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Showing results 101 to 125 of 157
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Posts Made By:
louis1016
Forum:
Development::Bots
07-07-2011, 10:20 AM
Replies:
4
Enchanter mez code
Views:
10,998
Posted By
louis1016
If you add in the mez spells to the enchanter bot...
If you add in the mez spells to the enchanter bot spell list in the database with the proper spell type (i think 256?) they will mez adds.
Forum:
Development::Bots
06-17-2011, 11:27 AM
Replies:
0
Bots not missing swings and getting resisted in battle
Views:
5,673
Posted By
louis1016
Bots not missing swings and getting resisted in battle
Bots do not miss melee attacks nor do they get resisted no matter what level they are vs the mobs.There seems to be code in place for it but obviously it doesnt work. I had level 1 bots able to melee...
Forum:
Development::Bots
06-14-2011, 07:16 PM
Replies:
14
Bot stats getting doubled
Views:
14,677
Posted By
louis1016
Bot stats getting doubled
I have noticed with the #showstats command that stat points added to the base bot stats based on class and race are being doubled.
For example, a wood elf druid is supposed to start with 115...
Forum:
Development::Bots
05-16-2011, 02:07 PM
Replies:
4
Bots and Healing
Views:
6,877
Posted By
louis1016
My bots also do not zone with me with the last...
My bots also do not zone with me with the last many revisions i tried. Everything else seems to work perfectly. I have also sourced all the updates that I needed to.
Forum:
Development::Bots
05-05-2011, 01:27 AM
Replies:
8
Bot clerics nuking and running oom on buffs
Views:
8,943
Posted By
louis1016
I must be doing something wrong then. When I try...
I must be doing something wrong then. When I try to load the patch for my source code with tortisesvn, the mob.h and botspellsai.cpp seem to patch correctly but when it comes to mob.cpp I get the...
Forum:
Development::Bots
05-03-2011, 07:35 PM
Replies:
8
Bot clerics nuking and running oom on buffs
Views:
8,943
Posted By
louis1016
it seems as of rev1888, the patch posted no...
it seems as of rev1888, the patch posted no longer works properly (on new server setups)
can someone update it?
Forum:
Support::Windows Servers
04-29-2011, 02:43 AM
Replies:
6
Disable new player models?
Views:
7,989
Posted By
louis1016
I am not using the same binaries when I load the...
I am not using the same binaries when I load the different servers. The axclassic database is not compatible with the normal eqemu build.
Forum:
Development::Bots
04-28-2011, 08:16 PM
Replies:
8
Bot clerics nuking and running oom on buffs
Views:
8,943
Posted By
louis1016
This is awesome. Something like this should...
This is awesome. Something like this should really be put into the main eqemu code
Forum:
General::Server Discussion
04-27-2011, 10:34 PM
Replies:
6
List of servers allowing bots?
Views:
10,070
Posted By
louis1016
Check out the Classic Quest server, it sounds...
Check out the Classic Quest server, it sounds just what your looking for. Bots+classic spells (even classic spell levels and everything on the bots), much more classic tweaks. Its a pretty hard...
Forum:
Support::Windows Servers
04-27-2011, 08:53 PM
Replies:
6
Disable new player models?
Views:
7,989
Posted By
louis1016
I have tried 0, 1, 2, and 3 and neither of those...
I have tried 0, 1, 2, and 3 and neither of those variables disabled the new graphics but they did disable/enable other things properly. I remember that this was an issue a few months ago when i first...
Forum:
Support::Windows Servers
04-27-2011, 06:52 PM
Replies:
6
Disable new player models?
Views:
7,989
Posted By
louis1016
Disable new player models?
Ive been searching for a while but I cant find any information on it. I want to disable all clients from using new models on my server. Supposedly it has to do with the expansion variable, meanwhile...
Forum:
Support::Windows Servers
04-23-2011, 07:48 PM
Replies:
23
Nektulos - yes again
Views:
24,668
Posted By
louis1016
On my server, if I do a #zone command to get to...
On my server, if I do a #zone command to get to nektulos with the sod client I have your problem, but if I zone in without the command from ec or any other surrounding zones like a normal player, the...
