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Search: Posts Made By: TheLieka
Forum: Misc::Off Topic 01-30-2008, 07:32 AM
Replies: 25
Views: 25,810
Posted By TheLieka
So many private projects - what a shame. Dax

So many private projects - what a shame.

Dax
Forum: Development::GeorgeS's Tools 01-26-2008, 05:39 AM
Replies: 57
Views: 50,705
Posted By TheLieka
Any luck on parsing the corpse data?

Any luck on parsing the corpse data?
Forum: Development::Tools 01-16-2008, 07:39 AM
Replies: 30
Views: 28,841
Posted By TheLieka
While I'm not against this idea, wouldn't it be...

While I'm not against this idea, wouldn't it be easier to join an existing effort rather than having 500 tools being developed by 500 different devs? Create an elite task force of tool developers...
Forum: Spell Support 01-15-2008, 07:23 AM
Replies: 32
Views: 30,538
Posted By TheLieka
That guide is actually pretty good. It...

That guide is actually pretty good. It identifies the values used by OpenSpell. It's a very handy reference when you're digging through the spell file with excel trying to adjust a batch of spells....
Forum: Development::Tools 01-15-2008, 07:19 AM
Replies: 21
Views: 22,548
Posted By TheLieka
link below: ...

link below:
http://www.pwnedemu.com/downloads/Documentation/spells_us.zip

Dax
Forum: Development::Tools 01-15-2008, 07:11 AM
Replies: 21
Views: 22,548
Posted By TheLieka
I don't know how easy or hard this would be for...

I don't know how easy or hard this would be for you, but it would be nice to be able to query and update spells in batch.

For instance, if we notice that fear is landing way too easily, we could...
Forum: General::News 01-15-2008, 05:16 AM
Replies: 4
Views: 13,485
Posted By TheLieka
2007 would totally kick 2008's ass in a steel...

2007 would totally kick 2008's ass in a steel cage match. I mean, wtf 2008 is only 15 days old, time to stop whining, be self sufficient, and get a job... stupid new year.

<3,
Dax
Forum: Old Eq 01-12-2008, 02:32 PM
Replies: 14
Views: 45,874
Posted By TheLieka
Sweet! Just grabbed my copy. Thanks for the...

Sweet! Just grabbed my copy. Thanks for the work Sak! I can't wait to get this set up.

Dax
Forum: Development::Development 01-12-2008, 07:55 AM
Replies: 1
Views: 6,352
Posted By TheLieka
I actually just found one... amazingly enough,...

I actually just found one... amazingly enough, and I swear that I had tested it before, but here it is (I'll rewrite/submit the /becomenpc code to reflect the change shortly):

the AT_NPCName...
Forum: Development::Development 01-12-2008, 07:30 AM
Replies: 1
Views: 6,352
Posted By TheLieka
SpawnAppearance Types

I was digging through and playing with the SpawnAppearance types and noticed that some of them seem to be missing (shocker, right?). I am curious, what options are available for me to pull these? ...
Forum: General::Server Discussion 01-10-2008, 05:11 PM
Replies: 95
Views: 87,331
Posted By TheLieka
I'd be happy to host it, but I don't have the...

I'd be happy to host it, but I don't have the time to actually work on it. So it would need a dev staff.

Dax
Forum: General::General Discussion 01-10-2008, 03:22 PM
Replies: 3
Views: 7,523
Posted By TheLieka
We also have several UIs that are compatible with...

We also have several UIs that are compatible with the Titanium client posted on our forums. Feel free to take a look.

I know it was a pain finding decent UIs for titanium when I swapped to it.
...
Forum: Support::General Support 01-09-2008, 10:42 AM
Replies: 4
Views: 8,356
Posted By TheLieka
There is also /kill same as #kill, but only works...

There is also /kill same as #kill, but only works on NPCs. It pops up a confirm window, kind of interesting.

You said that /becomenpc makes you a trader on your screen but NPC on players'...
Forum: Support::General Support 01-09-2008, 09:10 AM
Replies: 4
Views: 8,356
Posted By TheLieka
You can actually uncomment part of the #summon...

You can actually uncomment part of the #summon code and it works beautifully for summoning from zone to zone. The coordinates that /summon command passes appear to be an overflow value. I was...
Forum: Support::General Support 01-09-2008, 09:04 AM
Replies: 5
Views: 9,474
Posted By TheLieka
This variable tells the client which expansions...

This variable tells the client which expansions he / she owns, and which features to unlock. I don't know all of the client features available, but they do seem to be linear (i.e. you can't have GoD...
Forum: Development::Server Code Submissions 01-03-2008, 04:00 AM
Replies: 7
Views: 12,470
Posted By TheLieka
Maybe I'm misunderstanding my own code, but I'm...

Maybe I'm misunderstanding my own code, but I'm reading it as this:
if (skill_used == BASH && GetLevel() < 56) {
int stun_resist = itembonuses.StunResist+spellbonuses.StunResist;...
Forum: Support::General Support 01-03-2008, 03:42 AM
Replies: 4
Views: 8,356
Posted By TheLieka
Client Commands

So, after stumbling across a new client GM command last night (/become - turns a GM into an NPC, though the server doesn't handle it correctly. According to the text, it should turn off tells, and...
Forum: General::General Discussion 01-03-2008, 02:17 AM
Replies: 26
Views: 53,787
Posted By TheLieka
I think it would be a lot of fun to play with a...

I think it would be a lot of fun to play with a group of maybe 6 friends, utilizing a modified version of Magoth's bot code. It could have a GuildWars feel to it (not Image's GuildWars, but the...
Forum: General::Server Discussion 01-03-2008, 02:00 AM
Replies: 13
Views: 13,214
Posted By TheLieka
Sounds cool, Secrets. I'll stop by and take a...

Sounds cool, Secrets. I'll stop by and take a gander. :)

Dax
Forum: Support::General Support 01-03-2008, 01:54 AM
Replies: 22
Views: 25,442
Posted By TheLieka
Dual core processors can make your client do some...

Dual core processors can make your client do some funky things too. There are patches out to fix that problem.
Forum: Support::General Support 01-02-2008, 03:27 AM
Replies: 2
Views: 6,169
Posted By TheLieka
I am going to assume you're using a windows...

I am going to assume you're using a windows server, since I didn't hear you mention it (and I really don't know much about the linux setup).

If they're getting kicked while zoning, check a couple...
Forum: Support::General Support 01-02-2008, 03:23 AM
Replies: 4
Views: 8,404
Posted By TheLieka
This was an old post, and I believe this bug was...

This was an old post, and I believe this bug was fixed a while back. It "magically" started working on our server after one of our remerges with the official source, though I don't remember seeing...
Forum: Development::Tools 12-26-2007, 12:46 PM
Replies: 15
Views: 15,781
Posted By TheLieka
That looks really nice. I'd love to see...

That looks really nice. I'd love to see something like that get polished. My players would love it. You should come back to us JA.

Dax
Forum: Development::Bugs 12-26-2007, 10:02 AM
Replies: 4
Views: 273,239
Posted By TheLieka
If you set your expansions variable to less than...

If you set your expansions variable to less than 3, then it'll force pre-luclin models to the clients. It also disables maps for non-city / newbie zones. It's pretty handy.

Dax
Forum: Development::Development 12-26-2007, 10:00 AM
Replies: 19
Views: 18,936
Posted By TheLieka
Updated this for a Rules-based fix (rather than a...

Updated this for a Rules-based fix (rather than a variable-based fix), as requested by CaveDude.

Dax
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