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Search: Posts Made By: jdoran
Forum: Support::Linux Servers 01-16-2014, 06:18 PM
Replies: 0
Views: 7,407
Posted By jdoran
pathing messing up after the last node

I ran into another problem I'd like to share. I'm not 100% sure that the fix will work for all cases, but I think it is a good place to start.

At some point near the end of an NPC's path, the...
Forum: Support::Linux Servers 01-16-2014, 06:04 PM
Replies: 2
Views: 9,999
Posted By jdoran
Thanks for the clarification. The culling is...

Thanks for the clarification.

The culling is working fine, and is not related to what I was seeing.
But anything unexpected becomes suspect.

That particular problem was due to pathing going...
Forum: Support::Linux Servers 01-15-2014, 10:14 PM
Replies: 0
Views: 7,557
Posted By jdoran
AssignWaypoints skipping a waypoint

I spent most of the day pouring over waypoints and pathing, and came across something interesting. Hopefully this wasn't the result of another local change, but the GIT code looks pretty clear.
...
Forum: Support::Linux Servers 01-15-2014, 05:45 PM
Replies: 2
Views: 9,999
Posted By jdoran
path node culling

Can anyone tell me the reasoning behind the rules Pathing:CullNodesFromStart and Pathing:CullNodesFromEnd?

I see FindRoute come up with a perfectly good route, and then the culling throws away the...
Forum: Support::Linux Servers 01-14-2014, 09:08 PM
Replies: 1
Views: 7,617
Posted By jdoran
A quick update. Sometimes just writing the...

A quick update. Sometimes just writing the question out helps.
I believe I misunderstood the message, and it was saying that there was no LOS from the end vertex to any path node. On further...
Forum: Support::Linux Servers 01-14-2014, 08:56 PM
Replies: 1
Views: 7,617
Posted By jdoran
no LOS to end path node?

I'm having some pathing issues with a new NPC, and am puzzled by what I am seeing. I sure hope someone familiar with pathing can set me straight.

PathManager::FindRoute(Vertex,Vertex) checks for...
Forum: Quests::Q&A 01-03-2014, 04:57 AM
Replies: 7
Views: 12,952
Posted By jdoran
An interesting idea. I'm pretty sure that I...

An interesting idea. I'm pretty sure that I would need to maintain aggro on the passive mob, or nearby NPCs would not join in. I'm imagining a wandering mob passing by in mid-fight, and not...
Forum: Quests::Q&A 01-03-2014, 04:50 AM
Replies: 7
Views: 12,952
Posted By jdoran
I've already tried 0 movement and no attack...

I've already tried 0 movement and no attack damage. The thing keeps swinging at me if I'm in range. It doesn't do any damage, but I get the attack messages.

Adding aggro isn't the problem: ...
Forum: Quests::Q&A 01-02-2014, 05:15 PM
Replies: 7
Views: 12,952
Posted By jdoran
how to prevent npc attacks

I have been trying to create an NPC which will aggro the player, but never attack. My intent is that nearby npcs on the same faction will assist the passive mob.

(This is a variation on...
Forum: Quests::Q&A 01-02-2014, 10:35 AM
Replies: 3
Views: 8,822
Posted By jdoran
Sure, why not.

Sure, why not.
Forum: Quests::Q&A 01-02-2014, 12:57 AM
Replies: 3
Views: 8,822
Posted By jdoran
spawn_from_spawn2

I have noticed that QuestManager::spawn_from_spawn2 is checking the database key (GetID) rather than the spawngroup ID.

This might be intended, but I have changed my copy to use the spawngroup id...
Forum: Quests::Q&A 01-02-2014, 12:51 AM
Replies: 1
Views: 8,338
Posted By jdoran
I've been meaning to update this for a bit, and...

I've been meaning to update this for a bit, and finally have some free time. I have a workable (but not ideal) solution.

The quest journal can be reset by sending a task description...
Forum: Quests::Q&A 12-24-2013, 04:43 PM
Replies: 1
Views: 8,338
Posted By jdoran
possible to remove task activity?

