EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 5 of 10
<
1
2
3
4
5
6
7
8
9
>
Last
»
Showing results 101 to 125 of 228
Search took
0.03
seconds; generated 90 minute(s) ago.
Search:
Posts Made By:
jimbox114
Forum:
Archive::Database/World Building
08-11-2004, 05:03 AM
Replies:
2
Creating Vendors
Views:
5,989
Posted By
jimbox114
I use eqadmin to add/remove items from merchants....
I use eqadmin to add/remove items from merchants. Might give it a try?
Forum:
Archive::Server Discussion
08-10-2004, 12:34 PM
Replies:
28
Views:
12,874
Posted By
jimbox114
The WarCraft III Trailor theme is good stuff, but...
The WarCraft III Trailor theme is good stuff, but I think the video is too short for that.
Forum:
Archive::Quests
08-10-2004, 07:20 AM
Replies:
8
having mobs give back multiple items?
Views:
7,446
Posted By
jimbox114
That takes care of both of those. I will use...
That takes care of both of those. I will use that format from now on when I have a npc that has 2 different turn in quests.
Forum:
Archive::Quests
08-10-2004, 06:20 AM
Replies:
8
having mobs give back multiple items?
Views:
7,446
Posted By
jimbox114
Before I added the 2nd quest to penfrost...
Before I added the 2nd quest to penfrost (involveing only 1 item as a reward) It did work. Before I changed the quest it was like this:
sub EVENT_SAY
{
if ($text=~ /Hail/i){quest::say("Yes,...
Forum:
Archive::Quests
08-10-2004, 06:11 AM
Replies:
2
Simple teleport player script for newcomers
Views:
9,781
Posted By
jimbox114
Simple teleport player script for newcomers
Been wanting to help out the community some, we all know I have taken more then my fair share. Anyways here is a simple script to get a mob to teleport players around. Just make sure you change the...
Forum:
Archive::Quests
08-10-2004, 05:59 AM
Replies:
8
having mobs give back multiple items?
Views:
7,446
Posted By
jimbox114
having mobs give back multiple items?
I have looked over this code several times, and I can't figure out what the problem is. What kills me is this mob worked fine before I added a 2nd quest to him. The 2nd quest involves the text...
Forum:
Archive::Windows Servers
08-10-2004, 05:42 AM
Replies:
9
Loot Editor?
Views:
6,615
Posted By
jimbox114
Oh my bad, the loot editor is pretty simple once...
Oh my bad, the loot editor is pretty simple once you understand it some. There may be other ways to do it, but here is how I do it.
Click the LOOT table, and make sure your viewing the...
Forum:
Archive::Bugs
08-09-2004, 04:36 PM
Replies:
3
2 bugs in 5.7dr6 built from 7-25 code dump
Views:
6,581
Posted By
jimbox114
I had a similar problem with my server. I had a...
I had a similar problem with my server. I had a level 45 caster mob that had a rune type spell on that never went away.
Forum:
Archive::Windows Servers
08-09-2004, 04:34 PM
Replies:
9
Loot Editor?
Views:
6,615
Posted By
jimbox114
Re: Loot Editor?
I found that it works best if you edit existing items. I had alot of problems when i tried to create all new items with it. Other then that, it is really pretty simple to use.
Forum:
Archive::Bugs
08-09-2004, 04:26 PM
Replies:
5
Idea for a feature in next release of emu
Views:
7,634
Posted By
jimbox114
Ohhh, well ok I guess in that case this wouldn't...
Ohhh, well ok I guess in that case this wouldn't be too useful of a feature at all then.
Forum:
Archive::Bugs
08-09-2004, 08:18 AM
Replies:
5
Idea for a feature in next release of emu
Views:
7,634
Posted By
jimbox114
Doesn't that just spawn a generic mob with no...
Doesn't that just spawn a generic mob with no particular id? Basically isn't it the #spawn command? If you was wanting to spawn a mob who would be part of a quest you would need to know its id.
Forum:
Archive::Bugs
08-09-2004, 05:27 AM
Replies:
5
Idea for a feature in next release of emu
Views:
7,634
Posted By
jimbox114
Idea for a feature in next release of emu
I hope this is the right forum for this. I don't even know if this would be possible, but I will suggest it anyways. Something that would make writeing quests easier (and more powerful) would be to...
Forum:
Archive::Quests
08-08-2004, 11:28 AM
Replies:
31
Nice quest npcs?
