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Showing results 101 to 125 of 220
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Posts Made By:
dagulus2
Forum:
General::Server Discussion
03-10-2015, 02:47 PM
Replies:
17
Multiple NPC armor textures
Views:
15,185
Posted By
dagulus2
Heros Forge is working on NPCs, but I think they...
Heros Forge is working on NPCs, but I think they need a normal texture set to 1 or more as well as the Herosforgemodel field to display. I have most of the Guild Masters in PoK with Heros Forge...
Forum:
General::Server Discussion
03-10-2015, 06:02 AM
Replies:
17
Multiple NPC armor textures
Views:
15,185
Posted By
dagulus2
Cool! This is a feature I have wanted to see for...
Cool! This is a feature I have wanted to see for years.
Forum:
EQEmu Operations Center
03-08-2015, 03:43 PM
Replies:
38
EoC: NPC Editor (BETA)
Views:
38,740
Posted By
dagulus2
Most of the newer zones. Check out the spawn...
Most of the newer zones.
Check out the spawn groups containing a_black_wolf [408108] in the new commonlands as an example.
Forum:
EQEmu Operations Center
03-08-2015, 02:55 PM
Replies:
38
EoC: NPC Editor (BETA)
Views:
38,740
Posted By
dagulus2
Any chance you could add a feature to easily...
Any chance you could add a feature to easily merge spawn groups?
So if a zone has 135 separate spawn groups that each have a 100% chance to same the same polar bear, it can easily cut it down to...
Forum:
Support::General Support
03-05-2015, 06:19 AM
Replies:
1
Erudin PoK Stone
Views:
4,819
Posted By
dagulus2
Its been disabled by PEQ. The script is the...
Its been disabled by PEQ. The script is the poknowledge player script iirc.
Forum:
Support::Windows Servers
02-27-2015, 10:24 AM
Replies:
9
Understanding Pathing
Views:
10,987
Posted By
dagulus2
Yeah, there are a load of rules that manage...
Yeah, there are a load of rules that manage pathing. And most of thoue seem to involve LOS in some way.
There are also a few rules under Maps you may want to look at, and...
Forum:
Support::Windows Servers
02-27-2015, 10:09 AM
Replies:
9
Understanding Pathing
Views:
10,987
Posted By
dagulus2
I think the agro issue is controlled by the rule...
I think the agro issue is controlled by the rule 'Pathing:Aggro' which is set to true by default.
Forum:
General::General Discussion
02-24-2015, 05:16 PM
Replies:
16
Looking for enthusiasts to set up new progression
Views:
49,838
Posted By
dagulus2
I would still say that having a clear vision for...
I would still say that having a clear vision for what you actually want is pretty good advice. At the very least it means you have something to say every time someone logs on and asks where the hub...
Forum:
Support::General Support
02-23-2015, 04:34 AM
Replies:
1
Extending Corpse Timers
Views:
12,317
Posted By
dagulus2
These are the rules in my ruleset: ...
These are the rules in my ruleset:
NPC:EmptyNPCCorpseDecayTimeMS
NPC:MajorNPCCorpseDecayTimeMS (Mobs > level 55)
NPC:MinorNPCCorpseDecayTimeMS (Mobs < level 55)
Forum:
Development::Bug Reports
02-22-2015, 09:45 AM
Replies:
5
Missing Item Cooldown Overlays
Views:
31,869
Posted By
dagulus2
Oh, I see what you mean! I misread your first...
Oh, I see what you mean! I misread your first post.
Ok, yes you are right, testing using an item with a casting time and a recast delay means you do not get the cool down overlay on RoFII either.
Forum:
Development::Bug Reports
02-22-2015, 09:34 AM
Replies:
5
Missing Item Cooldown Overlays
Views:
31,869
Posted By
dagulus2
Just checked and it is working for me on RoFII. ...
Just checked and it is working for me on RoFII.
Are Discipline cool downs and AA cool downs displaying correctly?
Forum:
Development::Bug Reports
02-22-2015, 09:17 AM
Replies:
5
Missing Item Cooldown Overlays
Views:
31,869
Posted By
dagulus2
What Client are you using?
What Client are you using?
Forum:
Development::Bug Reports
02-21-2015, 05:18 PM
Replies:
7
Floating instead of Falling?
