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Showing results 126 to 150 of 166
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Posts Made By:
m0oni9
Forum:
Archive::General Support
04-07-2004, 01:20 PM
Replies:
5
External can connect - Internal cannot connect?
Views:
9,874
Posted By
m0oni9
I'm not sure if setting a host as DMZ properly...
I'm not sure if setting a host as DMZ properly directs traffic to it from the internal network -- if it does, ignore the rest of the post. You may want to try using port forwarding. I'm not sure if...
Forum:
Archive::Tutorials/Howto's
04-06-2004, 05:57 PM
Replies:
166
Poll:
HOWTO: Setup an EQEmu server as of 06/01/2004
Views:
173,922
Posted By
m0oni9
I posted this in another thread, but if you run...
I posted this in another thread, but if you run mysql with the -b switch, it will not beep on errer. ie:
mysql -b -u root
Forum:
Archive::General Support
04-06-2004, 05:49 PM
Replies:
16
No video devices?
Views:
13,869
Posted By
m0oni9
Just a question, can you play on EQLive? I have...
Just a question, can you play on EQLive? I have heard of this problem after the graphics engine patch with some people, especially with S3 Prosavage card, I think it was.
Forum:
Archive::Development
04-06-2004, 04:24 PM
Replies:
12
perl quests calling c functions
Views:
10,392
Posted By
m0oni9
Just made a post to...
Just made a post to http://www.eqemulator.net/forums/viewtopic.php?t=13920. As of writing I am the only person to test this out. It all seems to work, though.
Forum:
Archive::Quests
04-06-2004, 04:17 PM
Replies:
3
getting item names
Views:
7,586
Posted By
m0oni9
This is more of a pre-submission. I think I have...
This is more of a pre-submission. I think I have this worked out. I'll spare the details to create the code, and just give it to you. I've trimmed this down to the least amount of code to keep it...
Forum:
Archive::Database/World Building
04-06-2004, 07:48 AM
Replies:
11
Request:Fully Compiled DB.
Views:
10,505
Posted By
m0oni9
"mysql --help" says that using the -b switch will...
"mysql --help" says that using the -b switch will turn off beep on error.
Forum:
Archive::Development
04-05-2004, 02:53 PM
Replies:
12
perl quests calling c functions
Views:
10,392
Posted By
m0oni9
I am hesitant to say that perl currently "calls...
I am hesitant to say that perl currently "calls back" to C. This is the process, which I think you have right:
-server calls perl function
-perl function (ie: EVENT_SAY) adds functions/variables to...
Forum:
Archive::Quests
04-05-2004, 09:24 AM
Replies:
3
Trouble with mutliple spawn commands
Views:
10,136
Posted By
m0oni9
Well, I found that the above change helped with...
Well, I found that the above change helped with spawning multiple mobs, but the message to those newly spawned mobs wasn't getting through. I thought that I had posted this last night (hope I...
Forum:
Archive::Quests
04-05-2004, 06:23 AM
Replies:
3
getting item names
Views:
7,586
Posted By
m0oni9
The best way to accomplish this would be to call...
The best way to accomplish this would be to call a function on the server, and have it returned to perl. I was working on a good way to do this, but it kind of petered out. The way I have things now,...
Forum:
Archive::Bugs
04-04-2004, 04:30 PM
Replies:
7
5.5 bugs =)
Views:
6,432
Posted By
m0oni9
The problem I think is that just merely going ...
The problem I think is that just merely going
quest::say("Hello there, this some text, la, la, la.");
and finding that it works, does not mean that it works. :D It was indeed still causing...
Forum:
Archive::Quests
04-04-2004, 04:22 PM
Replies:
32
Quest Development
Views:
29,471
Posted By
m0oni9
I have a perl_quests.zip, last modified 1/17/04....
I have a perl_quests.zip, last modified 1/17/04. Send me a message with email, or find me in chat as 'bleh', and I'll be happy to send it.
Forum:
Archive::Quests
04-03-2004, 07:57 PM
Replies:
3
Trouble with mutliple spawn commands
Views:
10,136
Posted By
m0oni9
Trouble with mutliple spawn commands
edit: Erased this post so someone didn't confuse changes.. see latest post in thread.
Forum:
Archive::Development
04-02-2004, 02:08 PM
Replies:
2
Allowing commas in perl quest text
Views:
7,298
Posted By
m0oni9
I am using 0.5.5-RC2, downloaded from...
