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Search: Posts Made By: krich
Forum: Archive::General Support 07-18-2003, 03:51 AM
Replies: 9
Views: 6,919
Posted By krich
I've found that the Linux based EQEMU server...

I've found that the Linux based EQEMU server tends to have more bugs due to slight differences between the Windows libraries and the Unix libraries.

My suggestion is the following:

1) If you...
Forum: Archive::General Support 07-18-2003, 03:27 AM
Replies: 15
Views: 11,926
Posted By krich
Mongrel, I'm having the same issue. I have a...

Mongrel, I'm having the same issue. I have a local server that I do some development contributions on. I just re-patched a copy of my EQ folder to EQLive. Now, when I login with ID and Password,...
Forum: Archive::Development 07-17-2003, 07:01 PM
Replies: 5
Views: 6,455
Posted By krich
0.5.0DR1 Changes for Linux compile

A few changes I saw needed to be made in the CVS 0.5.0DR1 version for linux to compile properly:

1) function itoa(int) is coded twice, once in common/MiscFunctions.h and once in zone/parser.cpp. ...
Forum: Archive::Development 07-17-2003, 05:57 PM
Replies: 3
Views: 5,558
Posted By krich
Check this out... ...

Check this out...

http://forums.eqemu.net/viewtopic.php?t=9322&start=15

Regards,

krich
Forum: Archive::Development 07-09-2003, 07:01 AM
Replies: 9
Views: 8,014
Posted By krich
Excellent addition... I certainly hope Wes picks...

Excellent addition... I certainly hope Wes picks this one up in his new code.

One suggestion though: Perhaps a checkslot(slotnumber), or a getfreeslot() routine would compliment this function...
Forum: Archive::Development 06-22-2003, 07:49 AM
Replies: 3
Views: 4,876
Posted By krich
No problem. Hey, if I'm submitting bad code, no...

No problem. Hey, if I'm submitting bad code, no mercy...lol.

It passes the contents of the NPC trade window into the Event method so that they can be made into the variables $item1 through...
Forum: Archive::Development 06-21-2003, 07:24 PM
Replies: 3
Views: 4,876
Posted By krich
Fixed Quest Item Turn-in using $ItemCount()

This was a pain...

In client_process.cpp, Client::HandlePacket

FROM:
parse->Event(EVENT_ITEM, tmp->GetNPCTypeID(), 0, tmp, this->CastToMob());

TO:
char tradeliststring[100];...
Forum: Archive::Development 06-21-2003, 08:00 AM
Replies: 5
Views: 6,368
Posted By krich
MEMORY HOG UPDATE: Alright folks, I'm about...

MEMORY HOG UPDATE:

Alright folks, I'm about to finish up coding the changes to the data structures that handle the quests. I have made some wholesale changes to many parts of parser.cpp and...
Forum: Archive::Development 06-20-2003, 07:07 PM
Replies: 6
Views: 5,722
Posted By krich
It's in, looks good, and works! Thanks...

It's in, looks good, and works!

Thanks Trumpcard.

Regards,

krich
Forum: Archive::Tutorials/Howto's 06-17-2003, 09:37 AM
Replies: 9
Views: 9,690
Posted By krich
Re: ANd of course supid old me cant get it to work

Veragoan,

You problem might be that, since you've tried before, you've already got a messed up database called eq. If you are sure you want to start from scratch, you might want to:
drop...
Forum: Archive::Development 06-17-2003, 09:25 AM
Replies: 6
Views: 5,722
Posted By krich
Trump, I just realized that if I...

Trump,

I just realized that if I increment/decrement the variable comment, I can support nested comments, so change the following lines from:

if (buffer[i] == '\n') line_num++;
if (buffer[i]...
Forum: Archive::Development 06-12-2003, 07:24 AM
Replies: 1
Views: 4,234
Posted By krich
Code Comments...Noone's really doing it, but shouldn't we?

Noticed not much commenting going on.

What's the desired level of commenting for submissions?

Desired and actual level of commenting are, naturally, two different things...

