Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 126 to 150 of 500
Search took 0.05 seconds; generated 89 minute(s) ago.
Search: Posts Made By: KLS
Forum: Development::Development 07-01-2013, 06:10 PM
Replies: 13
Views: 14,666
Posted By KLS
Perl and Lua are able to be used at the same time...

Perl and Lua are able to be used at the same time and can even talk to each other via signals/timers.

It can only load one per type and will prefer lua to perl quests though. Eg: if you had...
Forum: Development::Development 07-01-2013, 05:20 PM
Replies: 13
Views: 14,666
Posted By KLS
Has been running on PEQ for nearly a week now so...

Has been running on PEQ for nearly a week now so we're confident about merging it into master.

It's a bit disruptive but not too bad to upgrade. Overall it should take about 10 minutes of changes...
Forum: Development::Development 06-30-2013, 02:39 AM
Replies: 8
Views: 14,880
Posted By KLS
I've tried to reproduce the stacking issue on...

I've tried to reproduce the stacking issue on titanium and have basically not gotten it to stack like described in GH. Using bravery I'm still at the exact same hp as when i cast it.
Forum: General::General Discussion 06-30-2013, 12:16 AM
Replies: 4
Views: 7,461
Posted By KLS
Usually servers pick from within their player...

Usually servers pick from within their player base, so I would start there.

Find a server you like and get to know the people who play and operate the server and earn trust and offer to help out.
Forum: Development::Development 06-28-2013, 10:19 PM
Replies: 8
Views: 14,880
Posted By KLS
You're calling it in more than guild lobby, it's...

You're calling it in more than guild lobby, it's also being called when you have duration inc focus. I'm not sure about the restacking effects.
Forum: Development::Development 06-26-2013, 04:26 PM
Replies: 13
Views: 14,666
Posted By KLS
Lua Parser

Lua Parser has been the works for a while now.

We're getting close to release of it but it's still a couple days away while we clean up last minute build issues and such.
...
Forum: Quests::Q&A 06-25-2013, 03:50 AM
Replies: 12
Views: 20,043
Posted By KLS
One thing that may throw a wrench in this is...

One thing that may throw a wrench in this is loottables are in shared memory which (generally) requires a server reboot to reload.
Forum: Support::Windows Servers 06-21-2013, 03:06 AM
Replies: 8
Views: 17,079
Posted By KLS
Look for the book with name "POKRVPORT500" in...

Look for the book with name "POKRVPORT500" in poknowledge for the book to rivervale.

POKAAPORT500 steamfont
POKPPORT500 and POKERPORT500 tox
Forum: Support::Windows Servers 06-21-2013, 12:09 AM
Replies: 12
Views: 13,935
Posted By KLS
Your CMAKE_INSTALL_PREFIX can be wherever you...

Your CMAKE_INSTALL_PREFIX can be wherever you like. I have my EQEmu install at C:/EQEmu so that's what I set it as. What it lets you do is after you build everything you can right click the INSTALL...
Forum: Development::Development 06-13-2013, 09:52 PM
Replies: 7
Views: 16,312
Posted By KLS
The thing for the newer clients is the buffs you...

The thing for the newer clients is the buffs you see in the target buffs window when you target something. While the durations are actual buff durations being modified for things like focus.
Forum: Development::Development 06-13-2013, 01:33 AM
Replies: 31
Views: 51,950
Posted By KLS
I'd like to revisit this, but I'd also like to...

I'd like to revisit this, but I'd also like to start some discussion of what exactly we need to fix and how we're going to go about it.

1) AC doesn't have enough of an effect on actually...
Forum: Development::Server Code Submissions 06-12-2013, 03:13 PM
Replies: 3
Views: 9,871
Posted By KLS
Merged this, thanks. Might be easier to use...

Merged this, thanks.

Might be easier to use pull requests on github over diffs. Though I realize some people are a little wary of git still so we will still accept diffs for a long time.
Forum: Development::Feature Requests 06-07-2013, 01:29 AM
Replies: 17
Views: 29,911
Posted By KLS
Akkadius is just busy, he gives a lot back to the...