I am using 0.5.5-RC2, downloaded from http://cvs.biosprite.net yesterday. This post was in response to http://www.eqemulator.net/forums/viewtopic.php?t=13874 . I tested the script sandy had posted,...
Forum:
Archive::General Discussion
04-02-2004, 12:34 PM
Replies:
11
If you need EQEmu files ...
Views:
5,800
Posted By
m0oni9
IANAL, but I don't think you can use SOE images,...
IANAL, but I don't think you can use SOE images, like the EQ logo. Thanks for contributing to the community, though. Looks good so far. :)
Forum:
Archive::Quests
04-02-2004, 12:09 PM
Replies:
7
crash
Views:
7,408
Posted By
m0oni9
This was still causing crashes in some situations...
This was still causing crashes in some situations with 0.5.5rc2. I took and look, and posted findings here: http://www.eqemulator.net/forums/viewtopic.php?t=13884 . Play around with it if you can. I...
Forum:
Archive::Development
04-02-2004, 12:07 PM
Replies:
2
Allowing commas in perl quest text
Views:
7,298
Posted By
m0oni9
Allowing commas in perl quest text
Commas haven't been able to be used in quest text because they are used as a delimiter for the command queue. The idea behind this is to always assume that quest::say and quest::echo take a single...
Forum:
Archive::Development
04-01-2004, 06:23 PM
Replies:
0
Default perl quest for each zone
Views:
7,472
Posted By
m0oni9
Default perl quest for each zone
sandy was mentioning that he was having trouble with per-zone default quests. The following should enable the allowance of having multiple default quests, ie: quests/feerrott/default.pl,...
Forum:
Archive::Quests
04-01-2004, 03:16 PM
Replies:
7
Problem removing pvp flags!
Views:
7,785
Posted By
m0oni9
Fer sure. :wink: As long as the perl interpreter...
Fer sure. :wink: As long as the perl interpreter is running with no errors, it should work fine.
Forum:
Archive::Bugs
03-29-2004, 10:15 AM
Replies:
2
Mysql Logging
Views:
5,947
Posted By
m0oni9
Yes, the second case: categorizing different...
Yes, the second case: categorizing different activities, and logging them in a MySQL DB. Not a huge deal now, but if later on things will be logged this way, best to get started on the logging...
Forum:
Archive::Quests
03-27-2004, 06:27 PM
Replies:
17
Why isnt this working?
Views:
13,817
Posted By
m0oni9
Try taking out the '-' sign after $1. Not sure...
Try taking out the '-' sign after $1. Not sure why you would want that there.
Forum:
Archive::Bugs
03-20-2004, 05:57 AM
Replies:
2
Mysql Logging
Views:
5,947
Posted By
m0oni9
Mysql Logging
Right now, things just sort of get dumped to console/text file. With mysql logging, some messages would remain this way, but in addition categories can be created to log different things. For...
Forum:
Archive::Quests
03-12-2004, 01:47 PM
Replies:
4
Perl caching
Views:
7,685
Posted By
m0oni9
I had provided this as a quick fix a while back,...
I had provided this as a quick fix a while back, which is probably why it, rightfully, never went into the release.
http://www.eqemulator.net/forums/viewtopic.php?t=12357
Forum:
Archive::Development
03-12-2004, 11:42 AM
Replies:
2
hasitem available for perl quests
Views:
8,712
Posted By
m0oni9
I haven't really been looking at the emu at all...
I haven't really been looking at the emu at all lately :cry: .. the whole point of the hasitem thing was to call code from the server from the perl script. That was really just an example function. I...
Forum:
Archive::Quests
02-21-2004, 08:20 PM
Replies:
15
Need new event
Views:
20,001
Posted By
m0oni9
Every mob does not send an HP update packet every...
Every mob does not send an HP update packet every second. It really starts when their HP < 100% (or when first engaged, have to double-check).
Also, a perl script isn't really "run" in the sense...
Forum:
Archive::Quests
02-20-2004, 08:43 AM
Replies:
15
Need new event
Views:
20,001
Posted By
m0oni9
Yes, it has the potential, as I noted. This isn't...
Yes, it has the potential, as I noted. This isn't the final implementation serverside, but a quick add for anyone that wants to play around with this in their perl scripts. The way to go about using...
Showing results 126 to 150 of 166
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