Forum:
Support::General Support
04-22-2011, 03:58 AM
Replies:
2
Helm Glitch / Force Old Expansions/Models
Views:
6,461
Posted By
louis1016
BUMP.... so how do you force old models on newer...
BUMP.... so how do you force old models on newer model enabled clients?
Forum:
Support::Windows Servers
04-19-2011, 03:21 PM
Replies:
1
Ogre bot warrior stats way off
Views:
5,099
Posted By
louis1016
by the way these stats are only from when i...
by the way these stats are only from when i target the bot and type #showstats, the bot table in the database itself shows the stats correctly at a much lower value. Whats going on here?
Forum:
Support::Windows Servers
04-19-2011, 03:20 PM
Replies:
1
Ogre bot warrior stats way off
Views:
5,099
Posted By
louis1016
Ogre bot warrior stats way off
For some reason on my server ogre bots spawn at lvl 1 with outrageous stats,
205 str
255 sta
1 cha
These numbers are way off for a lvl 1 ogre warrior with no gear. while the cha obviously...
Forum:
Support::Windows Servers
04-17-2011, 11:34 AM
Replies:
1
Parsing
Views:
5,257
Posted By
louis1016
ive used GamParse on p99 for a while and it...
ive used GamParse on p99 for a while and it worked pretty good:
http://gambosoft.com/forum/
Forum:
Support::Windows Servers
04-15-2011, 08:21 PM
Replies:
4
weather timer in source code
Views:
6,797
Posted By
louis1016
ahh i see, thanks a lot
ahh i see, thanks a lot
Forum:
Support::Windows Servers
04-15-2011, 08:05 PM
Replies:
4
weather timer in source code
Views:
6,797
Posted By
louis1016
no haha, i just changed and tested it and it...
no haha, i just changed and tested it and it seems to work, but the only thing i dont quite understand is how that makerandomint command works, i couldnt find anything about it anywhere, im not...
Forum:
Support::Windows Servers
04-15-2011, 07:38 PM
Replies:
4
weather timer in source code
Views:
6,797
Posted By
louis1016
weather timer in source code
I want to change the eqemu source code and recompile a server to include a different weather timer. I found :
weatherTime = (MakeRandomInt(1800, 7200) + 30) * 2000;
in the code, if i edit this...
Forum:
Quests::Q&A
04-11-2011, 03:14 PM
Replies:
10
perl script
Views:
7,511
Posted By
louis1016
With more testing, it appears the issue is only...
With more testing, it appears the issue is only when i set weather to run off a timer rather then just a static weather change upon invisible mob spawn. It also only happens when zoning into the...
Forum:
Quests::Q&A
04-10-2011, 04:17 AM
Replies:
10
perl script
Views:
7,511
Posted By
louis1016
it seems as it doesnt happen when I repop the...
it seems as it doesnt happen when I repop the zone with the gm command, but only happens randomly when zoning into the zone with the script for the invisible npc.
Forum:
Quests::Q&A
04-10-2011, 03:20 AM
Replies:
10
perl script
Views:
7,511
Posted By
louis1016
Ive already had that accounted for in my code. To...
Ive already had that accounted for in my code. To make sure, I added weather to stop for snow and rain right when the timer goes off before any random numerals are given. Still confused as to what...
Forum:
Quests::Q&A
04-10-2011, 12:08 AM
Replies:
10
perl script
Views:
7,511
Posted By
louis1016
OK, the random weather code caryatis posted is...
OK, the random weather code caryatis posted is awesome, but for some reason when i use it, clients randomly crash in the zone. I have tried to figure out what is causing the issue with this script...
Forum:
Quests::Q&A
04-07-2011, 03:48 AM
Replies:
1
$text question
Views:
5,836
Posted By
louis1016
$text question
Im trying to figure out if its possible to have an npc ask a player a question and use that response in the script. For example: I'm trying to create a script in which aedilles thrall asks the player...
Forum:
Quests::Q&A
04-06-2011, 05:12 PM
Replies:
10
perl script
Views:
7,511
Posted By
louis1016
everything seems to work with the changes you...
everything seems to work with the changes you suggested, thanks a whole lot!
Showing results 101 to 125 of 157
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