Regards,

krich
Forum: Archive::Development 06-12-2003, 07:18 AM
Replies: 5
Views: 6,368
Posted By krich
Yeah...no kidding. I noticed this when, on a...

Yeah...no kidding. I noticed this when, on a whim to learn the new quest system, I decided to create a series of quest scripts for the first Ranger Epic. Zone was truncating my quest scripts...
Forum: Archive::Development 06-12-2003, 07:11 AM
Replies: 5
Views: 6,368
Posted By krich
Alright...here's what I'm thinking of...

Alright...here's what I'm thinking of doing...hopefully its not over my head
(Keep in mind I'm slow and doing this in free time)

1) Document the grammar/intent of Wes' Quest Script Language...
Forum: Archive::Development 06-12-2003, 06:45 AM
Replies: 5
Views: 6,300
Posted By krich
That's exactly what's happening to me. I'm using...

That's exactly what's happening to me. I'm using a pre-3 version of gcc (and presumably the old libraries along with it)

Gaaahhh! This is driving me crazy. The last thing I expected was to...
Forum: Archive::Linux Servers 06-11-2003, 12:28 PM
Replies: 10
Views: 9,389
Posted By krich
Re: EMuShareMem Complile error

You'll need to install the MySQL Server RPM, the Libs & Header RPM, the Client programs RPM and the Dynamic Client Libs RPM. Looks like you're missing the Dynamic Client Libs RPM.

Regards,
...
Forum: Archive::Development 06-11-2003, 11:55 AM
Replies: 5
Views: 6,368
Posted By krich
Quests...Memory Hog?

I just realized just how much memory Quests take up...

They use about 465k (not counting the linked list overhead) per NPCType that has a quest file and if there is a "default" quest file, then...
Forum: Archive::Development 06-11-2003, 11:10 AM
Replies: 6
Views: 5,722
Posted By krich
Confirmed it's been merged and looks good. ...

Confirmed it's been merged and looks good.

Regards,

krich
Forum: Archive::Development 06-11-2003, 11:09 AM
Replies: 3
Views: 4,866
Posted By krich
Confirmed. Lookin' good. :worship: ...

Confirmed. Lookin' good. :worship:

Regards,

krich
Forum: Archive::Development 06-11-2003, 11:06 AM
Replies: 5
Views: 6,300
Posted By krich
Please elaborate, if you can...I'm a rusty c/c++...

Please elaborate, if you can...I'm a rusty c/c++ programmer, and not familiar with the intricacies of linux or the various versions of gcc libraries and compilers. I could stand to learn a thing or...
Forum: Archive::Development 06-03-2003, 12:57 PM
Replies: 3
Views: 4,866
Posted By krich
Updated code above to include a Question Mark. ...

Updated code above to include a Question Mark.

Enjoy,

Krich
Forum: Archive::Development 06-03-2003, 11:37 AM
Replies: 5
Views: 6,300
Posted By krich
Herein lies the conundrum - Summoning Items in Quest Scripts

I see posts from people claiming they can summon items in quest scripts by saying the following somewhere in the script:

summonitem("11000")

In fact, I read a post that says that you must use...
Forum: Archive::Development 06-03-2003, 08:22 AM
Replies: 3
Views: 4,866
Posted By krich
Fix for period (.) screwing up Identifiers ($name, etc)

Yes, you could say that I'm on a bug hunt today. My goal, to kill all those little nitpicky bugs in the quest system that aggrevate me. :evil:

I'm a bit scared of this fix because of how...
Forum: Archive::Development 06-03-2003, 06:54 AM
Replies: 6
Views: 5,722
Posted By krich
I've hacked my CVS parser.cpp (among others) to...

I've hacked my CVS parser.cpp (among others) to work with 0.4.3, so a diff would cause confusion. The code is exceedingly simple, so I'll just do it the old fashioned way.

In void...
Forum: Archive::Development 06-03-2003, 06:10 AM
Replies: 6
Views: 5,722
Posted By krich
Comment Snarfer in Parser.cpp

I am a old, rusty coder, but was able to code in a quick fix to the "Comment at the beginning of the .qst file makes quests not work" bug. It's based off version 1.1.1.2 of parser.cpp

Would this...
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