EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 5 of 7
<
1
2
3
4
5
6
7
>
Showing results 101 to 125 of 156
Search took
0.00
seconds; generated 70 minute(s) ago.
Search:
Posts Made By:
meliudaj
Forum:
Archive::Database/World Building
04-22-2002, 04:59 PM
Replies:
26
My first attempt at Blackburrow.
Views:
14,480
Posted By
meliudaj
My first attempt at Blackburrow.
Could I get you to take a look at this and see what all I'm doing wrong.
(just assumeing I am :-)
I had to do ALOT more manual then I expected to do in this. With all the logs and other DB's...
Forum:
Archive::Database/World Building
04-22-2002, 10:00 AM
Replies:
11
A BIG request from all you Worldbuilders.
Views:
9,104
Posted By
meliudaj
A BIG request from all you Worldbuilders.
Though it seems right now that we have only 3 databases to choose from. Drawdes, Ariaks, or Lurke_005 (Drawdes n
Forum:
Archive::Database/World Building
04-22-2002, 09:28 AM
Replies:
5
Road from ShowEQ_log --> EQSpawns.txt (eqnpc.exe format)
Views:
10,492
Posted By
meliudaj
Question: In the ShowEQ_log data format......
Question:
In the ShowEQ_log data format... what does the
"h.m.s" stand for.. and what, if any is this data good for?
Forum:
Archive::Database/World Building
04-22-2002, 08:27 AM
Replies:
5
Road from ShowEQ_log --> EQSpawns.txt (eqnpc.exe format)
Views:
10,492
Posted By
meliudaj
My first question is this. Where is all that...
My first question is this.
Where is all that extra info coming from?
Eg.
The Data format for the EQspawns.txt is this:
Name (string), Zone(string), Level, HP, Gender, Size, Texture,...
Forum:
Archive::Database/World Building
04-22-2002, 08:21 AM
Replies:
5
Road from ShowEQ_log --> EQSpawns.txt (eqnpc.exe format)
Views:
10,492
Posted By
meliudaj
Road from ShowEQ_log --> EQSpawns.txt (eqnpc.exe format)
Just kinda gathering a procedure/ who, what, when, where for Going from a collected ShowEQ_log to a file that is in the right format to be viewed as an EQSpawns.txt file that is to be used with the...
Forum:
Archive::Database/World Building
04-22-2002, 07:58 AM
Replies:
13
SEQ log request.
Views:
10,569
Posted By
meliudaj
So your saying eqemu doesn't force those players...
So your saying eqemu doesn't force those players to relogin and Pop where they are supposed too huh.. How lame :P
As for posting your macro. Good that may be usefull.. I just wanted to make sure...
Forum:
Archive::Database/World Building
04-22-2002, 07:52 AM
Replies:
13
SEQ log request.
Views:
10,569
Posted By
meliudaj
Uh-oh... thread off target... Wanted to...
Uh-oh... thread off target...
Wanted to makes sure this question wasn't forgoten.
Also not a fan of re-inventing stuff... has the step from ShowEQ log --> EQspawn.txt been automated yet?
...
Forum:
Archive::Database/World Building
04-22-2002, 07:38 AM
Replies:
13
SEQ log request.
Views:
10,569
Posted By
meliudaj
True.. not exactly a mangle in spelling.. but...
True.. not exactly a mangle in spelling.. but with that one letter I became a different sex! :-)
Forum:
Archive::Database/World Building
04-22-2002, 07:28 AM
Replies:
13
SEQ log request.
Views:
10,569
Posted By
meliudaj
Again don't have the stuff on this puter to...
Again don't have the stuff on this puter to verify.. but I though showeq4 DID work with QT 3.x. Don't quote me on that.
Also not a fan of re-inventing stuff... is has the step from ShowEQ log -->...
Forum:
Archive::Database/World Building
04-22-2002, 07:01 AM
Replies:
13
SEQ log request.
Views:
10,569
Posted By
meliudaj
GULP 5.07Mb 1372 page log file! A TAD bigger...
GULP 5.07Mb 1372 page log file!
A TAD bigger then I was expecting.... But your right blackburrow is in there
/em Cut, Paste
Much better!
Now question... I see one colum in there is...
Forum:
Archive::Database/World Building
04-22-2002, 06:21 AM
Replies:
13
SEQ log request.
Views:
10,569
Posted By
meliudaj
Nah.. I wana start out with the raw data straight...
Nah.. I wana start out with the raw data straight from SEQ so I know all my conversion attempts work like I'm expecting.
Also do you need/want the finish blackburrow when I'm done, or has this...
Forum:
Archive::Database/World Building
04-22-2002, 04:14 AM
Replies:
13
SEQ log request.
Views:
10,569
Posted By
meliudaj
SEQ log request.
