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Search: Posts Made By: daeken_bb
Forum: OpenEQ::Development 11-27-2004, 04:45 AM
Replies: 52
Views: 63,913
Posted By daeken_bb
Ok :) In the mean time I'm going to debug my...

Ok :)

In the mean time I'm going to debug my new file loader and then implement wld support hehe

If you need any help, just post... gmail notifies me of new posts hehe
Forum: OpenEQ::Development 11-27-2004, 03:21 AM
Replies: 52
Views: 63,913
Posted By daeken_bb
Have you thought that maybe you use the unknown...

Have you thought that maybe you use the unknown for something? hmm...
Forum: OpenEQ::Development 11-26-2004, 09:14 AM
Replies: 52
Views: 63,913
Posted By daeken_bb
Well, I have the doors in anguish placed...

Well, I have the doors in anguish placed properly, but they're the only objects showing up in the right place with the right rotation lol:

http://home.archshadow.com/~daeken/plac1.jpg...
Forum: OpenEQ::Development 11-26-2004, 06:38 AM
Replies: 52
Views: 63,913
Posted By daeken_bb
Thanks... whenever you have time that's fine :D ...

Thanks... whenever you have time that's fine :D

No, the display list doesn't have anything aside from the triangle drawing and tex coords.
Forum: OpenEQ::Development 11-26-2004, 05:12 AM
Replies: 52
Views: 63,913
Posted By daeken_bb
Oh bloody 'ell... I just realized some stuff... ...

Oh bloody 'ell... I just realized some stuff...

1) I've been drawing 2 zone meshes (yes, i feel stupid)
2) I've never offset the transformations (which is ok because I haven't been following the...
Forum: OpenEQ::Development 11-26-2004, 04:47 AM
Replies: 52
Views: 63,913
Posted By daeken_bb
Yea, they objects are definitely where they're...

Yea, they objects are definitely where they're supposed to be, it's just that the scaling and rotation is waaay off it seems.
Forum: OpenEQ::Development 11-26-2004, 04:36 AM
Replies: 52
Views: 63,913
Posted By daeken_bb
This is really starting to bug the hell out of me...

This is really starting to bug the hell out of me now lol.

It seems that I'm not only doing the scaling properly, but also the rotation seems waaaaay off. I tried converting radians into degrees,...
Forum: OpenEQ::Development 11-26-2004, 02:38 AM
Replies: 52
Views: 63,913
Posted By daeken_bb
Great, thanks :D

Great, thanks :D
Forum: OpenEQ::Development 11-23-2004, 01:47 PM
Replies: 15
Views: 35,726
Posted By daeken_bb
I severely doubt it's a problem in GL.h itself. ...

I severely doubt it's a problem in GL.h itself. It's probably something to do with the include order. Try moving the GL includes about as many things as you can and see if that helps :)

Let me...
Forum: Development::Development 11-23-2004, 01:11 AM
Replies: 43
Views: 31,435
Posted By daeken_bb
It's useless either way because they changed the...

It's useless either way because they changed the crypto and the protocol lol[/quote]True, but doesn't mean you couldn't RUN it (even if you cant log into it)

...not that that would help.[/quote]
...
Forum: Development::Development 11-23-2004, 01:07 AM
Replies: 43
Views: 31,435
Posted By daeken_bb
It's useless either way because they changed the...

It's useless either way because they changed the crypto and the protocol lol
Forum: OpenEQ::Development 11-21-2004, 11:40 AM
Replies: 52
Views: 63,913
Posted By daeken_bb
Placeable object help please.

I need a bit of help with the .zon file format. I have placeable objects rendering perfectly, but the scaling is way off. I'm currently using the scaling variable as a float and scaling x and y by...
Forum: Development::Tools 11-20-2004, 04:37 PM
Replies: 4
Views: 7,689
Posted By daeken_bb
This is a bit offtopic, but I might as well put...

