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Showing results 101 to 125 of 500
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Posts Made By:
Shendare
Forum:
Support::Windows Servers
09-26-2015, 11:58 PM
Replies:
7
Transferring Server Database
Views:
9,737
Posted By
Shendare
Are you exporting/importing with HeidiSQL? If you...
Are you exporting/importing with HeidiSQL? If you change the "Max INSERT size" value to... really anything but the default 0, it'll work a -helluvalot- faster.
I like running at 1024 KB, but you...
Forum:
Support::Windows Servers
09-26-2015, 10:54 PM
Replies:
7
Transferring Server Database
Views:
9,737
Posted By
Shendare
Hours? Am I ever glad for SSDs, then. Holy crap. ...
Hours? Am I ever glad for SSDs, then. Holy crap.
Test export of default peq db to .sql: 1m 5s
Test import as new db: 1m 49s
I'm hoping 'hours' was an exaggeration! lol
Forum:
Support::Windows Servers
09-26-2015, 12:59 PM
Replies:
2
Player.pl not working on one install
Views:
7,410
Posted By
Shendare
If there's a player.lua in the folder, it will...
If there's a player.lua in the folder, it will take priority and player.pl will not be executed.
Forum:
Support::Windows Servers
09-26-2015, 12:55 PM
Replies:
25
Skill rate slow doan near max skill
Views:
22,733
Posted By
Shendare
I had totally forgotten about this... but I...
I had totally forgotten about this... but I remember SOE explaining years ago -exactly- how skill ups work in EQ Live. I think it was a dev explaining it during an SOE Fanfaire or something.
Every...
Forum:
Support::Windows Servers
09-24-2015, 01:30 PM
Replies:
11
Weird numbers in server select?
Views:
10,453
Posted By
Shendare
Heh. If all else fails, reboot. Glad it seems to...
Heh. If all else fails, reboot. Glad it seems to have cleared up, at least.
Stepping through the code was fun, as always. :D
Forum:
Support::Windows Servers
09-24-2015, 01:26 PM
Replies:
11
Weird numbers in server select?
Views:
10,453
Posted By
Shendare
Have you made any changes at all to login server...
Have you made any changes at all to login server or world server code?
If you open it up in Github, does it show differences from the master repo in a diff of them?
Forum:
Support::Windows Servers
09-24-2015, 01:06 PM
Replies:
11
Weird numbers in server select?
Views:
10,453
Posted By
Shendare
Odd. This is the number sent to the client...
Odd.
This is the number sent to the client for the number of players online on a server:
https://github.com/EQEmu/Server/blob/master/loginserver/server_manager.cpp#L260
...
data_ptr +=...
Forum:
Support::Windows Servers
09-24-2015, 11:15 AM
Replies:
73
Acceptable/efficient syntax
Views:
149,350
Posted By
Shendare
FYI, the HP and Mana jumping forward and then...
FYI, the HP and Mana jumping forward and then back to what it's supposed to be while regenerating? Happened on Live, too. For yeeeeears. Wouldn't be surprised if it still does.
Forum:
Support::Windows Servers
09-23-2015, 09:03 PM
Replies:
73
Acceptable/efficient syntax
Views:
149,350
Posted By
Shendare
Also, you're missing Beastlords. If that wasn't...
Also, you're missing Beastlords. If that wasn't intended, they'd probably be grouped with Monks.
Forum:
Support::Windows Servers
09-23-2015, 09:02 PM
Replies:
73
Acceptable/efficient syntax
Views:
149,350
Posted By
Shendare
Do you anticipate that you'll want to make...
Do you anticipate that you'll want to make changes on a per-class level later?
If not, you could group them together to clean it up a tad.
void...
Forum:
Development::Tools
09-23-2015, 05:54 PM
Replies:
61
Here's a little item editor
Views:
222,582
Posted By
Shendare
Glad you're finding it useful! I hope to...
Glad you're finding it useful!
I hope to eventually have a model picker similar to the icon picker, where you can choose, say, a two-hand-slash-sword icon and pick from pictures of all of the...
Forum:
Development::Tools
09-23-2015, 05:50 PM
Replies:
61
Here's a little item editor
Views:
222,582
Posted By
Shendare
You should be able to point the icon folder to...
You should be able to point the icon folder to any location that has item icons in it, provided they're compatible graphics files (.png, .gif. .bmp). It won't work with the straight .tga or .dds...
Forum:
Support::Windows Servers
09-22-2015, 07:21 PM
Replies:
73
Acceptable/efficient syntax
Views:
149,350
Posted By
Shendare
Or a couple of rules. ...
