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Showing results 101 to 125 of 215
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Posts Made By:
revloc02c
Forum:
Quests::Q&A
11-03-2011, 12:09 AM
Replies:
11
Execute GM Command in Perl
Views:
13,094
Posted By
revloc02c
Yeah, if I had gotten this to actual work I was...
Yeah, if I had gotten this to actual work I was going to delete the task from the database once the player completed it. Using the task system was only a means to an end--to track when the kill was...
Forum:
Quests::Q&A
11-01-2011, 06:02 PM
Replies:
11
Execute GM Command in Perl
Views:
13,094
Posted By
revloc02c
I've got a SQL stored procedure that takes the...
I've got a SQL stored procedure that takes the PCs level, and then randomly chooses a NPC_ID from the spawn_entry table near the PCs level so a quest can be assigned to kill this random creature....
Forum:
Quests::Q&A
10-31-2011, 08:37 PM
Replies:
11
Execute GM Command in Perl
Views:
13,094
Posted By
revloc02c
Execute GM Command in Perl
Is there a way to execute a GM Command from the Perl script?
(I asked almost the same question here (http://www.eqemulator.org/forums/showthread.php?p=204411#post204411), but I needed to bump that...
Forum:
Support::Windows Servers
10-29-2011, 02:12 PM
Replies:
23
Crescent Reach - not using it?
Views:
28,836
Posted By
revloc02c
Ok, Baruuk here's something I am doing: File...
Ok, Baruuk here's something I am doing:
File Path: C:\EQEmu\EQEmuSource\trunk\EQEmuServer\zone\exp.cpp
Description: Changed the way exp is calculated
else if (check_level < 62) //added...
Forum:
Quests::Q&A
10-28-2011, 10:39 PM
Replies:
8
Is the task system the only way to track PC kills?
Views:
7,913
Posted By
revloc02c
I am still working on this (it takes me a while...
I am still working on this (it takes me a while cuz of RL), here's my question:
There is a GM command "#task reloadall" is there a way to execute this command (or something equivalent) from Perl?
Forum:
Support::General Support
10-27-2011, 05:53 PM
Replies:
2
Some newb questions.
Views:
5,461
Posted By
revloc02c
1) did you try hailing them (press "H" when you...
1) did you try hailing them (press "H" when you are near)
2) I think that's normal...do you get music when you start combat? Or try entering the bank in North Freeport, there's a little blurb of...
Forum:
Development::Feature Requests
10-27-2011, 05:43 PM
Replies:
21
Record / Log Chat
Views:
23,399
Posted By
revloc02c
Google logs "all chat" (figuratively speaking)...
Google logs "all chat" (figuratively speaking) why can't we ;)
Forum:
Support::Windows Servers
10-26-2011, 01:01 PM
Replies:
23
Crescent Reach - not using it?
Views:
28,836
Posted By
revloc02c
Good, glad you got it working. I can go over...
Good, glad you got it working.
I can go over some stuff I did in the C++ code (nothing fancy) but not now. It may take a few days, but I'll get to it this week (I hope :) ).
Forum:
Support::Windows Servers
10-26-2011, 12:19 PM
Replies:
23
Crescent Reach - not using it?
Views:
28,836
Posted By
revloc02c
I assume you are referring to this zip file that...
I assume you are referring to this zip file that you mention in you earlier post:
EQEmu-Rev2022-Bots.zip
I have actually never done it that way, so personally I am not sure if that works. Probably...
Forum:
Support::Windows Servers
10-26-2011, 11:47 AM
Replies:
23
Crescent Reach - not using it?
Views:
28,836
Posted By
revloc02c
You do have to re-compile every time you want an...
You do have to re-compile every time you want an update applied to your server.
I can't stress this enough, backup before you do (this applies to every digital piece of information you have...
Forum:
Development::Feature Requests
10-26-2011, 11:05 AM
Replies:
21
Record / Log Chat
Views:
23,399
Posted By
revloc02c
I hope I am not belittling you by asking you...
I hope I am not belittling you by asking you about something you feel is obvious, but after you compiled did you copy the .exe files over to your server folder?
Forum:
Misc::Off Topic
10-23-2011, 02:09 AM
Replies:
6
What's this structure called?
Views:
12,876
Posted By
revloc02c
Umm, there were some bugs in the code, so here's...
Umm, there were some bugs in the code, so here's the edited version with all the fixes and updates:
-- ----------------------------
-- Function structure for `fn_displayClasses`
--...