I'm just haveing a HELL of a time getting SEQ to run on my redhat 7.2 box (acctualy 7.2 keeps crashing)
Anyway I was hoping I could get someone that has SEQ running good to drop a SEQlog of...
Forum:
Archive::Tools
04-19-2002, 09:02 AM
Replies:
11
Need a host?
Views:
6,695
Posted By
meliudaj
site fall down go boom???? Warning: Access...
site fall down go boom????
Warning: Access denied for user: 'root@localhost' (Using password: NO) in /home/sites/site174/web/pnadodb/adodb-mysql.inc.php on line 106
Warning: MySQL Connection...
Forum:
Archive::Development
04-18-2002, 01:47 PM
Replies:
13
I want to do my part.
Views:
6,896
Posted By
meliudaj
LOL!! Thanks much for the info guys! That...
LOL!!
Thanks much for the info guys! That should be the majority of what I will need to get Blackburrow fixed! Don't ask me why I chose blackburrow to start :p You never know when you might...
Forum:
Archive::Development
04-18-2002, 01:02 PM
Replies:
13
I want to do my part.
Views:
6,896
Posted By
meliudaj
And here is a "I'm A SQL Database newbie"...
And here is a "I'm A SQL Database newbie" question
Could you by chance just post a few of the simple sql command line commands?
Eg.
use eq = use the database named eq
source db.sql =...
Forum:
Archive::Development
04-18-2002, 12:44 PM
Replies:
13
I want to do my part.
Views:
6,896
Posted By
meliudaj
if EQNPC is grabbing all this data out of this...
if EQNPC is grabbing all this data out of this eqspawns.txt file... Then where are all these bogus Z cordanits coming from?
Forum:
Archive::Development
04-18-2002, 12:37 PM
Replies:
11
Info about 0.3.1
Views:
6,638
Posted By
meliudaj
Ah cool. Is there any need for a "Manual" Z...
Ah cool.
Is there any need for a "Manual" Z cordinate find/verify for some zones (eg. Blackburrow)? Or is the Z cordinate acctualy obtainable, just not as easy as X and Y?
Forum:
Archive::Development
04-18-2002, 12:27 PM
Replies:
11
Info about 0.3.1
Views:
6,638
Posted By
meliudaj
Whats the status of all the "safe spoted" Mob's...
Whats the status of all the "safe spoted" Mob's do to incorrect Z cordinate in the 0.3.1 with the combined "Drawde+Ariak" DB ?
Same as now? or is that addressed?
Forum:
Archive::Development
04-18-2002, 12:19 PM
Replies:
13
I want to do my part.
Views:
6,896
Posted By
meliudaj
OUCH EQ Admin can edit but painfully slow! ...
OUCH EQ Admin can edit but painfully slow!
Any way present eg. Just to kinda show what I mean incase all my babling didn't makes sence
NPC 1766 (a_giant_snake01) that is part of spawngroup...
Forum:
Archive::Development
04-18-2002, 11:30 AM
Replies:
13
I want to do my part.
Views:
6,896
Posted By
meliudaj
I also now see that the program MyCC is just for...
I also now see that the program MyCC is just for query's! :(
So is there a tool that is all nice for pulling stuff up like this that also will let me edit? EQ Admin??
Forum:
Archive::Development
04-18-2002, 11:17 AM
Replies:
13
I want to do my part.
Views:
6,896
Posted By
meliudaj
Answered my my /loc question. just do #loc...
Answered my my /loc question.
just do #loc instead.
Forum:
Archive::Development
04-18-2002, 11:07 AM
Replies:
13
I want to do my part.
Views:
6,896
Posted By
meliudaj
I want to do my part.
So far I'm very impressed with all that is done here.... I'm a big EQ fan and I'm well diversed in puters. so I wana see if I can help this project out... problem is as many things as I have done in...
Forum:
Archive::Development
04-17-2002, 09:08 AM
Replies:
4
Noob script questions
Views:
5,200
Posted By
meliudaj
Cool thanks.. I have been wanting to know this...
Cool thanks.. I have been wanting to know this too!
Forum:
Archive::General Discussion
04-17-2002, 09:05 AM
Replies:
2
NPC's Fighting Eachother
Views:
3,128
Posted By
meliudaj
Though I'm not sure how to do it... I guess you...
Though I'm not sure how to do it... I guess you could work the Factions of the 2 mobs to just make them KOS to each other.
Forum:
Archive::Windows Servers
04-17-2002, 09:02 AM
Replies:
7
SO close to getting it werkin!....( help would be gr8 ;)
Views:
6,106
Posted By
meliudaj
Not 100% but I beleive that error has to do with...
Not 100% but I beleive that error has to do with running to old of a minilogin with database 0.3.0.
Get the latest minilogin
Showing results 101 to 125 of 156
Page 5 of 7
<
1
2
3
4
5
6
7
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
02:23 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3