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Search: Posts Made By: John Adams
Forum: General::Server Discussion 06-03-2008, 12:42 AM
Replies: 48
Views: 44,082
Posted By John Adams
I think mobs always fled if they were injured....

I think mobs always fled if they were injured. Self-preservation. It's when YOU were below 10% that they would stand and fight til they kicked your ass in, no matter their health level. :D
Forum: Development::Server Code Submissions 06-03-2008, 12:40 AM
Replies: 78
Views: 92,887
Posted By John Adams
Aye, I couldn't connect here for a while so I hit...

Aye, I couldn't connect here for a while so I hit you up on your site :)

You could get fancy and use a "for" loop if you wanted to just go through all zone files. But I guess more than zones have...
Forum: Development::Server Code Submissions 06-02-2008, 02:43 PM
Replies: 78
Views: 92,887
Posted By John Adams
Ok, sorry for not mentioning that. I forgot,...

Ok, sorry for not mentioning that. I forgot, myself... that VM is so old. I'll make a new FC8 x86 VM and try it again.
Forum: General::General Discussion 06-02-2008, 02:09 PM
Replies: 33
Views: 24,842
Posted By John Adams
Are they really so close to death that the game...

Are they really so close to death that the game needs to be Free?

So sad. I am inactive, so I'll test it out now. ;)
Forum: Development::Server Code Submissions 06-02-2008, 01:13 PM
Replies: 78
Views: 92,887
Posted By John Adams
Ok the 5 minute rule is a little ridiculous....

Ok the 5 minute rule is a little ridiculous. Sorry about the spam.

Following your commands, here's my simulation;

[root@vmg-swg azone]# ulimit -c unlimited
[root@vmg-swg azone]# ./azone...
Forum: Development::Server Code Submissions 06-02-2008, 01:06 PM
Replies: 78
Views: 92,887
Posted By John Adams
Nah oh well, still gives me the Segmentation...

Nah oh well, still gives me the Segmentation fault on dreadlands.s3d using Binary in FileZilla and Windoze command line FTP. I'll mess with it on a few other zone files later.
Forum: Development::Server Code Submissions 06-02-2008, 12:56 PM
Replies: 78
Views: 92,887
Posted By John Adams
Ahh ok, I'll try again. Using FileZilla and I...

Ahh ok, I'll try again. Using FileZilla and I think it's set to automatic.

I'll report back if I just noob'd it. :) Thanks both.
Forum: Development::Bots 06-02-2008, 12:52 PM
Replies: 842
Views: 2,785,021
Posted By John Adams
From memory, EQLive raids had a max of 72 players...

From memory, EQLive raids had a max of 72 players in the Raid UI. However, some zones (I believe) limited the number of entrees to specific numbers - i think PoTime was one of those? I'm sure there...
Forum: Misc::Off Topic 06-02-2008, 12:45 PM
Replies: 11
Views: 35,312
Posted By John Adams
Nice. Maybe checking the link first would be...

Nice. Maybe checking the link first would be helpful, yes?
Forum: Development::Bots 06-02-2008, 12:42 PM
Replies: 842
Views: 2,785,021
Posted By John Adams
I would love to see the commands simplified and...

I would love to see the commands simplified and made more intuitive. Nice work!
Forum: Development::Server Code Submissions 06-02-2008, 03:12 AM
Replies: 78
Views: 92,887
Posted By John Adams
I've always been interested in this little app. I...

I've always been interested in this little app. I got it to compile with the patch on Linux (FC8) but when I run it on draniksewersa.eqg, it just says unable to open draniksewersa.eqg or s3d. So just...
Forum: General::Server Discussion 06-02-2008, 02:45 AM
Replies: 48
Views: 44,082
Posted By John Adams
trevius, a way that I always get a complete list...

trevius, a way that I always get a complete list of current rules in the DB is to use 2 commands:

#rules reset - resets all rules to default values
#rules store default - saves the current...
Forum: General::Server Discussion 06-01-2008, 05:59 PM
Replies: 48
Views: 44,082
Posted By John Adams
I believe there's a combat rule for FleeHPRatio,...

