EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 6 of 9
«
First
<
2
3
4
5
6
7
8
9
>
Showing results 126 to 150 of 212
Search took
0.01
seconds; generated 102 minute(s) ago.
Search:
Posts Made By:
jdoran
Forum:
Support::Linux Servers
01-16-2014, 06:18 PM
Replies:
0
pathing messing up after the last node
Views:
7,407
Posted By
jdoran
pathing messing up after the last node
I ran into another problem I'd like to share. I'm not 100% sure that the fix will work for all cases, but I think it is a good place to start.
At some point near the end of an NPC's path, the...
Forum:
Support::Linux Servers
01-16-2014, 06:04 PM
Replies:
2
path node culling
Views:
9,999
Posted By
jdoran
Thanks for the clarification. The culling is...
Thanks for the clarification.
The culling is working fine, and is not related to what I was seeing.
But anything unexpected becomes suspect.
That particular problem was due to pathing going...
Forum:
Support::Linux Servers
01-15-2014, 10:14 PM
Replies:
0
AssignWaypoints skipping a waypoint
Views:
7,557
Posted By
jdoran
AssignWaypoints skipping a waypoint
I spent most of the day pouring over waypoints and pathing, and came across something interesting. Hopefully this wasn't the result of another local change, but the GIT code looks pretty clear.
...
Forum:
Support::Linux Servers
01-15-2014, 05:45 PM
Replies:
2
path node culling
Views:
9,999
Posted By
jdoran
path node culling
Can anyone tell me the reasoning behind the rules Pathing:CullNodesFromStart and Pathing:CullNodesFromEnd?
I see FindRoute come up with a perfectly good route, and then the culling throws away the...
Forum:
Support::Linux Servers
01-14-2014, 09:08 PM
Replies:
1
no LOS to end path node?
Views:
7,617
Posted By
jdoran
A quick update. Sometimes just writing the...
A quick update. Sometimes just writing the question out helps.
I believe I misunderstood the message, and it was saying that there was no LOS from the end vertex to any path node. On further...
Forum:
Support::Linux Servers
01-14-2014, 08:56 PM
Replies:
1
no LOS to end path node?
Views:
7,617
Posted By
jdoran
no LOS to end path node?
I'm having some pathing issues with a new NPC, and am puzzled by what I am seeing. I sure hope someone familiar with pathing can set me straight.
PathManager::FindRoute(Vertex,Vertex) checks for...
Forum:
Quests::Q&A
01-03-2014, 04:57 AM
Replies:
7
how to prevent npc attacks
Views:
12,952
Posted By
jdoran
An interesting idea. I'm pretty sure that I...
An interesting idea. I'm pretty sure that I would need to maintain aggro on the passive mob, or nearby NPCs would not join in. I'm imagining a wandering mob passing by in mid-fight, and not...
Forum:
Quests::Q&A
01-03-2014, 04:50 AM
Replies:
7
how to prevent npc attacks
Views:
12,952
Posted By
jdoran
I've already tried 0 movement and no attack...
I've already tried 0 movement and no attack damage. The thing keeps swinging at me if I'm in range. It doesn't do any damage, but I get the attack messages.
Adding aggro isn't the problem: ...
Forum:
Quests::Q&A
01-02-2014, 05:15 PM
Replies:
7
how to prevent npc attacks
Views:
12,952
Posted By
jdoran
how to prevent npc attacks
I have been trying to create an NPC which will aggro the player, but never attack. My intent is that nearby npcs on the same faction will assist the passive mob.
(This is a variation on...
Forum:
Quests::Q&A
01-02-2014, 10:35 AM
Replies:
3
spawn_from_spawn2
Views:
8,822
Posted By
jdoran
Sure, why not.
Sure, why not.
Forum:
Quests::Q&A
01-02-2014, 12:57 AM
Replies:
3
spawn_from_spawn2
Views:
8,822
Posted By
jdoran
spawn_from_spawn2
I have noticed that QuestManager::spawn_from_spawn2 is checking the database key (GetID) rather than the spawngroup ID.
This might be intended, but I have changed my copy to use the spawngroup id...
Forum:
Quests::Q&A
01-02-2014, 12:51 AM
Replies:
1
possible to remove task activity?
Views:
8,338
Posted By
jdoran
I've been meaning to update this for a bit, and...
I've been meaning to update this for a bit, and finally have some free time. I have a workable (but not ideal) solution.
The quest journal can be reset by sending a task description...
