EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 6 of 7
«
First
<
2
3
4
5
6
7
>
Showing results 126 to 150 of 163
Search took
0.02
seconds; generated 94 minute(s) ago.
Search:
Posts Made By:
eq4me
Forum:
Development::Bug Reports
09-11-2006, 10:51 PM
Replies:
11
Aggro
Views:
8,428
Posted By
eq4me
Hmm, so maybe the table npc_types needs another...
Hmm, so maybe the table npc_types needs another field which determines if the npc is likely to loose interest in chasing someone? How about not just 0(stops chasing) or 1(never stops chasing) but...
Forum:
Development::Development
09-11-2006, 07:53 PM
Replies:
8
tradeskill.cpp enhancements
Views:
7,754
Posted By
eq4me
Yea, that looks better than my attempt. Btw....
Yea, that looks better than my attempt.
Btw. The "Checking Out A Branch From CVS On UNIX" in the Wiki might not be quite right.
At least I get an "connect to...
Forum:
Development::Development
09-11-2006, 10:15 AM
Replies:
8
tradeskill.cpp enhancements
Views:
7,754
Posted By
eq4me
To answer my own question: Probably not...
To answer my own question:
Probably not without some changes to part of the code or even the database, if its an int8 value too.
Eg. zone/client.cpp
void Client::SetSkill(int skillid, int8...
Forum:
Development::Bug Reports
09-11-2006, 04:40 AM
Replies:
11
Aggro
Views:
8,428
Posted By
eq4me
Well, just to be sure I tried again in Dreadlands...
Well, just to be sure I tried again in Dreadlands and West Karana. None of the mobs i aggroed stopped chasing me.
Btw. Drachnids seem to be awfully fast. Even with +50% runspeed they where only...
Forum:
Development::Bug Reports
09-11-2006, 02:55 AM
Replies:
11
Aggro
Views:
8,428
Posted By
eq4me
I summoned and used fabled journeyman boots and...
I summoned and used fabled journeyman boots and let a drolvarg chase me through nearly the whole Dreadlands. But I did actually hit him since he was green and didnt aggro on me by himself. Maybe that...
Forum:
Development::Development
09-10-2006, 06:52 AM
Replies:
8
tradeskill.cpp enhancements
Views:
7,754
Posted By
eq4me
Yea, that got me started in the first place. ...
Yea, that got me started in the first place.
There was an tradeskill revamp in 2005. See http://mboards.eqtraders.com/eq/showthread.php?t=22246
Brewing is a bit easier than Jewelcraft, but not...
Forum:
Development::Database/World Building
09-10-2006, 03:01 AM
Replies:
9
NPC Pets: I need your opinion
Views:
9,613
Posted By
eq4me
Yes, not every pet capable caster NPC should cast...
Yes, not every pet capable caster NPC should cast a pet by default.
The info at Allakhazam can help you to find out what NPC in what zone has a pet.
...
Forum:
Development::Bug Reports
09-10-2006, 01:50 AM
Replies:
11
Aggro
Views:
8,428
Posted By
eq4me
Aggro
Right now MOBs never loose aggro when you run away. This can be quite annoying when you are in a big outdoor zone.
Is this a broken or not yet implemented feature? Anyone working on it? I am tempted...
Forum:
Development::Bug Reports
09-10-2006, 01:45 AM
Replies:
4
tradeskill.cpp and stat modifiers
Views:
8,175
Posted By
eq4me
Yes, I saw this too. A sanity check build...
Yes, I saw this too.
A sanity check build into #setskill and #setskillall would do the trick.
Something like:
if (new_skill_value > GetMaxPossibleRank(skillid) {
...
Forum:
Development::Development
09-10-2006, 12:46 AM
Replies:
8
tradeskill.cpp enhancements
Views:
7,754
Posted By
eq4me
Ok, some bugs fixed and implemented the skillup...
Ok, some bugs fixed and implemented the skillup formula. Unless there are bugs creeping up I consider it done for now. Maybe I will get back to it later and implement the Tradeskill AAs. Depends if...
Forum:
Development::Development
09-09-2006, 12:48 PM
Replies:
8
tradeskill.cpp enhancements
Views:
7,754
Posted By
eq4me
tradeskill.cpp enhancements
I am not quite done yet but the changes I implemented so far are working fine and will bring the workings of the tradeskill success rates alot closer to life.
--- zone/tradeskills.cpp-orig ...
Forum:
Development::Database/World Building
09-08-2006, 11:56 PM
Replies:
9
Memory issue
Views:
8,002
Posted By
eq4me
Please bear with me if the below is a bit vague...
Please bear with me if the below is a bit vague and filled with lots of assumptions. I am occupied with other stuff right now and I am just feeling my way back in C programming after 8 years of doing...