Views:
9,697
Posted By
dagulus2
Actually, disregard that past. Doing a bit more...
Actually, disregard that past. Doing a bit more testing and something weird is going on with Dreadlands. Jumping of three of the spires kills me, while the North West one of them seems to have some...
Forum:
Development::Bug Reports
02-21-2015, 05:05 PM
Replies:
7
Floating instead of Falling?
Views:
9,697
Posted By
dagulus2
Been playing with this a lot now, and it still...
Been playing with this a lot now, and it still seems that something is out-of-whack.
If you set the vale low (say the default of 0.4) you can basically go skydiving and only take 50 or so damage....
Forum:
Development::Bug Reports
02-21-2015, 03:33 PM
Replies:
21
Character can turn but not move
Views:
26,570
Posted By
dagulus2
Glad you got sorted!
Glad you got sorted!
Forum:
Development::Bug Reports
02-21-2015, 12:55 PM
Replies:
21
Character can turn but not move
Views:
26,570
Posted By
dagulus2
When you launch world.exe it should come up...
When you launch world.exe it should come up automatically, but need to select 3 to find the required updates and then 3 again to apply them.
See the later half of...
Forum:
Development::Bug Reports
02-21-2015, 12:40 PM
Replies:
21
Character can turn but not move
Views:
26,570
Posted By
dagulus2
It should be a column in the zone table, standard...
It should be a column in the zone table, standard value is 0.4. (Its right near the end, between 'snow_duration4', and 'type').
It should be patched in when you update your database using the...
Forum:
Development::Bug Reports
02-21-2015, 12:20 PM
Replies:
21
Character can turn but not move
Views:
26,570
Posted By
dagulus2
It was patched in a couple of days ago (the 13th...
It was patched in a couple of days ago (the 13th to be precise). The only reason I ask, is your situation sounds very much like what happened when I played about with setting it to 0.
Basically as...
Forum:
Development::Bug Reports
02-21-2015, 11:14 AM
Replies:
21
Character can turn but not move
Views:
26,570
Posted By
dagulus2
What is 'gravity' set to in the "zone"...
What is 'gravity' set to in the "zone" table?
Forum:
Support::Windows Servers
02-21-2015, 08:45 AM
Replies:
4
Current state of bots
Views:
6,904
Posted By
dagulus2
You need to make changes to bot.cpp or your bots...
You need to make changes to bot.cpp or your bots will either have negative hit points and will not melee, or sometimes insanely high hit points instead.
Details:...
Forum:
Support::General Support
02-21-2015, 07:29 AM
Replies:
25
Acount Rewards Crash Client (RoFII)
Views:
15,553
Posted By
dagulus2
Rebuilt this morning and now it's all working...
Rebuilt this morning and now it's all working nicely for RoFII - Good work!
Forum:
Support::General Support
02-20-2015, 11:39 AM
Replies:
3
Creating Custom Faction
Views:
6,724
Posted By
dagulus2
No problem, glad you got it sorted.
No problem, glad you got it sorted.
Forum:
Support::General Support
02-20-2015, 06:56 AM
Replies:
25
Acount Rewards Crash Client (RoFII)
Views:
15,553
Posted By
dagulus2
Mmmm, my setup is exactly the same as...
Mmmm, my setup is exactly the same as demonstar55's and its still crashing the client.
Forum:
Support::General Support
02-20-2015, 06:46 AM
Replies:
3
Creating Custom Faction
Views:
6,724
Posted By
dagulus2
Ok, so in the table "npc_faction" create a new...
Ok, so in the table "npc_faction" create a new faction group for each of your two NPCs. You will need to give both of them a 'primaryfaction' (322 and 444). Leave 'ignore_primary_assist' at 0.
...
Forum:
Support::General Support
02-19-2015, 12:25 AM
Replies:
25
Acount Rewards Crash Client (RoFII)
Views:
15,553
Posted By
dagulus2
Dump Summary ------------ Dump...
Dump Summary
------------
Dump File: debug.dmp : E:\EQEmu Client RoFII\Logs\debug.dmp
Last Write Time: 19/02/2015 03:18:50
Process Name: eqgame.exe : E:\EQEmu Client RoFII\eqgame.exe
Process...
Showing results 101 to 125 of 220
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