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Search: Posts Made By: Shendare
Forum: Support::Windows Servers 09-18-2015, 02:15 PM
Replies: 8
Views: 13,561
Posted By Shendare
There are three rules that affect the frequency...

There are three rules that affect the frequency with which NPCs will scan for the best Z-coordinate (elevation) for their current position.

Map:FixPathingZWhenLoading set to true will determine...
Forum: Support::Windows Servers 09-18-2015, 12:59 PM
Replies: 4
Views: 8,243
Posted By Shendare
From what I've seen, Berserk adds weapon damage...

From what I've seen, Berserk adds weapon damage (3% + Level/10%) and crit chance (Rule Combat:BerserkBaseCritChance) instead of just (Rule Combat:WarBerBaseCritChance) and converts critical hits (x2)...
Forum: Support::Windows Servers 09-18-2015, 11:34 AM
Replies: 20
Views: 22,022
Posted By Shendare
I've been having some fun with fires and light...

I've been having some fun with fires and light sources.

it10677 is a standing lit torch, and should be available globally in every compatible client.

Any client later than Titanium supports the...
Forum: Support::General Support 09-17-2015, 05:23 PM
Replies: 4
Views: 7,810
Posted By Shendare
I think it's actually a setting on the client...

I think it's actually a setting on the client side. Look in the options window for a setting mentioning tradeskill containers and Ctrl+Click.
Forum: Support::Windows Servers 09-17-2015, 10:34 AM
Replies: 25
Views: 33,097
Posted By Shendare
Ohhhh, so these are values the client expects to...

Ohhhh, so these are values the client expects to receive from the server regarding which expansions are enabled, and they don't follow the bitmask pattern we use in the server code with 1 bit per...
Forum: Support::Windows Servers 09-16-2015, 11:54 PM
Replies: 25
Views: 33,097
Posted By Shendare
I'm still lost there. You're clearly talking...

I'm still lost there. You're clearly talking about something other than World:ExpansionSettings in the rule_values table.

I have no doubt that it has something to do with the expansions, though,...
Forum: Support::Windows Servers 09-16-2015, 11:01 PM
Replies: 25
Views: 33,097
Posted By Shendare
The 1048576 is the bitmask value in...

The 1048576 is the bitmask value in ExpansionSettings for -just- the TDS expansion.

The 2097151 is the bitmask value for all expansions up to and including the TDS expansion.

Not sure what the...
Forum: Support::Windows Servers 09-16-2015, 10:57 PM
Replies: 25
Views: 22,733
Posted By Shendare
client.cpp - Client::CheckIncreaseSkill ...

client.cpp - Client::CheckIncreaseSkill

Defensive skills get a chance to increase with every swing an enemy takes at you. Offensive skills get a chance to increase with every swing you take at an...
Forum: Support::Windows Servers 09-16-2015, 05:58 PM
Replies: 25
Views: 22,733
Posted By Shendare
Oh, right! Each zone can be on a different...

Oh, right! Each zone can be on a different ruleset from the default. Thanks, KK.
Forum: Support::Windows Servers 09-16-2015, 05:53 PM
Replies: 25
Views: 22,733
Posted By Shendare
2400 shouldn't do it. That should yield a ......

2400 shouldn't do it. That should yield a ... 12.6 * 2400 = 302.4% chance to succeed. Every swing should give you a skill-up if the 2400 rule is in effect.

My suspicion at this point would be that...
Forum: Support::Windows Servers 09-16-2015, 03:33 PM
Replies: 25
Views: 22,733
Posted By Shendare
What have you set the Character::SkillUpModifier...

What have you set the Character::SkillUpModifier to? 100 means normal speed. 200 would mean skill-ups happen twice as often.

Regular non-modified skill-up rates as a percentage chance for each...
Forum: General::Server Discussion 09-16-2015, 12:19 AM
Replies: 20
Views: 15,235
Posted By Shendare
Good point! In HeidiSQL, the window's title...