Forum:
Development::Tools
09-08-2006, 10:36 PM
Replies:
14
.map Generator
Views:
13,649
Posted By
eq4me
Did anyone tried to contact Daeken yet? If not...
Did anyone tried to contact Daeken yet?
If not I'll volunteer.
Forum:
Development::Bug Reports
09-07-2006, 10:47 AM
Replies:
4
tradeskill.cpp and stat modifiers
Views:
8,175
Posted By
eq4me
tradeskill.cpp and stat modifiers
Sorry for being brief but its rather late and I am a bit tired %-)
I just started to have a close look at the tradeskill system and doing some enhancements and changes based on the info from...
Forum:
Development::Database/World Building
09-07-2006, 10:36 AM
Replies:
9
Memory issue
Views:
8,002
Posted By
eq4me
Do not do that yet! There might be other...
Do not do that yet! There might be other solutions for this problem. Maybe zephyrs tool can help you.
Imho it would be better to fix that problem on the server side. We have some high powered...
Forum:
Development::Database/World Building
09-07-2006, 01:08 AM
Replies:
25
Draniksscar and Harbingers updated
Views:
15,802
Posted By
eq4me
Here is something to speed up the process. ...
Here is something to speed up the process.
make a temorary directory, copy ./azone in there and make softlinks from the .eqg files in your everquest directory to here. Then go over all the .eqg...
Forum:
Development::Database/World Building
09-06-2006, 08:36 PM
Replies:
25
Draniksscar and Harbingers updated
Views:
15,802
Posted By
eq4me
I recon you mean this thread:...
I recon you mean this thread: http://www.eqemulator.net/forums/showthread.php?t=17261
Unfortunately the Link is now defunct and I cant find an alternate source. Anyone has this azone_eqg.tar.bz2...
Forum:
Development::Database/World Building
09-06-2006, 01:54 PM
Replies:
25
Draniksscar and Harbingers updated
Views:
15,802
Posted By
eq4me
This might be a start: S3DSpy can extract...
This might be a start:
S3DSpy can extract content from the .eqg files.
http://prdownloads.sourceforge.net/eqemulator/S3DSpy_1.2.zip
Maybe the .ter file you see can be further converted.
...
Forum:
Development::Database/World Building
09-06-2006, 12:39 PM
Replies:
25
Draniksscar and Harbingers updated
Views:
15,802
Posted By
eq4me
I gave it a whirl too. But in Openzone 7.2 I...
I gave it a whirl too. But in Openzone 7.2 I found no indication that the .eqg file format is supported. But maybe I didnt look hard enough.
Forum:
Development::Database/World Building
09-06-2006, 12:14 PM
Replies:
25
Draniksscar and Harbingers updated
Views:
15,802
Posted By
eq4me
I found this old thread: ...
I found this old thread:
http://www.eqemulator.net/forums/showthread.php?t=17081
Forum:
Support::Linux Servers
09-06-2006, 11:32 AM
Replies:
32
Server memory blow please help
Views:
24,668
Posted By
eq4me
There are more. :D ...
There are more. :D
http://paul.merton.ox.ac.uk/computing/beatles.html
Forum:
Support::Linux Servers
09-06-2006, 11:00 AM
Replies:
32
Server memory blow please help
Views:
24,668
Posted By
eq4me
I am experimenting with an EQEmu Linux...
I am experimenting with an EQEmu Linux installation right now and it comes to my mind that maybe you didnt had enough shared memory.
Look in your logs or start a zone server and see if you find the...
Forum:
Support::Linux Servers
09-06-2006, 10:56 AM
Replies:
6
Unknown column 'message' in 'field list'
Views:
8,654
Posted By
eq4me
Ouch, silly me. Thanks alot. :)
Ouch, silly me.
Thanks alot. :)
Forum:
Support::Linux Servers
09-06-2006, 10:06 AM
Replies:
6
Unknown column 'message' in 'field list'
Views:
8,654
Posted By
eq4me
Unknown column 'message' in 'field list'
Hi,
I can connect via MiniLogin just fine. But when I want to enter the World I get this:
[Status] Booting kaladimb
Map header: 23213 faces, 48 nodes, 25490 facelists
Loaded map: 69639...
Forum:
Support::Linux Servers
09-05-2006, 02:43 AM
Replies:
32
Server memory blow please help
Views:
24,668
Posted By
eq4me
Dont feel bad Angelox. As far as I am reading it...
Dont feel bad Angelox. As far as I am reading it he is back to his original problem. That was before he inserted your SQLs(?). So it isnt your fault.
I am in the businness for over 10 years and at...
Showing results 126 to 150 of 163
Page 6 of 7
«
First
<
2
3
4
5
6
7
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
08:49 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3