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Search: Posts Made By: smogo
Forum: Archive::Development 05-10-2004, 10:36 AM
Replies: 5
Views: 9,795
Posted By smogo
Sry to ask ... what CVS ? Can't find it at...

Sry to ask ... what CVS ? Can't find it at http://cvs.sourceforge.net/viewcvs.py/eqemu/eqemu/eqemu/NewSource/zone/
Is it that or cvs.biosprite.net ?
Forum: Archive::Quests 05-10-2004, 10:31 AM
Replies: 7
Views: 8,751
Posted By smogo
you can check the $class : if($class eq...

you can check the $class :

if($class eq "Cleric"){ quest::foo();}

Class string is provided by EQEMu internal naming of classes. See code for details.

variables (mostly up to date) there...
Forum: Archive::News 05-10-2004, 10:16 AM
Replies: 21
Views: 14,563
Posted By smogo
There's no point making a big thread out of this....

There's no point making a big thread out of this.

Many people think image was wrong ; it's no big deal, but there's no reason to silence it. If GW Server Op is to provide warez to GW users, let it...
Forum: Archive::News 05-10-2004, 09:09 AM
Replies: 25
Views: 14,365
Posted By smogo
#include <stdio.h> int main(void){ ...

#include <stdio.h>

int main(void){
printf("Hello wrold");
}
*** edit : crt0.o has default return *** :wink:

i hate C++. Been fiddling with that for ... 12 years. Behh, makes me sick :/,...
Forum: Archive::Development 05-05-2004, 10:43 AM
Replies: 6
Views: 8,805
Posted By smogo
i had a dream ... Well, branching off a...

i had a dream ...

Well, branching off a distinct client for EQEMu servers might not be in the scope of this project, but i admitt this is very sexy idea.

i started reworking old Doom2 and Quake...
Forum: Archive::Development 05-05-2004, 10:03 AM
Replies: 12
Views: 9,398
Posted By smogo
Anyone got time to try that out and add new...

Anyone got time to try that out and add new functions ?

i just don't know what could be usefull, like :
quest::getTimeOfDay()
quest::openDoor($doorid);
quest::loc()

... or is it talking...
Forum: Archive::Quests 05-05-2004, 09:59 AM
Replies: 15
Views: 15,600
Posted By smogo
Well, nothing much last week ... merged in...

Well, nothing much last week ...

merged in EVENT_AGGRO and EVENT_RANGE. I can check that they are triggered, and the load is not big on zone servers. But not sure EVENT_HP end EVENT_RANGE work...
Forum: Archive::General Discussion 05-05-2004, 09:47 AM
Replies: 5
Views: 3,873
Posted By smogo
best place to start is in the Tutorial and Howto...

best place to start is in the Tutorial and Howto forum, where you can find complete and comprehensive guides (i mean it ;))

First try setting a server with standard code, database, and stuff....
Forum: Archive::General Discussion 05-05-2004, 09:19 AM
Replies: 28
Views: 15,099
Posted By smogo
Your pirate name is: Dirty Sam Bonney ...

Your pirate name is:

Dirty Sam Bonney

You're the pirate everyone else wants to throw in the ocean -- not to get rid of you, you understand; just to get rid of the smell. You can be a little bit...
Forum: Archive::Database/World Building 04-29-2004, 10:45 PM
Replies: 4
Views: 5,751
Posted By smogo
Also noticed lots of items price 101000, which is...

Also noticed lots of items price 101000, which is often wrong
Forum: Archive::Quests 04-29-2004, 10:12 PM
Replies: 5
Views: 6,881
Posted By smogo
yeah, this is what is used for quest_globals, for...

yeah, this is what is used for quest_globals, for instance.

Ok for that, it's a good idea, i suppose we should have an "int event_mask;" field in Mob that would extend qglobal's behaviour, i.e let...
Forum: Archive::Quests 04-28-2004, 03:40 PM
Replies: 5
Views: 6,881
Posted By smogo
np 8) Aggro vs inRange i understand...

np 8)


Aggro vs inRange
i understand your point. Aggroing is not triggered just when character comes in aggro range of mob ; also the aggro message is nice (WR has it, iirc). I think theres...
Forum: Archive::General Discussion 04-28-2004, 05:50 AM
Replies: 12
Views: 5,870
Posted By smogo
*nix, i bet. Else they would actually have...

