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Search: Posts Made By: Theeper
Forum: General::General Discussion 01-23-2008, 05:15 AM
Replies: 14
Views: 11,263
Posted By Theeper
I don't think he is saying not to suggest things....

I don't think he is saying not to suggest things. But, if you haven't ever contributed here, you haven't really earned the right to complain.

You have to understand, a lot of people dedicate a...
Forum: General::General Discussion 01-23-2008, 05:03 AM
Replies: 1
Views: 5,439
Posted By Theeper
I have personally never heard of this happening....

I have personally never heard of this happening. Since the UI layout is controlled client-side, I am not sure how it can happen ... unless I am not actually understanding what you're asking.
Forum: Development::Development 01-01-2008, 05:53 AM
Replies: 12
Views: 12,149
Posted By Theeper
Like Dralanna said, it sounds like you're trying...

Like Dralanna said, it sounds like you're trying to recreate MacroQuest. I don't think sorting through packets would be an efficient way to handle tells between clients if it was totally client-side...
Forum: General::Server Discussion 12-31-2007, 07:16 AM
Replies: 4
Views: 8,270
Posted By Theeper
whether you're a mother, or whether you're a...

whether you're a mother, or whether you're a brother ..
you're staying alive, staying alive
ahh, ahh, ahh, ahh .. staying alive ..
Forum: Support::Windows Servers 12-17-2007, 11:54 AM
Replies: 3
Views: 7,152
Posted By Theeper
The error doesn't match the query. Make sure...

The error doesn't match the query.

Make sure you have a variable called 'LoginType' in the variables table. If not, insert one and set the value to 'public'.

Look in your logs and you should...
Forum: General::General Discussion 12-17-2007, 11:38 AM
Replies: 7
Views: 12,221
Posted By Theeper
The variables table has serverwide configuration...

The variables table has serverwide configuration stuff, some of which is deprecated. It's pretty self explanatory what each value does. The Rules system is relatively new and replaces some of the...
Forum: General::General Discussion 12-12-2007, 01:33 PM
Replies: 26
Views: 61,195
Posted By Theeper
Interesting idea if I understand it correctly. ...

Interesting idea if I understand it correctly.

There is no reason you can't make your own DB and quests and distribute them. Lots of people here have given away their custom setups over the years....
Forum: Development::Database/World Building 12-07-2007, 05:21 AM
Replies: 21
Views: 24,046
Posted By Theeper
Woops. Didn't realize those changes had been...

Woops. Didn't realize those changes had been made. Sorry for the screw up. I will D/L a newer version before I make anymore changes. Cave, do you have a changelog somewhere and I just missed it ?
Forum: Development::Database/World Building 12-06-2007, 04:33 PM
Replies: 21
Views: 24,046
Posted By Theeper
Here is a couple basher grids. The one guy has 34...

Here is a couple basher grids. The one guy has 34 waypoints. I am not sure if that's too much or not. It seems to work fine for me though. There's still a couple bashers that aren't in the zone yet....
Forum: Development::Database/World Building 12-06-2007, 04:30 PM
Replies: 21
Views: 24,046
Posted By Theeper
Here is the grid for the one mosquito that seems...

Here is the grid for the one mosquito that seems to move.


-- grid for a domesticated bleeder
INSERT INTO grid (id, zoneid, type, type2) VALUES ('10','52','0','0');
INSERT INTO grid_entries...
Forum: Development::Database/World Building 12-06-2007, 04:29 PM
Replies: 21
Views: 24,046
Posted By Theeper
-- spider grid 5 INSERT INTO grid (id, zoneid,...

-- spider grid 5
INSERT INTO grid (id, zoneid, type, type2) VALUES ('5','52','3','0');
INSERT INTO grid_entries (gridid, zoneid, number, x, y, z, heading, pause) VALUES...
Forum: Development::Database/World Building 12-06-2007, 04:28 PM
Replies: 21
Views: 24,046
Posted By Theeper
Here are the grids for the 9 spiders. --...

Here are the grids for the 9 spiders.


-- spider grid 1
INSERT INTO grid (id, zoneid, type, type2) VALUES ('1','52','3','0');
INSERT INTO grid_entries (gridid, zoneid, number, x, y, z,...
Forum: Development::Database/World Building 12-06-2007, 04:23 PM
Replies: 21
Views: 24,046
Posted By Theeper
Here is a couple NPC's I missed and the spiders...

