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Search: Posts Made By: TheLieka
Forum: Development::Server Code Submissions 03-29-2008, 09:44 AM
Replies: 59
Views: 78,351
Posted By TheLieka
Index: zone/spell_effects.cpp ...

Index: zone/spell_effects.cpp

===================================================================

--- zone/spell_effects.cpp (revision 110)

+++ zone/spell_effects.cpp (working copy)

@@...
Forum: Development::Server Code Submissions 03-29-2008, 09:43 AM
Replies: 59
Views: 78,351
Posted By TheLieka
Index: zone/client_packet.cpp ...

Index: zone/client_packet.cpp

===================================================================

--- zone/client_packet.cpp (revision 110)

+++ zone/client_packet.cpp (working copy)

@@...
Forum: Development::Server Code Submissions 03-29-2008, 09:42 AM
Replies: 59
Views: 78,351
Posted By TheLieka
Index: zone/mob.h ...

Index: zone/mob.h

===================================================================

--- zone/mob.h (revision 110)

+++ zone/mob.h (working copy)

@@ -455,7 +455,8 @@
Forum: Development::Server Code Submissions 03-29-2008, 09:39 AM
Replies: 59
Views: 78,351
Posted By TheLieka
Ok, sorry for the false start. Yeah there were a...

Ok, sorry for the false start. Yeah there were a few typos, etc with the previous code, I went through it again, and got a diff from it and 0.7.0-1102

Index: common/database.cpp
...
Forum: Development::Development 03-29-2008, 09:09 AM
Replies: 77
Views: 81,399
Posted By TheLieka
These should work because the zone request is...

These should work because the zone request is generated at the server rather than the client. The main thing that we're looking for (the thing that macroquest does) is unsolicited (client based)...
Forum: Development::Server Code Submissions 03-29-2008, 06:56 AM
Replies: 59
Views: 78,351
Posted By TheLieka
Sorry for the typos with the rules system (I put...

Sorry for the typos with the rules system (I put it together for the submission). I'll see if I can get you a diff, but we've deviated quite a bit from the standard build, so it will take me a bit. ...
Forum: Development::Development 03-29-2008, 02:53 AM
Replies: 77
Views: 81,399
Posted By TheLieka
Thanks for the catch Aramid, and yes, you're...

Thanks for the catch Aramid, and yes, you're right, the second one was supposed to be MQGhost rather than MQGate.

Angelox:

I agree completely with your post, and I actually saw it first-hand...
Forum: Development::Server Code Submissions 03-28-2008, 06:22 PM
Replies: 59
Views: 78,351
Posted By TheLieka
dammit, I missed AirPlane: delete from...

dammit, I missed AirPlane:

delete from zone_points where id = 1163 || id = 1164 || id = 1165 || id = 1166 || id = 1167 || id = 1168 || id = 1169 || id = 1170 || id = 1171 || id = 1172 || id =...
Forum: Development::Feature Requests 03-28-2008, 05:57 PM
Replies: 11
Views: 21,223
Posted By TheLieka
http://www.eqemulator.net/forums/showthread.php?t=...

http://www.eqemulator.net/forums/showthread.php?t=24761

Enjoy. ;)

Dax
Forum: Development::Server Code Submissions 03-28-2008, 05:47 PM
Replies: 59
Views: 78,351
Posted By TheLieka
Smile SQL Part 2: Concluded insert into...

SQL Part 2: Concluded

insert into zone_points values (743, 'steamfont',77,0,0,0,0,-401,-76,-157,255,0,202);
insert into zone_points values (752,...
Forum: Development::Server Code Submissions 03-28-2008, 05:45 PM
Replies: 59
Views: 78,351
Posted By TheLieka
SQL Part 2: Continued insert into...

SQL Part 2: Continued

insert into zone_points values (377, 'freporte',9,100,-64,-24,0,-84,-926,-28,999,0,9);
insert into zone_points values (378,...
Forum: Development::Server Code Submissions 03-28-2008, 05:38 PM
Replies: 59
Views: 78,351
Posted By TheLieka
Updating your Zone_Points table for...

Updating your Zone_Points table for MQZoneDetector.

When an unsolicited zone request comes through (i.e. the client is requesting a zone change), the MQZoneDetector works with the source to...
Forum: Development::Server Code Submissions 03-28-2008, 05:36 PM
Replies: 59
Views: 78,351
Posted By TheLieka
REQUIRED SQL: ALTER TABLE `hackers` ADD...