Views:
24,151
Posted By
jimbox114
I found this is a good script to put in the...
I found this is a good script to put in the default.pl for the entire server. I am just wondering if there is a way to keep them from accepting items and storeing them. Even though you get the item...
Forum:
Archive::Quests
08-08-2004, 11:26 AM
Replies:
26
Scribespell
Views:
20,316
Posted By
jimbox114
I copied it and put it in there. Does nothing...
I copied it and put it in there. Does nothing when I say Just do it and does nothign when handed item 1451.
Forum:
Archive::Windows Servers
08-08-2004, 05:33 AM
Replies:
16
making a classic eq server
Views:
11,593
Posted By
jimbox114
Why does so many people want to make a EQ Classic...
Why does so many people want to make a EQ Classic Server? I mean we got the grand creation right now that is very stable, supports several open zones at the same time, and works very well. I would...
Forum:
Archive::Tools
08-08-2004, 05:30 AM
Replies:
18
Mangoo and anyone else: Reguarding DB Item Editor
Views:
16,159
Posted By
jimbox114
I have the send error report message when I try...
I have the send error report message when I try to use it as well. I got both the .dll files. I guess you put the .dll files in the same directory as the item editor don't you?
Forum:
Archive::Windows Servers
08-07-2004, 03:06 PM
Replies:
7
Item shifting/changeing/etc
Views:
6,814
Posted By
jimbox114
Well I THOUGHT I had this fixed, but apparently...
Well I THOUGHT I had this fixed, but apparently it still exists. It is no where near as bad as it had been, but still items are moving about. It seems to normally happen when a user upgrades from 1...
Forum:
Archive::Quests
08-07-2004, 06:34 AM
Replies:
26
Scribespell
Views:
20,316
Posted By
jimbox114
I tried changing the quest around, and I even...
I tried changing the quest around, and I even made a whole new npc (A_Teacher_of_Magic) and still get the same thing. I tried it with the 65 in there, and I tried it without anything in it, here is...
Forum:
Archive::Quests
08-06-2004, 01:04 PM
Replies:
26
Scribespell
Views:
20,316
Posted By
jimbox114
I actually changed it to scribe instead of spells...
I actually changed it to scribe instead of spells thinking the same thing. However handing them the item don't scribe the spells still. Going to try changeing there name to something else and see...
Forum:
Archive::Quests
08-06-2004, 07:05 AM
Replies:
26
Scribespell
Views:
20,316
Posted By
jimbox114
Yea I probably got alot of mispells in there,...
Yea I probably got alot of mispells in there, been adding alot of quests lately, mainly looking to just get them to work before checking the spellings, etc. I will try taking the number out and see...
Forum:
Archive::Quests
08-06-2004, 06:14 AM
Replies:
26
Scribespell
Views:
20,316
Posted By
jimbox114
I am haveing some trouble with this quest. I did...
I am haveing some trouble with this quest. I did a direct cut and past from the above post and added it to my own quest. First thing I noticed is when you hail the mob Spells_Wizard she...
Forum:
Archive::Server Discussion
08-05-2004, 11:41 AM
Replies:
17
Fronglo's in-dev server
Views:
9,119
Posted By
jimbox114
*sigh* I just got back in, guess it would have...
*sigh* I just got back in, guess it would have helped if it was unlocked huh? Sorry about that its unlocked now.
Forum:
Archive::Server Discussion
08-05-2004, 08:49 AM
Replies:
17
Fronglo's in-dev server
Views:
9,119
Posted By
jimbox114
Fronglo's in-dev server
Hi, just wanted to say I got it up for the day and was hopeing i could get some people to come on and test it out abit. For the time being I have the #zone command open to all users for it. I have...
Forum:
Archive::Windows Servers
08-03-2004, 03:54 PM
Replies:
7
Item shifting/changeing/etc
Views:
6,814
Posted By
jimbox114
The problem has been fixed. Thanks for all your...
The problem has been fixed. Thanks for all your support, its really appreciated.
Forum:
Archive::Quests
08-03-2004, 03:52 PM
Replies:
19
Perl enableing your database?
Views:
14,811
Posted By
jimbox114
Aye I went through there and noticed alot of them...
Aye I went through there and noticed alot of them was missing the ) I got them all working now. Thanks. Things are looking good on there now.
Showing results 101 to 125 of 228
Page 5 of 10
<
1
2
3
4
5
6
7
8
9
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
05:55 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3