Here is a couple NPC's I missed and the spiders and mosquitos. This will add 9 spiders. There is a couple more that should spawn, but I haven't got them all figured out yet. These include grid ID's...
Forum: Development::Database/World Building 11-28-2007, 11:01 AM
Replies: 21
Views: 24,046
Posted By Theeper
LOL Sfisque. It is nice to know the work is...

LOL Sfisque.

It is nice to know the work is being used though.
Forum: Development::Database/World Building 11-28-2007, 02:28 AM
Replies: 21
Views: 24,046
Posted By Theeper
Cave, you don't have to say 'Thank you' each...

Cave, you don't have to say 'Thank you' each time.

Thank you for letting me use the PEQ DB. :)
Forum: Development::Database/World Building 11-27-2007, 04:18 PM
Replies: 21
Views: 24,046
Posted By Theeper
Here is the last major fix for Grobb. 99% of the...

Here is the last major fix for Grobb. 99% of the mobs are in place with this one. I haven't finished the pathing Bashers, spiders or mosquitos yet. Will post them when I am done. Sorry these are so...
Forum: Development::Database/World Building 11-27-2007, 02:49 PM
Replies: 21
Views: 24,046
Posted By Theeper
Here is some more location fixes for Grobb....

Here is some more location fixes for Grobb. Again, I added a couple NPC's and moved some back from Neriak. One more of these and I think I will have the whole zone in place.

-- Basher Banzuk...
Forum: Development::Development 11-23-2007, 05:02 PM
Replies: 5
Views: 8,666
Posted By Theeper
It's the grids causing the hopping mobs. I just...

It's the grids causing the hopping mobs. I just made some grids tonite that don't hop at all and I have seen plenty of mobs that don't hop that I didn't create. Granted there is a ton that do hop and...
Forum: Development::Database/World Building 11-23-2007, 04:41 PM
Replies: 21
Views: 24,046
Posted By Theeper
Grobb fixes

* This is done on a fresh install of PEQ-Ykesha-Beta1

Here is some location fixes to put the proper mobs in place near the bank in Grobb where all the shaman and alchemy vendors are. This will put...
Forum: Development::Development 11-23-2007, 10:02 AM
Replies: 5
Views: 8,666
Posted By Theeper
huh ? The Z axis problem was fixed a long...

huh ?

The Z axis problem was fixed a long time ago AFAIK. I haven't noticed it being back. If you're still having hopping mobs, you need to adjust the Z on the waypoints, or possibly put in...
Forum: Development::Database/World Building 11-23-2007, 06:37 AM
Replies: 4
Views: 7,492
Posted By Theeper
I am using PEQ, hence the "I am using a slightly...

I am using PEQ, hence the "I am using a slightly outdated PEQ .." sentence :p~

I am still tweaking it some, but I have it looking pretty live-like. I will post all of what I have done in the next...
Forum: Development::Database/World Building 11-23-2007, 03:50 AM
Replies: 4
Views: 7,492
Posted By Theeper
Anyone working on Grobb ?

I am using a slightly outdated PEQ Yak DB and I noticed Grobb is still all messed up since the Gukta fiasco back in the day. I have made a bunch of spawn, mob location, grid and quest changes as well...
Forum: Support::General Support 11-21-2007, 08:10 AM
Replies: 1
Views: 6,290
Posted By Theeper
Looks like maybe you don't enough dynamic zones...

Looks like maybe you don't enough dynamic zones setup.
Forum: Support::Windows Servers 11-21-2007, 07:37 AM
Replies: 3
Views: 18,975
Posted By Theeper
I can't think of a reason it needs to be...

I can't think of a reason it needs to be installed as a service, but if you do, set it to "Manual" and you can start it when you need it, and stop it when you're done.
Forum: Support::General Support 11-21-2007, 03:31 AM
Replies: 2
Views: 5,906
Posted By Theeper
I think TG took his guide offline. Check out the...

I think TG took his guide offline. Check out the sticky thread at the top of this page.
Showing results 151 to 175 of 290

 
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