REQUIRED SQL:

ALTER TABLE `hackers`
ADD COLUMN `zone` TEXT AFTER `hacked`;
ADD COLUMN `date` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP AFTER `zone`;

insert into rule_values values (0,...
Forum: Development::Server Code Submissions 03-28-2008, 05:32 PM
Replies: 59
Views: 78,351
Posted By TheLieka
.\zone\zoning.cpp After: case...

.\zone\zoning.cpp

After:

case ZoneToSafeCoords:
//going to safe coords, but client dosent know where?
//assume it is this zone for now.

Add:
Forum: Development::Server Code Submissions 03-28-2008, 05:30 PM
Replies: 59
Views: 78,351
Posted By TheLieka
.\zone\spdat.h After: int...

.\zone\spdat.h

After:

int GetMinLevel(int16 spell_id);
int CalcBuffDuration_formula(int level, int formula, int duration);
sint32 CalculatePoisonCounters(int16 spell_id);
sint32...
Forum: Development::Server Code Submissions 03-28-2008, 05:27 PM
Replies: 59
Views: 78,351
Posted By TheLieka
.\zone\client_process.cpp Change (Insert Red...

.\zone\client_process.cpp

Change (Insert Red Lines):

if (ra->action == 1) {
this->cheat_timer.Start(3500, false); //[Paddy] Allow getting rezzed without triggering
cout << "Player " <<...
Forum: Development::Server Code Submissions 03-28-2008, 05:24 PM
Replies: 59
Views: 78,351
Posted By TheLieka
.\zone\client_packet.cpp After: void...

.\zone\client_packet.cpp

After:

void Client::Handle_Connect_OP_UpdateAA(const EQApplicationPacket *app) {
SendAATable();
}

Add:
Forum: Development::Server Code Submissions 03-28-2008, 05:20 PM
Replies: 59
Views: 78,351
Posted By TheLieka
MQWarp/MQZone/MQGate Detector (Code Name: The VZTZ Hammer!)

May god have mercy on my soul for trying to diff this. I apologize that a lot of it will be redundant checks, but we've had to tweak it quite a bit to get it to the point where it is now. We only...
Forum: Development::Feature Requests 03-28-2008, 08:31 AM
Replies: 11
Views: 21,223
Posted By TheLieka
We've got code in place to prevent MQ2 /warp and...

We've got code in place to prevent MQ2 /warp and /zone functions. The anti-/warp code isn't hard, but it does take some tweaking, as you've got to allow a certain amount of leeway for lag. We have...
Forum: Support::Windows Servers 03-28-2008, 06:33 AM
Replies: 14
Views: 12,355
Posted By TheLieka
actually the .conf files need to be in the eqemu...

actually the .conf files need to be in the eqemu folder on the Zone server.

Dax
Forum: Support::Windows Servers 03-28-2008, 05:05 AM
Replies: 14
Views: 12,355
Posted By TheLieka
I've never done it before personally, but I...

I've never done it before personally, but I believe you'd do it like this:

Server 1 (World Server):
Have the following in your eqemu folder:
World.exe
EMuSharedMem.dll
eqemu_config.xml...
Forum: Development::Server Code Submissions 03-27-2008, 09:42 AM
Replies: 15
Views: 22,443
Posted By TheLieka
You're right, it's in my code, but I missed it...

You're right, it's in my code, but I missed it when I was doing my diff. Thanks Les.

Dax
Forum: General::General Discussion 03-26-2008, 06:42 PM
Replies: 3
Views: 6,268
Posted By TheLieka
Don't come to our server unless you get tired of...

Don't come to our server unless you get tired of just grinding through mobs, and enjoy the thrill of fighting opponents that think for themselves (though if you read our forums, you'd probably...
Forum: Development::Server Code Submissions 03-26-2008, 06:17 PM
Replies: 12
Views: 16,472
Posted By TheLieka
Try this out: ...

Try this out:

http://www.eqemulator.net/forums/showthread.php?t=24748
Forum: General::Server Discussion 03-26-2008, 06:12 PM
Replies: 148
Views: 140,342
Posted By TheLieka
We just completed an upgrade on the server and...

We just completed an upgrade on the server and dataline:

Server:

2 x 2.4 ghz Xeon Processors
6 gb DDR2 RAM (Utilizing PAE - so we get to use all of it ;))
2 x 33.6gb 15,000 rpm...
Showing results 101 to 125 of 288

 
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