Forum:
Quests::Q&A
12-24-2013, 04:43 PM
Replies:
1
possible to remove task activity?
Views:
8,338
Posted By
jdoran
possible to remove task activity?
I'm messing around with the quest journal, and am wondering if there is some way to remove a completed activity from the displayed list. (I'm sending packets to the client from my code, not using...
Forum:
Quests::Q&A
12-20-2013, 12:09 AM
Replies:
5
groundspawn model size
Views:
8,225
Posted By
jdoran
Thanks. I'm using the Underfoot client, and plan...
Thanks. I'm using the Underfoot client, and plan to stick with it for a while.
I'll mess around with m_type later. The idfile does change the model on the ground (but I still wish I could scale...
Forum:
Quests::Q&A
12-19-2013, 11:47 PM
Replies:
5
groundspawn model size
Views:
8,225
Posted By
jdoran
Thanks. Are you referring to m_id when you say...
Thanks. Are you referring to m_id when you say large bags are 1?
And this means that we have two models to choose from (large bag and small bag)? Come to think of it, weapons have a different...
Forum:
Quests::Q&A
12-19-2013, 09:43 PM
Replies:
5
groundspawn model size
Views:
8,225
Posted By
jdoran
groundspawn model size
Is there a way to change the size of an object on the ground? I am spawning some ground spawns, but their default bag is very small. This is outdoors, and I do not want to have to hunt through the...
Forum:
Quests::Q&A
10-30-2013, 02:33 PM
Replies:
2
lootable corpse/container
Views:
8,217
Posted By
jdoran
I have it working correctly. I gave the npc...
I have it working correctly. I gave the npc 10hp, had the client damage it for 9hp, and then had the npc finish itself off. With spell-id 0 there are no cast/land messages. Since the npc gets the...
Forum:
Quests::Q&A
10-30-2013, 01:23 PM
Replies:
2
lootable corpse/container
Views:
8,217
Posted By
jdoran
One work-around that I have tried is to create a...
One work-around that I have tried is to create a level-1 npc and then call Damage() giving the client as the damage source.
This gives me the lootable corpse, but it also sends messages to the...
Forum:
Quests::Q&A
10-29-2013, 10:55 PM
Replies:
6
turning off client attack
Views:
8,371
Posted By
jdoran
That sounds like a good idea, thanks.
That sounds like a good idea, thanks.
Forum:
Quests::Q&A
10-29-2013, 10:26 PM
Replies:
6
turning off client attack
Views:
8,371
Posted By
jdoran
turning off client attack
While I'm thinking of it... Here's another question that came up recently.
Does anyone know of a way for the server to turn off client attack?
The usage case: The player is fighting NPC001...
Forum:
Quests::Q&A
10-29-2013, 09:07 PM
Replies:
0
lootable corpse/container
Views:
5,424
Posted By
jdoran
lootable corpse/container
(trying to remove duplicate)
Forum:
Quests::Q&A
10-29-2013, 08:59 PM
Replies:
2
lootable corpse/container
Views:
8,217
Posted By
jdoran
lootable corpse/container
Hello again. Back in February I asked about this, but was focused more on the appearances than function.
What I would like is a lootable body that doesn't despawn until I explicitly tell it to. ...
Forum:
Support::Linux Servers
03-15-2013, 05:47 PM
Replies:
4
TaskGiver NPC
Views:
7,076
Posted By
jdoran
Just a quick update to report what I've learned. ...
Just a quick update to report what I've learned.
When you start tutorial-b you are assigned a couple of quests. These do not cause the task selector to come up -- a ninja task add.
If you want...
Forum:
Support::Linux Servers
03-14-2013, 10:10 PM
Replies:
4
TaskGiver NPC
Views:
7,076
Posted By
jdoran
Good call on TutorialB, thanks much. ...
Good call on TutorialB, thanks much.
quest::assigntask() doesn't seem to need an NPC-ID, so I'll see how that works. I'm still puzzled by why the client needs an NPC-ID, but that is a trivial...
Forum:
Support::Linux Servers
03-14-2013, 08:14 PM
Replies:
4
TaskGiver NPC
Views:
7,076
Posted By
jdoran
TaskGiver NPC
An odd question, I know.
When sending a task selector, the header contains the NPC-ID where the task originates. How is this used by the client?
The Lost Heirlooms tasks are good examples of...
Showing results 126 to 150 of 212
Page 6 of 9
«
First
<
2
3
4
5
6
7
8
9
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
03:00 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3