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Search: Posts Made By: Tabasco
Forum: Development::Server Code Submissions 11-22-2012, 10:35 PM
Replies: 1
Views: 6,732
Posted By Tabasco
COMMITTED: Ranged attack crash

It doesn't happen every time, but if an NPC is flagged for ranged attacks and they kill their target, the AIProcess function continues on under the assumption that the target is still available.

I...
Forum: General::General Discussion 11-22-2012, 06:39 PM
Replies: 95
Views: 157,922
Posted By Tabasco
As he noted, the adjustments are pretty minor. ...

As he noted, the adjustments are pretty minor. This works for me:
http://dungeoncrawl.us.to/eq/lootstuff.diff.txt

This is an excellent change overall and it has greatly simplified how I do loot....
Forum: Support::Windows Servers 11-22-2012, 10:00 AM
Replies: 4
Views: 7,792
Posted By Tabasco
If you really want to do this, you have to extend...

If you really want to do this, you have to extend the click effect check in client_packet.cpp:Handle_OP_ItemVerifyRequest.

I also ended up with a simple test in spells.cpp:CastedSpellFinished to...
Forum: Quests::Q&A 11-19-2012, 11:39 AM
Replies: 7
Afk
Views: 8,470
Posted By Tabasco
Are you wanting to validate that a player is...

Are you wanting to validate that a player is actually at their keyboard while on follow or boxing, or are you trying to detect idlers?
Forum: Development::Tools 11-14-2012, 10:38 PM
Replies: 264
Views: 786,533
Posted By Tabasco
This is a really simple update to edit procrates...

This is a really simple update to edit procrates in items.
http://dungeoncrawl.us.to/procrate.diff.txt
Forum: Support::Linux Servers 11-05-2012, 10:34 PM
Replies: 24
Views: 27,775
Posted By Tabasco
http://dungeoncrawl.us.to/clap.gif

http://dungeoncrawl.us.to/clap.gif
Forum: General::Server Discussion 10-26-2012, 10:04 PM
Replies: 41
Views: 33,365
Posted By Tabasco
Congratulations! Keep plugging away, and don't...

Congratulations!
Keep plugging away, and don't let the inept but vocal bring you down.
Forum: Support::Windows Servers 10-12-2012, 08:21 AM
Replies: 9
Views: 10,251
Posted By Tabasco
I ended up disabling shadowrest and reducing...

I ended up disabling shadowrest and reducing corpse times as a band-aid until I could dig into it further.
This was very helpful, thanks.
Forum: Support::Windows Servers 10-05-2012, 03:36 PM
Replies: 1
Views: 5,893
Posted By Tabasco
ALTER TABLE <table> AUTO_INCREMENT = 1; If...

ALTER TABLE <table> AUTO_INCREMENT = 1;

If you're just emptying tables you can also use TRUNCATE <table>
Forum: Support::Windows Servers 10-01-2012, 04:21 PM
Replies: 4
Views: 8,462
Posted By Tabasco
It's also important to check the gender.

It's also important to check the gender.
Forum: Support::General Support 09-30-2012, 02:46 PM
Replies: 3
Views: 5,940
Posted By Tabasco
Look for the php.ini for your webserver and find...

Look for the php.ini for your webserver and find the error reporting line.
error_reporting = E_ALL & ~E_NOTICE & ~E_DEPRECATED
Forum: Support::Windows Servers 09-29-2012, 09:41 PM
Replies: 5
Views: 5,899
Posted By Tabasco
"Mmkay, Expantion should be Expansion....Please...

"Mmkay, Expantion should be Expansion....Please correct yourself.........", should be, "I don't have the decency to be objectively pedantic because I don't know what half those words mean." Please...
Forum: General::Server Discussion 09-15-2012, 07:23 PM
Replies: 3
Views: 6,242
Posted By Tabasco
I agree completely with Caryatis on that, but...

I agree completely with Caryatis on that, but I've also experienced that I'm in some small minority of masochists when it comes to actually playing the game.
It guess it comes down to not caring...
Forum: Support::Windows Servers 09-15-2012, 07:11 PM
Replies: 9
Views: 10,251
Posted By Tabasco
I'm getting this in various places. It can...

I'm getting this in various places. It can happen with doors or hailing certain NPC's and the debugging results all point to that GetEntityCorpse prototype.

Has anyone else dealt with this? I've...
Forum: General::General Discussion 09-01-2012, 12:25 AM
Replies: 194
Views: 398,984
Posted By Tabasco
You've got plenty to be proud of, the engine is...

You've got plenty to be proud of, the engine is good work. It's not precisely open source at this point, but that's your call.

We have no way of knowing whether or not SOE will pull a page from...
Forum: Development::Development 08-31-2012, 11:57 PM
Replies: 4
Views: 7,107
Posted By Tabasco
I had my own versions of those a long time ago,...

I had my own versions of those a long time ago, they just fired separate events and the script was playerglobal.pl instead of global_player.pl. When I went to implement those events again on a new...
Forum: Development::Development 08-31-2012, 10:59 PM
Replies: 4
Views: 7,107
Posted By Tabasco
Indented scopes took some getting used to and you...

Indented scopes took some getting used to and you have to set your editor for tabs to spaces, but ultimately, python is a really handy language.

In other languages I think it's aggravating because...
Forum: General::General Discussion 08-31-2012, 10:15 PM
Replies: 194
Views: 398,984
Posted By Tabasco
It would probably be more valuable to make a...

It would probably be more valuable to make a client that can authenticate and enter a world first. From there you can just use placeholders as you develop your modelling pipeline. At that point you...
Forum: Development::Development 08-31-2012, 09:58 PM
Replies: 4
Views: 7,107
Posted By Tabasco
The emu source is the best adventure.

Seriously, I love mucking around in here.
I'm finally getting into how nice the quest event updates from several months ago are.

Then you find stuff like this:

if(damage < 0)
...
Forum: Support::Windows Servers 08-20-2012, 07:42 PM
Replies: 13
Views: 14,565
Posted By Tabasco
Edit: That's twice today that I've gotten...

Edit: That's twice today that I've gotten side-tracked mid post. That's exactly what I was getting at, thanks.

-------------
If you don't want variance set it to 0 across the board. My point is...
Forum: Support::Windows Servers 08-20-2012, 07:07 PM
Replies: 13
Views: 14,565
Posted By Tabasco
Don't forget variance. On some of the longer...

Don't forget variance. On some of the longer spawns it can be significant.
Forum: Support::Windows Servers 08-20-2012, 06:50 PM
Replies: 13
Views: 14,565
Posted By Tabasco
That would remove the spawn2 table, rendering...

That would remove the spawn2 table, rendering your server about as functional as if you actually tried to run this:


UPDATE spawn2 SET respawntime = '*.5'
Forum: Support::Windows Servers 08-20-2012, 06:45 PM
Replies: 13
Views: 14,565
Posted By Tabasco
The table you're looking for is spawn2, fields...

The table you're looking for is spawn2, fields are respawntime and variance. Values are in seconds.


UPDATE spawn2 SET respawntime = respawntime/2, variance = variance/2 WHERE respawntime > 1200...
Forum: Quests::Q&A 08-17-2012, 12:10 PM
Replies: 6
Views: 6,328
Posted By Tabasco
You want quest::varlink() above.

You want quest::varlink() above.
Forum: Quests::Q&A 08-16-2012, 10:42 PM
Replies: 5
Views: 6,607
Posted By Tabasco
You can use the DBI module to access the database...

You can use the DBI module to access the database from perl. If memory serves there's a spawn plugin that uses it, just grep DBI in your quests/plugins directory for an example.

As for the...
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