This is a bit offtopic, but I might as well put this in here.

fathernitwit: If you make azone use the new FileLoader/Archive APIs from the new release of OpenEQ, you'll not only be able to...
Forum: OpenEQ::Development 11-20-2004, 04:26 PM
Replies: 7
Views: 19,439
Posted By daeken_bb
OpenEQ Screenshots :D

Well, we're finally at a point where we can post screenshots :)

http://home.archshadow.com/~daeken/riftseekers1.jpg
http://home.archshadow.com/~daeken/riftseekers2.jpg...
Forum: OpenEQ::Development 11-20-2004, 02:07 PM
Replies: 2
Views: 18,227
Posted By daeken_bb
Cool. I'm from Chambersburg, about an hour south...

Cool. I'm from Chambersburg, about an hour south of Harrisburg on I-81 :)
I pass through Scranton all the time on the way to CT hehe
Forum: OpenEQ::Development 11-20-2004, 03:57 AM
Replies: 2
Views: 18,227
Posted By daeken_bb
Finished FileLoader and TERLoader classes

I just finalized the FileLoader API and the TERLoader class.

The FileLoader API is used to declare loaders for zone and model file formats. The first implementation of this API is in the...
Forum: General::General Discussion 11-19-2004, 02:11 PM
Replies: 9
Views: 10,498
Posted By daeken_bb
It's simply that people haven't populated the...

It's simply that people haven't populated the database with the neccesary spawn data to make the mobs for the zones pop yet.
It's not a limitation of the server at all, it's simply a database issue.
Forum: OpenEQ::Development 11-19-2004, 01:45 PM
Replies: 0
Views: 29,582
Posted By daeken_bb
Finished Archive and PFSLoader classes

Well, after long hours of work on this code, it's finally finished. We now have a complete Archive abstract class and a PFSLoader class that implements it. The Archive class itself does nothing,...
Forum: OpenEQ::Development 11-19-2004, 10:10 AM
Replies: 15
Views: 35,726
Posted By daeken_bb
The source should be largely compatible with...

The source should be largely compatible with windows. I'll need people to test and assist in the porting effort as I have no access to a windows machine for the most part.
Forum: OpenEQ::Development 11-19-2004, 09:06 AM
Replies: 15
Views: 35,726
Posted By daeken_bb
I don't understand what you're asking. Mind...

I don't understand what you're asking. Mind elaborating?
Forum: OpenEQ::Development 11-18-2004, 03:07 PM
Replies: 15
Views: 35,726
Posted By daeken_bb
OpenEQ Design

I've started designing the backend of OpenEQ from scratch.

What I have is available at http://home.archshadow.com/~daeken/openeq/src/ in all it's splendour and glory (haha, yea right)

Here's a...
Forum: OpenEQ::Development 11-18-2004, 12:14 PM
Replies: 4
Views: 20,802
Posted By daeken_bb
I was kinda disappointed when we decided that...

I was kinda disappointed when we decided that it'd be best if we detached from EQ content. I had always envisioned being able to run around in EQ zones with friends without any sony code, and we may...
Forum: OpenEQ::General Discussion 11-18-2004, 11:13 AM
Replies: 1
Views: 16,676
Posted By daeken_bb
Yea, I was actually thinking about this a bit...

Yea, I was actually thinking about this a bit ago, but it's veeeery far off.

When we get to a point where this would actually be useful, the architecture of the client makes it easy to build in :)
Forum: OpenEQ::Development 11-18-2004, 11:11 AM
Replies: 4
Views: 20,802
Posted By daeken_bb
OpenEQ News 11/18/04

Well, after spending a lot of time designing Helios (the new MMORPG GXTi, Yodason, and myself were working on), we decided that we simply couldn't work together. There were far too many conflicts in...
Forum: Development::Tools 11-07-2004, 03:46 AM
Replies: 17
Views: 21,634
Posted By daeken_bb
http://prdownloads.sourceforge.net/eqemu/wlddoc.pd...

http://prdownloads.sourceforge.net/eqemu/wlddoc.pdf?download
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