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Search: Posts Made By: killspree
Forum: Archive::Database/World Building 09-06-2004, 10:36 AM
Replies: 12
Views: 10,924
Posted By killspree
Wow are you serious? I never went to the new...

Wow are you serious? I never went to the new sleepers...that sounds really lame. Old sleepers at least had pathing mobs. :(
Forum: Archive::Tools 09-06-2004, 10:27 AM
Replies: 28
Views: 54,426
Posted By killspree
You don't even have to be in beta now to download...

You don't even have to be in beta now to download the files from the eq patcher. :P

Edit: Btw zone music is still in .mp3 format as of the last time I patched the beta. Not sure about ambient...
Forum: Archive::Quests 09-06-2004, 10:21 AM
Replies: 15
Views: 40,425
Posted By killspree
Yeah I talked with cofruben about it this morning...

Yeah I talked with cofruben about it this morning and he said use eq...thanks for the tips guys. Still adjusting to perl so I don't know everything about it yet. :P
Forum: Archive::Quests 09-05-2004, 08:28 PM
Replies: 15
Views: 40,425
Posted By killspree
Nope, not working. if($text=~/reward/i){ ...

Nope, not working.

if($text=~/reward/i){
if($sneakysam == 14){
quest::exp(200);
quest::say("I think this should do nicely fer ya $name. Hopefully you consider it worth yer...
Forum: Archive::Quests 09-05-2004, 08:13 PM
Replies: 15
Views: 40,425
Posted By killspree
Curious if using the $class var works for anyone...

Curious if using the $class var works for anyone other than within functions? Using it in an if() statement for me doesn't work.

Like for example:
if($class == Warrior){
quest::blahblah();
}
Forum: Archive::Tools 09-05-2004, 12:31 AM
Replies: 28
Views: 54,426
Posted By killspree
Hmm...maybe TER is short for terrain?

Hmm...maybe TER is short for terrain?
Forum: Archive::Tools 09-02-2004, 06:28 PM
Replies: 3
Views: 25,682
Posted By killspree
Yeah that's the exact reason.

Yeah that's the exact reason.
Forum: Archive::Bugs 08-31-2004, 10:32 AM
Replies: 1
Views: 18,871
Posted By killspree
It sounds like you may be trying to log in to the...

It sounds like you may be trying to log in to the wrong server version for your client. Have you patched to live recently? If so you can only log onto the 5.8 test server using the new loginserver....
Forum: Archive::Development 08-31-2004, 04:41 AM
Replies: 7
Views: 11,831
Posted By killspree
Yeah I meant on the emu.

Yeah I meant on the emu.
Forum: Archive::Development 08-31-2004, 02:39 AM
Replies: 7
Views: 11,831
Posted By killspree
Zoning into the arena makes your name red doesn't...

Zoning into the arena makes your name red doesn't it? Used to on eqemu at least.
Forum: Archive::Tools 08-30-2004, 09:49 AM
Replies: 9
Views: 31,055
Posted By killspree
Something I just noticed is that zonelines are...

Something I just noticed is that zonelines are extending beyond their horizontal ends. I noticed this in one of my zones I exported with version 5.0. I have the zoneline going north-south in a small...
Forum: Archive::Tools 08-30-2004, 06:47 AM
Replies: 3
Views: 25,200
Posted By killspree
Hmm after taking a look at it in EQ it appears to...

Hmm after taking a look at it in EQ it appears to be a shadowing problem in certain areas, that may be caused by the shader used on that specific map/terrain.
Forum: Archive::Bugs 08-30-2004, 03:47 AM
Replies: 26
Views: 42,590
Posted By killspree
Re: Is the 5.8 beta server down - weeee....

Not by a Moderator / admin you werent :D[/quote]

I told him that in a thread he created seperately, and he wasn't being direct in the post. And it also appears the thread was deleted, so I'm...
Forum: Archive::Tools 08-29-2004, 08:38 AM
Replies: 3
Views: 25,200
Posted By killspree
gtkradiant maps to openzone import problem...

I'm having a problem importing my maps from radiant to openzone. The problem is REALLY weird, however. I noticed that my textures ARE being loaded, it's just that some areas of the map are pitch...
Forum: Archive::General Discussion 08-29-2004, 05:37 AM
Replies: 18
Views: 14,165
Posted By killspree
Right, on their servers.

Right, on their servers.
Forum: Archive::Server Discussion 08-29-2004, 03:56 AM
Replies: 57
Views: 32,609
Posted By killspree
You can fix that, actually. The cause is in the...

You can fix that, actually. The cause is in the AvoidDamage() function, which lowers damage taken by a set amount and ignores mindmg. Just add another field to AvoidDamage() which is the mindmg, then...
Forum: Archive::Database/World Building 08-29-2004, 12:55 AM
Replies: 6
Views: 8,671
Posted By killspree
Right, let me rephrase what I said above. ...

Right, let me rephrase what I said above.

"Hopefully what has changed on EQLive isn't so major that it calls for a totally new database, and that any changes/additions because of the patch can be...
Forum: Archive::General Discussion 08-28-2004, 06:54 PM
Replies: 18
Views: 14,165
Posted By killspree
Whitmere: You cannot get EQ from here, no. This...

Whitmere: You cannot get EQ from here, no. This is only serverside stuff that the serverops will run to allow you to play on their server. If you don't have EQ, I'm sorry to hear that, but you'll...
Forum: Archive::Database/World Building 08-28-2004, 06:38 PM
Replies: 6
Views: 8,671
Posted By killspree
Hopefully not enough has changed to warrant a...

Hopefully not enough has changed to warrant a completely new database. New features added can be done by simply running an sql over your current db.
Forum: Archive::Database/World Building 08-28-2004, 06:37 PM
Replies: 2
Views: 6,846
Posted By killspree
hmm that's very odd...and you're positive it only...

hmm that's very odd...and you're positive it only happens with that database? what about a custom db? tried that to see if anything odd happens there too? not telling you to use custom btw, just...
Forum: Archive::Tools 08-28-2004, 06:35 PM
Replies: 7
Views: 27,563
Posted By killspree
If it's in the new file format it can't be read...

If it's in the new file format it can't be read yet no matter what it is. If it's the same old .s3d then it might be possible to be read but doubtful.
Forum: Archive::Tools 08-27-2004, 03:58 AM
Replies: 9
Views: 31,055
Posted By killspree
Ok yeah, it's happening when I create the ground...

Ok yeah, it's happening when I create the ground mesh in OZ still...going to do further testing to see if I can pinpoint what's causing it. It didn't occur until I changed the underwater texture to...
Forum: Archive::Tools 08-27-2004, 03:48 AM
Replies: 9
Views: 31,055
Posted By killspree
I'm gonna play around with it a bit today and...

I'm gonna play around with it a bit today and I'll let you know if I have any problems with it.
Forum: Archive::Tools 08-27-2004, 03:35 AM
Replies: 9
Views: 31,055
Posted By killspree
Something I've been noticing lately is that...

Something I've been noticing lately is that occasionally when placing water with OZ, some texture areas under the water are horribly distorted.
Forum: Archive::Database/World Building 08-27-2004, 02:52 AM
Replies: 10
Views: 24,901
Posted By killspree
That's pretty cool, nice work.

That's pretty cool, nice work.
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