Forum:
Misc::Off Topic
10-22-2011, 09:22 PM
Replies:
6
What's this structure called?
Views:
12,876
Posted By
revloc02c
Oh. Well thanks. I will make one for races too,...
Oh. Well thanks. I will make one for races too, but prolly won't get to it for a couple days. I posted in Off-Topic because when I was looking for the name of the structure it was off-topic.
Forum:
Misc::Off Topic
10-22-2011, 07:42 PM
Replies:
6
What's this structure called?
Views:
12,876
Posted By
revloc02c
I did it more because I found the problem...
I did it more because I found the problem interesting rather than the solution being useful (and the problem was rather intriguing...some say I'm a geek that way). But since it's done I might as well...
Forum:
Misc::Off Topic
10-22-2011, 11:44 AM
Replies:
6
What's this structure called?
Views:
12,876
Posted By
revloc02c
Perfect Congdar, thanks...and even a link to boot.
Perfect Congdar, thanks...and even a link to boot.
Forum:
Misc::Off Topic
10-21-2011, 10:55 PM
Replies:
6
What's this structure called?
Views:
12,876
Posted By
revloc02c
What's this structure called?
I know this kind of structure is used in programming a lot:
0 = None
1 = Warrior
2 = Cleric
4 = Paladin
8 = Ranger
16 = Shadow Knight
32 = Druid
64 = Monk
128 = Bard
Forum:
Support::Windows Servers
10-20-2011, 09:18 AM
Replies:
4
Server kicking others out?
Views:
6,328
Posted By
revloc02c
Sooo....real glad you got it working, but what...
Sooo....real glad you got it working, but what did you do? How did you fix it?
Forum:
Quests::Q&A
10-18-2011, 10:05 PM
Replies:
8
Is the task system the only way to track PC kills?
Views:
7,913
Posted By
revloc02c
Yeah, I was afraid that this was where this...
Yeah, I was afraid that this was where this thread was going. The event is sub EVENT_KILLED_MERIT and it will only work if you write a script for the NPC being killed. The quest I wrote pulls a...
Forum:
Quests::Q&A
10-18-2011, 07:58 PM
Replies:
14
Fabled spawn code
Views:
10,637
Posted By
revloc02c
Hey bodi, hang in there, you'll get it. ...
Hey bodi, hang in there, you'll get it.
Here's where I first learned how to use quest globals:
http://projecteqquests.googlecode.com/svn/trunk/quests/bazaar/Aediles_Thrall.pl
You'd have to...
Forum:
Quests::Custom
10-18-2011, 07:46 PM
Replies:
12
Priestess (buffbot)(cure)(bind)
Views:
15,094
Posted By
revloc02c
ROFL...that was a good one
ROFL...that was a good one
Forum:
Quests::Q&A
10-18-2011, 07:40 PM
Replies:
8
Is the task system the only way to track PC kills?
Views:
7,913
Posted By
revloc02c
I am using some quest globals for some other...
I am using some quest globals for some other stuff so I know how they work to some degree.
What I am not seeing is how do you know the player killed the MOB? It is easy enough to throw the random...
Forum:
Quests::Q&A
10-17-2011, 09:03 PM
Replies:
8
Is the task system the only way to track PC kills?
Views:
7,913
Posted By
revloc02c
Is the task system the only way to track PC kills?
I am setting up a quest where the PC needs to go a kill a random MOB. The only way I can think of to track/identify if the PC has slain the said MOB is by setting it up in a task. Is there another...
Forum:
Support::Windows Servers
10-13-2011, 11:51 PM
Replies:
7
DB spawns MOVING and going to old scripts!
Views:
7,700
Posted By
revloc02c
Not sure what you are asking, what is it you want...
Not sure what you are asking, what is it you want to fix?
Forum:
Quests::Custom
10-12-2011, 04:49 PM
Replies:
9
delevel quest
Views:
12,575
Posted By
revloc02c
It is in the npc_types table, set the qglobal...
It is in the npc_types table, set the qglobal column to 1 for the NPC running the Perl script.
Forum:
Support::Windows Servers
10-12-2011, 11:43 AM
Replies:
7
DB spawns MOVING and going to old scripts!
Views:
7,700
Posted By
revloc02c
Not sure if you are aware of this, but when you...
Not sure if you are aware of this, but when you spawn an npc there are four tables involved: npc_types, spawngroup, spawnentry, and spawn2. So re-establishing the npc_types table will only purge NPCs...
Showing results 101 to 125 of 215
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