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Showing results 126 to 150 of 150
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Posts Made By:
krich
Forum:
Archive::General Support
07-18-2003, 03:51 AM
Replies:
9
Linux vs windows
Views:
6,919
Posted By
krich
I've found that the Linux based EQEMU server...
I've found that the Linux based EQEMU server tends to have more bugs due to slight differences between the Windows libraries and the Unix libraries.
My suggestion is the following:
1) If you...
Forum:
Archive::General Support
07-18-2003, 03:27 AM
Replies:
15
1002 Error with the current live version and 0.5.0.
Views:
11,926
Posted By
krich
Mongrel, I'm having the same issue. I have a...
Mongrel, I'm having the same issue. I have a local server that I do some development contributions on. I just re-patched a copy of my EQ folder to EQLive. Now, when I login with ID and Password,...
Forum:
Archive::Development
07-17-2003, 07:01 PM
Replies:
5
0.5.0DR1 Changes for Linux compile
Views:
6,455
Posted By
krich
0.5.0DR1 Changes for Linux compile
A few changes I saw needed to be made in the CVS 0.5.0DR1 version for linux to compile properly:
1) function itoa(int) is coded twice, once in common/MiscFunctions.h and once in zone/parser.cpp. ...
Forum:
Archive::Development
07-17-2003, 05:57 PM
Replies:
3
Proper DB for CVS code
Views:
5,558
Posted By
krich
Check this out... ...
Check this out...
http://forums.eqemu.net/viewtopic.php?t=9322&start=15
Regards,
krich
Forum:
Archive::Development
07-09-2003, 07:01 AM
Replies:
9
placeitem quest command for putting items into an inventory
Views:
8,014
Posted By
krich
Excellent addition... I certainly hope Wes picks...
Excellent addition... I certainly hope Wes picks this one up in his new code.
One suggestion though: Perhaps a checkslot(slotnumber), or a getfreeslot() routine would compliment this function...
Forum:
Archive::Development
06-22-2003, 07:49 AM
Replies:
3
Fixed Quest Item Turn-in using $ItemCount()
Views:
4,876
Posted By
krich
No problem. Hey, if I'm submitting bad code, no...
No problem. Hey, if I'm submitting bad code, no mercy...lol.
It passes the contents of the NPC trade window into the Event method so that they can be made into the variables $item1 through...
Forum:
Archive::Development
06-21-2003, 07:24 PM
Replies:
3
Fixed Quest Item Turn-in using $ItemCount()
Views:
4,876
Posted By
krich
Fixed Quest Item Turn-in using $ItemCount()
This was a pain...
In client_process.cpp, Client::HandlePacket
FROM:
parse->Event(EVENT_ITEM, tmp->GetNPCTypeID(), 0, tmp, this->CastToMob());
TO:
char tradeliststring[100];...
Forum:
Archive::Development
06-21-2003, 08:00 AM
Replies:
5
Quests...Memory Hog?
Views:
6,368
Posted By
krich
MEMORY HOG UPDATE: Alright folks, I'm about...
MEMORY HOG UPDATE:
Alright folks, I'm about to finish up coding the changes to the data structures that handle the quests. I have made some wholesale changes to many parts of parser.cpp and...
Forum:
Archive::Development
06-20-2003, 07:07 PM
Replies:
6
Comment Snarfer in Parser.cpp
Views:
5,722
Posted By
krich
It's in, looks good, and works! Thanks...
It's in, looks good, and works!
Thanks Trumpcard.
Regards,
krich
Forum:
Archive::Tutorials/Howto's
06-17-2003, 09:37 AM
Replies:
9
Server Setup 44DR1 - As of June 9th
Views:
9,690
Posted By
krich
Re: ANd of course supid old me cant get it to work
Veragoan,
You problem might be that, since you've tried before, you've already got a messed up database called eq. If you are sure you want to start from scratch, you might want to:
drop...
Forum:
Archive::Development
06-17-2003, 09:25 AM
Replies:
6
Comment Snarfer in Parser.cpp
Views:
5,722
Posted By
krich
Trump, I just realized that if I...
Trump,
I just realized that if I increment/decrement the variable comment, I can support nested comments, so change the following lines from:
if (buffer[i] == '\n') line_num++;
if (buffer[i]...
Forum:
Archive::Development
06-12-2003, 07:24 AM
Replies:
1
Code Comments...Noone's really doing it, but shouldn't we?
Views:
4,234
Posted By
krich
Code Comments...Noone's really doing it, but shouldn't we?
Noticed not much commenting going on.
What's the desired level of commenting for submissions?
Desired and actual level of commenting are, naturally, two different things...
Regards,
krich
Forum:
Archive::Development
06-12-2003, 07:18 AM
Replies:
5
Quests...Memory Hog?