Good point!

In HeidiSQL, the window's title bar also shows what database you're working with.
Forum: General::Server Discussion 09-15-2015, 06:59 PM
Replies: 20
Views: 15,235
Posted By Shendare
Well, easiest way is to do it the HeidiSQL way,...

Well, easiest way is to do it the HeidiSQL way, since Akka's Repack installs that as well. Find the HeidiSQL icon in your start menu / screen (it's green and yellow) and open it. Log in with the...
Forum: General::Server Discussion 09-15-2015, 06:43 PM
Replies: 20
Views: 15,235
Posted By Shendare
Ooh, now we know Kingly_Krab's database schemas....

Ooh, now we know Kingly_Krab's database schemas. HACK ATTACK!
Forum: General::Server Discussion 09-15-2015, 06:42 PM
Replies: 17
Views: 18,222
Posted By Shendare
Interesting. Never looked at those commands....

Interesting. Never looked at those commands. Thanks for the heads-up, KK.
Forum: General::Server Discussion 09-15-2015, 06:39 PM
Replies: 20
Views: 15,235
Posted By Shendare
Huh. It looks like Akka's repack comes with a...

Huh. It looks like Akka's repack comes with a pre-made backup script for that. Nice, Akka.

Look for "t_backup_server_database" under:

C:\EQ - AKKA'S PEQ REPACK\EQEMU SERVER\

Running that (I...
Forum: General::Server Discussion 09-15-2015, 06:21 PM
Replies: 17
Views: 18,222
Posted By Shendare
When the server is locked, only admins can log...

When the server is locked, only admins can log in. You can make yourself an admin of your server by updating your account's 'status' field in the database, in the 'account' table. 250 is the norm, I...
Forum: General::Server Discussion 09-15-2015, 06:19 PM
Replies: 20
Views: 15,235
Posted By Shendare
Characters are stored in your mysql/mariadb...

Characters are stored in your mysql/mariadb database, with various aspects of them spread across several tables. If characters disappear when you reinstall Windows, then you most likely didn't fully...
Forum: General::Server Discussion 09-15-2015, 01:34 PM
Replies: 17
Views: 18,222
Posted By Shendare
But bang them gently. </TenaciousD>

But bang them gently. </TenaciousD>
Forum: General::Server Discussion 09-15-2015, 01:30 PM
Replies: 16
Views: 17,925
Posted By Shendare
Hm. So it is. tblLoginServerAccounts uses sha,...

Hm. So it is. tblLoginServerAccounts uses sha, but Account uses md5.
Forum: General::Server Discussion 09-15-2015, 01:25 PM
Replies: 17
Views: 18,222
Posted By Shendare
You... sure...? <locked/> would be the proper xml...

You... sure...? <locked/> would be the proper xml variant of <locked></locked>.
Forum: General::Server Discussion 09-15-2015, 12:43 PM
Replies: 16
Views: 17,925
Posted By Shendare
If you've got heidisql (and probably navicat),...

If you've got heidisql (and probably navicat), you should even just be able to use:

UPDATE account SET password=SHA('yourPassword') WHERE id=yourAccountID
Forum: Development::Development 09-15-2015, 12:07 PM
Replies: 15
Views: 27,662
Posted By Shendare
Ah. No, the server does not take into account...

Ah. No, the server does not take into account whether a scenery object has been placed between a character and an NPC when testing for line of sight and aggro. It uses a precompiled map file...
Forum: Development::Development 09-14-2015, 10:20 PM
Replies: 15
Views: 27,662
Posted By Shendare
That Line of Sight stuff?

That Line of Sight stuff?
Forum: Development::Development 09-14-2015, 09:50 PM
Replies: 15
Views: 27,662
Posted By Shendare
Actually, you can add new placed objects to a...

Actually, you can add new placed objects to a zone without even having to change any client files. The Door Manipulation plugin lets you add whatever models are available in a zone wherever you like,...
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