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Search: Posts Made By: m0oni9
Forum: Archive::General Support 04-07-2004, 01:20 PM
Replies: 5
Views: 9,874
Posted By m0oni9
I'm not sure if setting a host as DMZ properly...

I'm not sure if setting a host as DMZ properly directs traffic to it from the internal network -- if it does, ignore the rest of the post. You may want to try using port forwarding. I'm not sure if...
Forum: Archive::Tutorials/Howto's 04-06-2004, 05:57 PM
Replies: 166
Views: 173,922
Posted By m0oni9
I posted this in another thread, but if you run...

I posted this in another thread, but if you run mysql with the -b switch, it will not beep on errer. ie:
mysql -b -u root
Forum: Archive::General Support 04-06-2004, 05:49 PM
Replies: 16
Views: 13,869
Posted By m0oni9
Just a question, can you play on EQLive? I have...

Just a question, can you play on EQLive? I have heard of this problem after the graphics engine patch with some people, especially with S3 Prosavage card, I think it was.
Forum: Archive::Development 04-06-2004, 04:24 PM
Replies: 12
Views: 10,392
Posted By m0oni9
Just made a post to...

Just made a post to http://www.eqemulator.net/forums/viewtopic.php?t=13920. As of writing I am the only person to test this out. It all seems to work, though.
Forum: Archive::Quests 04-06-2004, 04:17 PM
Replies: 3
Views: 7,586
Posted By m0oni9
This is more of a pre-submission. I think I have...

This is more of a pre-submission. I think I have this worked out. I'll spare the details to create the code, and just give it to you. I've trimmed this down to the least amount of code to keep it...
Forum: Archive::Database/World Building 04-06-2004, 07:48 AM
Replies: 11
Views: 10,505
Posted By m0oni9
"mysql --help" says that using the -b switch will...

"mysql --help" says that using the -b switch will turn off beep on error.
Forum: Archive::Development 04-05-2004, 02:53 PM
Replies: 12
Views: 10,392
Posted By m0oni9
I am hesitant to say that perl currently "calls...

I am hesitant to say that perl currently "calls back" to C. This is the process, which I think you have right:
-server calls perl function
-perl function (ie: EVENT_SAY) adds functions/variables to...
Forum: Archive::Quests 04-05-2004, 09:24 AM
Replies: 3
Views: 10,136
Posted By m0oni9
Well, I found that the above change helped with...

Well, I found that the above change helped with spawning multiple mobs, but the message to those newly spawned mobs wasn't getting through. I thought that I had posted this last night (hope I...
Forum: Archive::Quests 04-05-2004, 06:23 AM
Replies: 3
Views: 7,586
Posted By m0oni9
The best way to accomplish this would be to call...

The best way to accomplish this would be to call a function on the server, and have it returned to perl. I was working on a good way to do this, but it kind of petered out. The way I have things now,...
Forum: Archive::Bugs 04-04-2004, 04:30 PM
Replies: 7
Views: 6,432
Posted By m0oni9
The problem I think is that just merely going ...

The problem I think is that just merely going
quest::say("Hello there, this some text, la, la, la.");
and finding that it works, does not mean that it works. :D It was indeed still causing...
Forum: Archive::Quests 04-04-2004, 04:22 PM
Replies: 32
Views: 29,471
Posted By m0oni9
I have a perl_quests.zip, last modified 1/17/04....

I have a perl_quests.zip, last modified 1/17/04. Send me a message with email, or find me in chat as 'bleh', and I'll be happy to send it.
Forum: Archive::Quests 04-03-2004, 07:57 PM
Replies: 3
Views: 10,136
Posted By m0oni9
Trouble with mutliple spawn commands

edit: Erased this post so someone didn't confuse changes.. see latest post in thread.
Forum: Archive::Development 04-02-2004, 02:08 PM
Replies: 2
Views: 7,298
Posted By m0oni9
I am using 0.5.5-RC2, downloaded from...