I believe there's a combat rule for FleeHPRatio, default 25? Not sure if you are looking to stop fleeing altogether, but that might do it.

Otherwise, there used to be some defines in features.h in...
Forum: General::Server Discussion 06-01-2008, 02:04 PM
Replies: 21
Views: 18,625
Posted By John Adams
Was I the only one amused by Aonelyn's e-peen...

Was I the only one amused by Aonelyn's e-peen being "up"?


TessEQ has been up (and locked :)) for 2 years straight - though I am not a dev, nor do much with it but reset it once in a while. I...
Forum: General::General Discussion 06-01-2008, 01:57 PM
Replies: 2
Views: 5,479
Posted By John Adams
The night I spent in there was too much for me to...

The night I spent in there was too much for me to bear.
Forum: General::Server Discussion 05-31-2008, 01:59 PM
Replies: 21
Views: 18,625
Posted By John Adams
I am impressed anytime a server remains on the...

I am impressed anytime a server remains on the login list longer than 2 weeks. It tells me that little Jimmy's mom didn't make him take it down and do his homework so he can get A's and not become a...
Forum: Development::Server Code Submissions 05-30-2008, 04:28 PM
Replies: 59
Views: 79,172
Posted By John Adams
This is exactly the kind of stuff that makes me...

This is exactly the kind of stuff that makes me all stiff in the britches for EQEmu again. I love this code, this effort, and the team work to iron out the iffy's.

I do not see this in the...
Forum: Support::General Support 05-30-2008, 04:20 PM
Replies: 3
Views: 6,751
Posted By John Adams
Well true. They are not in the PEQ DB, but they...

Well true. They are not in the PEQ DB, but they are in the older Cavedude DB (R.I.P.)

:)
Forum: General::General Discussion 05-30-2008, 03:41 PM
Replies: 15
Views: 13,579
Posted By John Adams
No offense to Scorpious whatsoever, but I have...

No offense to Scorpious whatsoever, but I have never understood how anyone can get into a project like this and not have the funds to support it. Maybe I just have a really good job. :)

Good luck...
Forum: Support::General Support 05-30-2008, 03:35 PM
Replies: 3
Views: 6,751
Posted By John Adams
Yup, there is currently old code still in place...

Yup, there is currently old code still in place (by Cofruben?) but the player struct lost it's adventure_id so it doesn't work anymore. Plus, the adventure tables are empty. I had been working on it...
Forum: General::Server Discussion 05-21-2008, 04:00 PM
Replies: 3
Views: 6,197
Posted By John Adams
Good luck with the beta, Scorpious. Good to see...

Good luck with the beta, Scorpious. Good to see you back.
Forum: General::Server Discussion 05-20-2008, 03:45 PM
Replies: 148
Views: 142,024
Posted By John Adams
I love PVPers.

I love PVPers.
Forum: Development::Development 05-16-2008, 01:49 PM
Replies: 77
Views: 82,370
Posted By John Adams
The mark of a true software engineer. =) ...

The mark of a true software engineer. =)

Great work on this, man. I too look forward to getting my hands on it. My <locked> server is just sitting there, if anyone wants a clean, private server to...
Forum: Misc::Off Topic 05-16-2008, 12:47 PM
Replies: 18
Views: 25,065
Posted By John Adams
That quote made me smile. WWIVNet, seemed so huge...

That quote made me smile. WWIVNet, seemed so huge in the day. So many systems linked. So slow by todays comparison. What a different world we live in now, barely 20 years later.
Forum: Misc::Off Topic 05-09-2008, 11:58 PM
Replies: 18
Views: 25,065
Posted By John Adams
Ahh I love the sweet scent of nostalgia. ...

Ahh I love the sweet scent of nostalgia.

"The Edge; Secret Society" went online June 1986, on a Commodore 128 (in C64 mode) running C-Net BBS software and 1 floppy drive (still have the hardware)....
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