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Showing results 126 to 150 of 387
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Posts Made By:
daeken_bb
Forum:
General::General Discussion
10-27-2004, 09:16 AM
Replies:
3
Linux on POWER Contest
Views:
8,108
Posted By
daeken_bb
Linux on POWER Contest
I was looking through the list of Tier 2 projects available to port in the Linux on POWER Contest (check out http://www.linuxonpower.com/index.php for more info) and noticed EQEmulator made it on...
Forum:
OpenEQ::Development
10-20-2004, 07:46 AM
Replies:
27
Major Design Overhaul
Views:
31,322
Posted By
daeken_bb
I was looking at FLTK as well as this... both...
I was looking at FLTK as well as this... both seem pretty nice.
Forum:
Support::MiniLogin
10-18-2004, 05:01 AM
Replies:
6
Feature request
Views:
13,082
Posted By
daeken_bb
Re: Feature request
That's actually not true. It's illegal to release a piece of code that circumvents copyright protections, not encryption.
Forum:
Development::Development
10-12-2004, 10:54 PM
Replies:
5
Items Database Idea
Views:
11,960
Posted By
daeken_bb
I think he's talking about a SOAP/XML-RPC service...
I think he's talking about a SOAP/XML-RPC service for interfacing the EQEmu DB, which would actually be a neat idea.
Forum:
OpenEQ::Development
10-10-2004, 01:36 PM
Replies:
10
Windcatcher
Views:
12,783
Posted By
daeken_bb
You mean GTK radiant, _NOT_ just GTK. People...
You mean GTK radiant, _NOT_ just GTK. People calling GTK Radiant just 'GTK' pisses me off to no end...
One is a toolkit for GUIs, and one is a modelling program.
Forum:
OpenEQ::Development
10-06-2004, 12:13 PM
Replies:
27
Major Design Overhaul
Views:
31,322
Posted By
daeken_bb
Well, we should be able to get the bandwidth...
Well, we should be able to get the bandwidth drain _far_ down, since we'll be caching a lot of stuff, and then performing modifications on that mesh from there, as well as caching textures.
Also,...
Forum:
OpenEQ::Development
10-06-2004, 12:04 PM
Replies:
27
Major Design Overhaul
Views:
31,322
Posted By
daeken_bb
I'm going to assume that was a compliment and say...
I'm going to assume that was a compliment and say thanks heheh
Forum:
OpenEQ::Development
10-06-2004, 09:21 AM
Replies:
27
Major Design Overhaul
Views:
31,322
Posted By
daeken_bb
Major Design Overhaul
GXTi, Yodason, and I have been working on redesigning everything about OpenEQ from the ground up lately. We've been working on the xwf file format a lot, and have come up with something _very_...
Forum:
OpenEQ::Development
10-05-2004, 10:50 AM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
I'm not sure, actually. I was under the...
I'm not sure, actually. I was under the impression that doubles are the same on x86 and ppc at the least.
Forum:
OpenEQ::Development
10-05-2004, 08:00 AM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
Hmm, I was considering this, but it'd take up...
Hmm, I was considering this, but it'd take up more ram, and it'd be a bit slower because it'd have to dereference from the polygons each time it has to draw one. I'd personally rather keep it the...
Forum:
OpenEQ::Development
10-04-2004, 08:20 AM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
Great, thank you :) Btw, I created a dump of...
Great, thank you :)
Btw, I created a dump of the atoms in veldona.xwf. It's available at http://home.archshadow.com/~daeken/veldona.txt :)
Forum:
OpenEQ::Development
10-04-2004, 07:53 AM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
Well, just loaded (but not rendered) Veldona......
Well, just loaded (but not rendered) Veldona... looks good :)
I'll post code when I can.
Btw, you can download veldona from me at http://home.archshadow.com/~daeken/veldona.xwf.bz2
Please...
Forum:
OpenEQ::Development
10-03-2004, 10:47 PM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
Hmm... it looks like you're adding about 8 nulls...
Hmm... it looks like you're adding about 8 nulls in between the children count and size of the tex- atoms. Either that or it's far too early and I'm reading it wrong :P
Forum:
OpenEQ::Development
10-03-2004, 03:41 PM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
Well, I wrote a simple loader and tested it...
Well, I wrote a simple loader and tested it against veldona. It seems that you byte-swapped some integers, but not others, or my loader sucks ;)
Would you be able to check over your code to make...
Forum:
OpenEQ::Development
10-03-2004, 01:26 PM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
I'll PM you the details. You'll be able to scp...
I'll PM you the details. You'll be able to scp things up, as well as have ssh access to the box.
Forum:
OpenEQ::Development
10-03-2004, 12:45 PM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
If the polygon's flag has its 2nd bit set, then...
If the polygon's flag has its 2nd bit set, then it's fully transparent, otherwise normal alpha is respected.
Forum:
OpenEQ::Development
10-03-2004, 10:55 AM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
Well, I think these are things that can be...
Well, I think these are things that can be remedied in the next revision. Right now is really just a rough draft and the file format may change drastically by the next revision, but then it will...
Forum:
OpenEQ::Development
10-03-2004, 10:42 AM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
Good point. Updated :)
Good point. Updated :)
Forum:
OpenEQ::Development
10-03-2004, 10:26 AM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
I've updated the docs :) Should scale be a...
I've updated the docs :)
Should scale be a single factor or should there be a scale for x, y, and z?
Forum:
OpenEQ::Development
10-03-2004, 10:19 AM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
Hrm... thank you for pointing out some really...
Hrm... thank you for pointing out some really stupid flaws in my logic hehe.
First, I don't think that alignment is that big of a deal, and will just overcomplicate the file format. We're talking...
Forum:
OpenEQ::Development
10-03-2004, 09:46 AM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
Well, I just wrote up some docs on the file...
Well, I just wrote up some docs on the file format. They're available at http://home.archshadow.com/~daeken/xwf.html
I hope they're of use to people :)
Forum:
OpenEQ::Development
10-03-2004, 08:56 AM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
Great :) I'm strugling to remember how to...
Great :)
I'm strugling to remember how to use certain functionality of classes in C++ lol, it's been so long. Luckily most of my existing C structs and such can be merged over no problem.
Forum:
OpenEQ::Development
10-03-2004, 08:51 AM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
Hmm... I think an octr node wouldn't be such a...
Hmm... I think an octr node wouldn't be such a bad idea. Then we just look at the _types_ of the children, not the number. This also allows us to have less than 8 children in an octree node, that...
Forum:
OpenEQ::Development
10-03-2004, 08:36 AM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
Well, not every file will have an octree at all. ...
Well, not every file will have an octree at all. Only zones will have the octree, so I think that requiring an octp is a bad idea. I think we should have to have an octp in a wld-, that way we can...
Forum:
OpenEQ::Development
10-03-2004, 06:30 AM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
Hm, ok. Can we put that off until the second...
Hm, ok.
Can we put that off until the second revision of the file format? :)
Showing results 126 to 150 of 387
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