Akkadius is just busy, he gives a lot back to the project. The system isn't actually that complicated. The hardest part was figuring out the packets which I've had done for a long while.

Perhaps...
Forum: Development::Development 06-05-2013, 01:42 AM
Replies: 50
Views: 121,351
Posted By KLS
We're not exactly ready to talk much about it but...

We're not exactly ready to talk much about it but atm we're working on a Lua parser for EQEmu.

Though we're not requiring LuaJIT just Lua 5.1 and people can use LuaJIT if they choose (I do).
Forum: Development::Development 06-04-2013, 04:03 PM
Replies: 2
Views: 7,885
Posted By KLS
Packets don't contain statistic data like that...

Packets don't contain statistic data like that for the most part. So it's mostly been reverse engineering to the best of our abilities.
Forum: Development::Development 05-20-2013, 02:34 PM
Replies: 4
Views: 8,612
Posted By KLS
Can also use an AA, you could also create a...

Can also use an AA, you could also create a tribute item server side that increases the stat cap with that worn effect (how to actually do that is slightly complicated).
Forum: Development::Server Code Submissions 05-04-2013, 10:37 PM
Replies: 10
Views: 22,101
Posted By KLS
So long as you log in via the launcher it's...

So long as you log in via the launcher it's fairly secure. Basically using TLS which is what you often use logging into a website via https.

I might release it one of these days since at this...
Forum: Development::Server Code Submissions 05-02-2013, 11:50 PM
Replies: 10
Views: 22,101
Posted By KLS
They don't really, you login via launchpad now...

They don't really, you login via launchpad now which uses TLS.
Forum: Development::Server Code Submissions 05-02-2013, 07:01 PM
Replies: 10
Views: 22,101
Posted By KLS
I've thought about perhaps redoing the crypto...

I've thought about perhaps redoing the crypto system for this at some point.
Forum: General::General Discussion 04-28-2013, 03:58 PM
Replies: 14
Views: 13,333
Posted By KLS
Cross Realm Zones in WoW has been really...

Cross Realm Zones in WoW has been really effective at making the lower level content more populated. It only really works though because WoW has a lot of realms to pick from.
Forum: Support::General Support 04-04-2013, 02:35 AM
Replies: 9
Views: 10,264
Posted By KLS
Definitely possible but you'd really have to get...

Definitely possible but you'd really have to get your hands dirty with the technical side of stuff.
Forum: Support::Windows Servers 04-03-2013, 11:56 PM
Replies: 3
Views: 8,700
Posted By KLS
5.12 is for 32bit installs, 64bit can use higher...

5.12 is for 32bit installs, 64bit can use higher if they wish. Perl has a bug in 32 bit windows versions after 5.12 that causes one of the error check macros to return NULL when it shouldn't...
Forum: Support::Windows Servers 03-29-2013, 06:37 PM
Replies: 24
Views: 31,850
Posted By KLS
under loginserver/login_util there are the...

under loginserver/login_util there are the opcode.confs, login.ini, and EQEmuLoginServerDBInstall.sql for installing the login server.

I don't think anyone has written a guide for that per se but...
Forum: Support::Windows Servers 03-25-2013, 05:38 PM
Replies: 17
Views: 28,808
Posted By KLS
I'll be honest I don't know. I've never...

I'll be honest I don't know.

I've never really heard of such an issue, something somewhere is misconfigured is all I know as one of our team members was definitely compiling on Win8 with VC11...
Forum: Support::Windows Servers 03-24-2013, 04:31 AM
Replies: 17
Views: 28,808
Posted By KLS
Okay it's going to get a little scary if you...

Okay it's going to get a little scary if you don't like the command line but lets try something... You should have a program: VS2012 x86 Native Tools Command Prompt. Under Microsoft Visual Studio...
Showing results 126 to 150 of 500

 
Forum Jump
   

All times are GMT -4. The time now is 09:53 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3