Views:
6,368
Posted By
krich
Yeah...no kidding. I noticed this when, on a...
Yeah...no kidding. I noticed this when, on a whim to learn the new quest system, I decided to create a series of quest scripts for the first Ranger Epic. Zone was truncating my quest scripts...
Forum:
Archive::Development
06-12-2003, 07:11 AM
Replies:
5
Quests...Memory Hog?
Views:
6,368
Posted By
krich
Alright...here's what I'm thinking of...
Alright...here's what I'm thinking of doing...hopefully its not over my head
(Keep in mind I'm slow and doing this in free time)
1) Document the grammar/intent of Wes' Quest Script Language...
Forum:
Archive::Development
06-12-2003, 06:45 AM
Replies:
5
Herein lies the conundrum - Summoning Items in Quest Scripts
Views:
6,300
Posted By
krich
That's exactly what's happening to me. I'm using...
That's exactly what's happening to me. I'm using a pre-3 version of gcc (and presumably the old libraries along with it)
Gaaahhh! This is driving me crazy. The last thing I expected was to...
Forum:
Archive::Linux Servers
06-11-2003, 12:28 PM
Replies:
10
Compile Errors - 4.4-1 CVS source - RH9
Views:
9,389
Posted By
krich
Re: EMuShareMem Complile error
You'll need to install the MySQL Server RPM, the Libs & Header RPM, the Client programs RPM and the Dynamic Client Libs RPM. Looks like you're missing the Dynamic Client Libs RPM.
Regards,
...
Forum:
Archive::Development
06-11-2003, 11:55 AM
Replies:
5
Quests...Memory Hog?
Views:
6,368
Posted By
krich
Quests...Memory Hog?
I just realized just how much memory Quests take up...
They use about 465k (not counting the linked list overhead) per NPCType that has a quest file and if there is a "default" quest file, then...
Forum:
Archive::Development
06-11-2003, 11:10 AM
Replies:
6
Comment Snarfer in Parser.cpp
Views:
5,722
Posted By
krich
Confirmed it's been merged and looks good. ...
Confirmed it's been merged and looks good.
Regards,
krich
Forum:
Archive::Development
06-11-2003, 11:09 AM
Replies:
3
Fix for period (.) screwing up Identifiers ($name, etc)
Views:
4,866
Posted By
krich
Confirmed. Lookin' good. :worship: ...
Confirmed. Lookin' good. :worship:
Regards,
krich
Forum:
Archive::Development
06-11-2003, 11:06 AM
Replies:
5
Herein lies the conundrum - Summoning Items in Quest Scripts
Views:
6,300
Posted By
krich
Please elaborate, if you can...I'm a rusty c/c++...
Please elaborate, if you can...I'm a rusty c/c++ programmer, and not familiar with the intricacies of linux or the various versions of gcc libraries and compilers. I could stand to learn a thing or...
Forum:
Archive::Development
06-03-2003, 12:57 PM
Replies:
3
Fix for period (.) screwing up Identifiers ($name, etc)
Views:
4,866
Posted By
krich
Updated code above to include a Question Mark. ...
Updated code above to include a Question Mark.
Enjoy,
Krich
Forum:
Archive::Development
06-03-2003, 11:37 AM
Replies:
5
Herein lies the conundrum - Summoning Items in Quest Scripts
Views:
6,300
Posted By
krich
Herein lies the conundrum - Summoning Items in Quest Scripts
I see posts from people claiming they can summon items in quest scripts by saying the following somewhere in the script:
summonitem("11000")
In fact, I read a post that says that you must use...
Forum:
Archive::Development
06-03-2003, 08:22 AM
Replies:
3
Fix for period (.) screwing up Identifiers ($name, etc)
Views:
4,866
Posted By
krich
Fix for period (.) screwing up Identifiers ($name, etc)
Yes, you could say that I'm on a bug hunt today. My goal, to kill all those little nitpicky bugs in the quest system that aggrevate me. :evil:
I'm a bit scared of this fix because of how...
Forum:
Archive::Development
06-03-2003, 06:54 AM
Replies:
6
Comment Snarfer in Parser.cpp
Views:
5,722
Posted By
krich
I've hacked my CVS parser.cpp (among others) to...
I've hacked my CVS parser.cpp (among others) to work with 0.4.3, so a diff would cause confusion. The code is exceedingly simple, so I'll just do it the old fashioned way.
In void...
Forum:
Archive::Development
06-03-2003, 06:10 AM
Replies:
6
Comment Snarfer in Parser.cpp
Views:
5,722
Posted By
krich
Comment Snarfer in Parser.cpp
I am a old, rusty coder, but was able to code in a quick fix to the "Comment at the beginning of the .qst file makes quests not work" bug. It's based off version 1.1.1.2 of parser.cpp
Would this...
Showing results 126 to 150 of 150
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