Or a couple of rules.
Character:MaxSkillsOnCharCreate (true)
Character:MaxSkillsOnLevelUp (false)
Forum:
Support::Windows Servers
09-22-2015, 05:25 PM
Replies:
73
Acceptable/efficient syntax
Views:
149,350
Posted By
Shendare
In the C++ code they have a couple of shortcuts...
In the C++ code they have a couple of shortcuts so you don't have to go by individual classes, too.
IsWarriorClass() returns true for WAR, ROG, MNK, PAL, SHD, RNG, BST, BER, BRD.
...
Forum:
Support::Windows Servers
09-22-2015, 05:09 PM
Replies:
73
Acceptable/efficient syntax
Views:
149,350
Posted By
Shendare
The client will often display hard-coded level 1...
The client will often display hard-coded level 1 starting stats no matter what you code into the server and enter into the database. I haven't tested to see if it corrects to what the server tells it...
Forum:
Support::Windows Servers
09-22-2015, 03:23 PM
Replies:
25
Skill rate slow doan near max skill
Views:
22,733
Posted By
Shendare
Nice! There's hardly anything you can't do with...
Nice! There's hardly anything you can't do with scripting these days!
Forum:
Support::General Support
09-22-2015, 12:17 PM
Replies:
4
Tradeskill containers classic behaviour
Views:
7,810
Posted By
Shendare
The .dll in use for p99 makes a whoooooole...
The .dll in use for p99 makes a whoooooole heckuva lot of changes to the client in order to enforce their vision of a classic experience. Some of it will be compatible only with their server (like...
Forum:
Support::Windows Servers
09-22-2015, 12:15 PM
Replies:
4
Newer Character Models
Views:
8,915
Posted By
Shendare
You bet. I've got the lists for Titanium, SoF,...
You bet. I've got the lists for Titanium, SoF, and RoF2 clients available there so you can see which ones are available on which client:
http://shendare.com/EQ/Emu/EQRI/
Forum:
Support::Windows Servers
09-22-2015, 12:13 PM
Replies:
25
Skill rate slow doan near max skill
Views:
22,733
Posted By
Shendare
Yeah, that was my thought, too. If skillups are...
Yeah, that was my thought, too. If skillups are too inconvenient for your server's philosophy, may as well max 'em at level up.
zone/exp.cpp - Client::SetLevel() - Line ~604
......
Forum:
Support::General Support
09-22-2015, 02:26 AM
Replies:
10
revamped AA
Views:
14,085
Posted By
Shendare
http://i.imgur.com/QasnnzC.gif
http://i.imgur.com/QasnnzC.gif
Forum:
Support::Windows Servers
09-21-2015, 11:14 PM
Replies:
4
Newer Character Models
Views:
8,915
Posted By
Shendare
It's only going to load in a zone that references...
It's only going to load in a zone that references it in ZoneNick_chr.txt, unless you add it to your GlobalLoad.
By default, 660 is available in:
* Zone # 704 - The Library (thulelibrary),...
Forum:
Support::Windows Servers
09-20-2015, 06:21 PM
Replies:
25
Not All AA Displayed
Views:
33,097
Posted By
Shendare
Guess there aren't a lot of people working on...
Guess there aren't a lot of people working on expansion limiting AAs after the revamp to chime in. :/
Forum:
Development::Tools
09-19-2015, 04:08 PM
Replies:
34
EQ-Zip S3D/EQG Manager
Views:
140,020
Posted By
Shendare
https://github.com/Shendare/EQZip/releases/ ...
https://github.com/Shendare/EQZip/releases/
Release Notes:
9/19/2015 - Version 1.5.2
* Fixed: Saving global_chr.s3d will no longer result in an error. Its 1,617 files were taking up more...
Forum:
Support::Windows Servers
09-18-2015, 09:33 PM
Replies:
20
Door Model ID#'s
Views:
22,021
Posted By
Shendare
It probably spawned under the ground. I find that...
It probably spawned under the ground. I find that I need to bump it11487's Z coordinate up by like 5. It's part of undequip.eqg, which is in the globalload for all clients starting with Underfoot.
Forum:
EQEmu Operations Center
09-18-2015, 03:55 PM
Replies:
7
Question on how to use spell Editor
Views:
13,158
Posted By
Shendare
Ha. Was going to post just about the same query....
Ha. Was going to post just about the same query. Thumbs up!
Yeah, I'm not aware of any spell id range that's going to be avoided by EQ. Using gaps in the existing ID numbers is likely your safest...
Showing results 101 to 125 of 500
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