*nix, i bet.

Else they would actually have one comp per server, per zone, per player ... err, no, forget about the last one :)
Forum: Archive::Database/World Building 04-28-2004, 05:40 AM
Replies: 6
Views: 6,228
Posted By smogo
i'm not sure to get what you want to do exactly. ...

i'm not sure to get what you want to do exactly.

If you just want to get a clean start for once, just drop all 3 tables (accounts, character_ and inventory, plus char and corpse backup) and start...
Forum: Archive::Database/World Building 04-28-2004, 03:20 AM
Replies: 6
Views: 6,228
Posted By smogo
mysql still uses old autoincrement counter. Dump...

mysql still uses old autoincrement counter. Dump table contents, drop tables, then reload account and chars. Should do it.
Forum: Archive::Quests 04-28-2004, 12:02 AM
Replies: 5
Views: 6,881
Posted By smogo
k, sandy, that's nice bump :) Just...

k, sandy, that's nice bump :)

Just wandering, if we keep adding events (expecially unsollicited events), how much noise is this gonna get, and how much extra-cpu requested.

To tell the truth,...
Forum: Archive::Quests 04-27-2004, 06:18 PM
Replies: 18
Views: 20,094
Posted By smogo
Hu ? i'm not even sure the server can tell...

Hu ?

i'm not even sure the server can tell the client to play any sound ... like Client::doSound(x) function. When this exists, it has to be mapped to a quest command.

So, afaik, short answer...
Forum: Archive::Database/World Building 04-27-2004, 03:57 PM
Replies: 2
Views: 5,666
Posted By smogo
faction is computed in the zone code, based on...

faction is computed in the zone code, based on fields in the DB. Even if you added the field, the code is still unaware (just checked as of 0.5.7dr1) and not using it

afaik, you'll have to tweak...
Forum: Archive::General Support 04-26-2004, 08:55 PM
Replies: 1
Views: 4,934
Posted By smogo
The username you are going to use is the one you...

The username you are going to use is the one you set for EQEMu database, as described in SECOND STEP of that post :
http://www.eqemulator.net/forums/viewtopic.php?t=13403
There is a line like :...
Forum: Archive::Development 04-26-2004, 08:41 PM
Replies: 12
Views: 9,398
Posted By smogo
Worked that on a bit : - .cpp file is...

Worked that on a bit :

- .cpp file is generated by XS directly. This is handled by the makefile
- xs makes function mapping really easy. To map a C function a quest function, simply put the...
Forum: Archive::Bugs 04-26-2004, 05:39 PM
Replies: 9
Views: 7,220
Posted By smogo
:?: What compiler are you using ? not sure...

:?:

What compiler are you using ? not sure about that, but iirc 'recommended' is gcc3.2.3. Using it the first pattern works just fine.

Are you using the makefiles ?

nm, just glad you could...
Forum: Archive::Quests 04-26-2004, 11:13 AM
Replies: 3
Views: 6,021
Posted By smogo
just a hint imho : setting variables gets...

just a hint imho :

setting variables gets them exported for ALL mobs, on MANY events. This can really be useless overhead. e.g. the $userid and $ugender beeing exported every EVENT_ATTACK is...
Forum: Archive::Bugs 04-26-2004, 10:43 AM
Replies: 19
Views: 14,984
Posted By smogo
Jumping up is because they are spawned above...

Jumping up is because they are spawned above ground, but did not move already (sometimes because no grid).

When you hail them, EQ client moves them to the location told by server, with new...
Forum: Archive::Quests 04-26-2004, 03:15 AM
Replies: 10
Views: 8,514
Posted By smogo
It certainly does. :) Just added it to Quest...

It certainly does. :) Just added it to Quest Repository CVS code.

Note that these may break the char record if used unproperly, but, well, quests writers be carefull !

How about writting a...
Forum: Archive::Bugs 04-24-2004, 06:31 AM
Replies: 2
Views: 5,128
Posted By smogo
yeah, this is a shame ! :lol: Died feeling...

yeah, this is a shame ! :lol:

Died feeling stupid against even con, while desperatly hitting Alt-5 to heal my pet ...


As for the fear spells, look there :...
Showing results 101 to 125 of 339

 
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