I'm messing around with the quest journal, and am wondering if there is some way to remove a completed activity from the displayed list. (I'm sending packets to the client from my code, not using...
Forum: Quests::Q&A 12-20-2013, 12:09 AM
Replies: 5
Views: 8,225
Posted By jdoran
Thanks. I'm using the Underfoot client, and plan...

Thanks. I'm using the Underfoot client, and plan to stick with it for a while.

I'll mess around with m_type later. The idfile does change the model on the ground (but I still wish I could scale...
Forum: Quests::Q&A 12-19-2013, 11:47 PM
Replies: 5
Views: 8,225
Posted By jdoran
Thanks. Are you referring to m_id when you say...

Thanks. Are you referring to m_id when you say large bags are 1?

And this means that we have two models to choose from (large bag and small bag)? Come to think of it, weapons have a different...
Forum: Quests::Q&A 12-19-2013, 09:43 PM
Replies: 5
Views: 8,225
Posted By jdoran
groundspawn model size

Is there a way to change the size of an object on the ground? I am spawning some ground spawns, but their default bag is very small. This is outdoors, and I do not want to have to hunt through the...
Forum: Quests::Q&A 10-30-2013, 02:33 PM
Replies: 2
Views: 8,217
Posted By jdoran
I have it working correctly. I gave the npc...

I have it working correctly. I gave the npc 10hp, had the client damage it for 9hp, and then had the npc finish itself off. With spell-id 0 there are no cast/land messages. Since the npc gets the...
Forum: Quests::Q&A 10-30-2013, 01:23 PM
Replies: 2
Views: 8,217
Posted By jdoran
One work-around that I have tried is to create a...

One work-around that I have tried is to create a level-1 npc and then call Damage() giving the client as the damage source.

This gives me the lootable corpse, but it also sends messages to the...
Forum: Quests::Q&A 10-29-2013, 10:55 PM
Replies: 6
Views: 8,371
Posted By jdoran
That sounds like a good idea, thanks.

That sounds like a good idea, thanks.
Forum: Quests::Q&A 10-29-2013, 10:26 PM
Replies: 6
Views: 8,371
Posted By jdoran
turning off client attack

While I'm thinking of it... Here's another question that came up recently.

Does anyone know of a way for the server to turn off client attack?

The usage case: The player is fighting NPC001...
Forum: Quests::Q&A 10-29-2013, 09:07 PM
Replies: 0
Views: 5,424
Posted By jdoran
lootable corpse/container

(trying to remove duplicate)
Forum: Quests::Q&A 10-29-2013, 08:59 PM
Replies: 2
Views: 8,217
Posted By jdoran
lootable corpse/container

Hello again. Back in February I asked about this, but was focused more on the appearances than function.

What I would like is a lootable body that doesn't despawn until I explicitly tell it to. ...
Forum: Support::Linux Servers 03-15-2013, 05:47 PM
Replies: 4
Views: 7,076
Posted By jdoran
Just a quick update to report what I've learned. ...

Just a quick update to report what I've learned.

When you start tutorial-b you are assigned a couple of quests. These do not cause the task selector to come up -- a ninja task add.

If you want...
Forum: Support::Linux Servers 03-14-2013, 10:10 PM
Replies: 4
Views: 7,076
Posted By jdoran
Good call on TutorialB, thanks much. ...

Good call on TutorialB, thanks much.

quest::assigntask() doesn't seem to need an NPC-ID, so I'll see how that works. I'm still puzzled by why the client needs an NPC-ID, but that is a trivial...
Forum: Support::Linux Servers 03-14-2013, 08:14 PM
Replies: 4
Views: 7,076
Posted By jdoran
TaskGiver NPC

An odd question, I know.

When sending a task selector, the header contains the NPC-ID where the task originates. How is this used by the client?

The Lost Heirlooms tasks are good examples of...
Showing results 126 to 150 of 212

 
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