I am using 0.5.5-RC2, downloaded from http://cvs.biosprite.net yesterday. This post was in response to http://www.eqemulator.net/forums/viewtopic.php?t=13874 . I tested the script sandy had posted,...
Forum: Archive::General Discussion 04-02-2004, 12:34 PM
Replies: 11
Views: 5,800
Posted By m0oni9
IANAL, but I don't think you can use SOE images,...

IANAL, but I don't think you can use SOE images, like the EQ logo. Thanks for contributing to the community, though. Looks good so far. :)
Forum: Archive::Quests 04-02-2004, 12:09 PM
Replies: 7
Views: 7,408
Posted By m0oni9
This was still causing crashes in some situations...

This was still causing crashes in some situations with 0.5.5rc2. I took and look, and posted findings here: http://www.eqemulator.net/forums/viewtopic.php?t=13884 . Play around with it if you can. I...
Forum: Archive::Development 04-02-2004, 12:07 PM
Replies: 2
Views: 7,298
Posted By m0oni9
Allowing commas in perl quest text

Commas haven't been able to be used in quest text because they are used as a delimiter for the command queue. The idea behind this is to always assume that quest::say and quest::echo take a single...
Forum: Archive::Development 04-01-2004, 06:23 PM
Replies: 0
Views: 7,472
Posted By m0oni9
Default perl quest for each zone

sandy was mentioning that he was having trouble with per-zone default quests. The following should enable the allowance of having multiple default quests, ie: quests/feerrott/default.pl,...
Forum: Archive::Quests 04-01-2004, 03:16 PM
Replies: 7
Views: 7,785
Posted By m0oni9
Fer sure. :wink: As long as the perl interpreter...

Fer sure. :wink: As long as the perl interpreter is running with no errors, it should work fine.
Forum: Archive::Bugs 03-29-2004, 10:15 AM
Replies: 2
Views: 5,947
Posted By m0oni9
Yes, the second case: categorizing different...

Yes, the second case: categorizing different activities, and logging them in a MySQL DB. Not a huge deal now, but if later on things will be logged this way, best to get started on the logging...
Forum: Archive::Quests 03-27-2004, 06:27 PM
Replies: 17
Views: 13,817
Posted By m0oni9
Try taking out the '-' sign after $1. Not sure...

Try taking out the '-' sign after $1. Not sure why you would want that there.
Forum: Archive::Bugs 03-20-2004, 05:57 AM
Replies: 2
Views: 5,947
Posted By m0oni9
Mysql Logging

Right now, things just sort of get dumped to console/text file. With mysql logging, some messages would remain this way, but in addition categories can be created to log different things. For...
Forum: Archive::Quests 03-12-2004, 01:47 PM
Replies: 4
Views: 7,685
Posted By m0oni9
I had provided this as a quick fix a while back,...

I had provided this as a quick fix a while back, which is probably why it, rightfully, never went into the release.

http://www.eqemulator.net/forums/viewtopic.php?t=12357
Forum: Archive::Development 03-12-2004, 11:42 AM
Replies: 2
Views: 8,712
Posted By m0oni9
I haven't really been looking at the emu at all...

I haven't really been looking at the emu at all lately :cry: .. the whole point of the hasitem thing was to call code from the server from the perl script. That was really just an example function. I...
Forum: Archive::Quests 02-21-2004, 08:20 PM
Replies: 15
Views: 20,001
Posted By m0oni9
Every mob does not send an HP update packet every...

Every mob does not send an HP update packet every second. It really starts when their HP < 100% (or when first engaged, have to double-check).

Also, a perl script isn't really "run" in the sense...
Forum: Archive::Quests 02-20-2004, 08:43 AM
Replies: 15
Views: 20,001
Posted By m0oni9
Yes, it has the potential, as I noted. This isn't...

Yes, it has the potential, as I noted. This isn't the final implementation serverside, but a quick add for anyone that wants to play around with this in their perl scripts. The way to go about using...
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