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Showing results 151 to 175 of 387
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Posts Made By:
daeken_bb
Forum:
OpenEQ::Development
10-03-2004, 06:24 AM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
I personally would prefer have it as a texture...
I personally would prefer have it as a texture issue. It'd greatly simplify things from a rendering perspective... I'd assume that it'd simplify texture creation as well.
Forum:
OpenEQ::Development
10-03-2004, 06:18 AM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
Shouldn't that stuff be done in textures, though?
Shouldn't that stuff be done in textures, though?
Forum:
OpenEQ::Development
10-03-2004, 06:17 AM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
Done, thanks :)
Done, thanks :)
Forum:
OpenEQ::Development
10-03-2004, 06:14 AM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
What I do is just take the longest side of the...
What I do is just take the longest side of the bounding box and treat that as the radius.
Forum:
OpenEQ::Development
10-03-2004, 06:02 AM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
Yea, I'd like to have everything in network order...
Yea, I'd like to have everything in network order (big-endian) as it'll help with cross-architecture compatibility.
Simply use the function htonl() (or its Delphi equivalent) to convert to/from...
Forum:
OpenEQ::Development
10-03-2004, 05:56 AM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
The sooner the exporter works, the sooner we have...
The sooner the exporter works, the sooner we have a viewer available to test stuff with hehe
Forum:
OpenEQ::Development
10-03-2004, 05:53 AM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
Ok, so do you think that the file format...
Ok, so do you think that the file format described above is good enough for an initial version? If so, I'll start work immediatly on getting it in place in OpenEQ so we can start using it and testing...
Forum:
OpenEQ::Development
10-03-2004, 05:43 AM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
The primary advantage of atoms is you have a...
The primary advantage of atoms is you have a completely open-ended file format. You can change it majorly without breaking compatibility. It's also _very_ easy to read and write.
Forum:
OpenEQ::Development
10-03-2004, 05:42 AM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
How would you suggest the vertex color/shading be...
How would you suggest the vertex color/shading be done? Likewise, how would you suggest the shaders be done? I'm not quite sure how it should be done :)
Forum:
OpenEQ::Development
10-03-2004, 05:35 AM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
Moving on, we should have two different ways of...
Moving on, we should have two different ways of creating meshes. A 'wld-' atom and an 'obj-' atom.
An 'obj-' atom should have the following things:
* A string in its data field containing its...
Forum:
OpenEQ::Development
10-03-2004, 05:22 AM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
Ok, changed that :) Now we need to figure...
Ok, changed that :)
Now we need to figure out what FourCCs we need. We should use a standard naming convention... all lower case would be simplest. Also, when listing them, replace spaces with...
Forum:
Archive::General Discussion
10-03-2004, 04:49 AM
Replies:
26
Questionable Legality?
Views:
27,658
Posted By
daeken_bb
Because C is _far_ from "archaic". I'm...
Because C is _far_ from "archaic". I'm considering using C++ for the rewrite of OpenEQ simply because I'm sick of dealing with passing structs to functions. I still won't touch the STL with a...
Forum:
Archive::General Discussion
10-03-2004, 04:29 AM
Replies:
26
Questionable Legality?
Views:
27,658
Posted By
daeken_bb
As soon as we agree on a file format, I'll start...
As soon as we agree on a file format, I'll start work on making OpenEQ work with it so you have a viewer to test with :)
One other thing we need is a file format to package it all together, which...
Forum:
OpenEQ::Development
10-03-2004, 04:27 AM
Replies:
61
eXtensible World File
Views:
83,359
Posted By
daeken_bb
eXtensible World File
This thread will chronicle the creation of the XWF (eXtensible World File -- good name?) file format.
I believe we've pretty much agreed that the proper way to do this is an atomic structure where...
Forum:
Archive::General Discussion
10-03-2004, 04:14 AM
Replies:
26
Questionable Legality?
Views:
27,658
Posted By
daeken_bb
See, this is really what the community needs more...
See, this is really what the community needs more of; people working together to reach a common goal :D
I'll start a thread in the OpenEQ dev forum immediatly and hopefully we can hammer out an...
Forum:
Archive::General Discussion
10-03-2004, 03:51 AM
Replies:
26
Questionable Legality?
Views:
27,658
Posted By
daeken_bb
Ok... if we do create our own file format, we...
Ok... if we do create our own file format, we really do need a convertor at least until we have plenty of zones to test with.
GXTi and I worked on a new file format a bit, and the base theory was...
Forum:
Archive::General Discussion
10-03-2004, 02:15 AM
Replies:
26
Questionable Legality?
Views:
27,658
Posted By
daeken_bb
I agree with you on most points, but... ...
I agree with you on most points, but...
Doing the UI based on the XML is the simple part... the hard part is coding the widget set itself.
Also, I don't see EQEmu as immoral in the least in all...
Forum:
Archive::General Discussion
10-03-2004, 01:00 AM
Replies:
26
Questionable Legality?
Views:
27,658
Posted By
daeken_bb
I've been thinking about this for a while as...
I've been thinking about this for a while as well. I think that we should use sony's file formats (the new ones exclusively, as we do right now... we can use convertors for the old ones, which...
Forum:
Development::Tools
10-02-2004, 09:52 AM
Replies:
17
My EQ zone view program
Views:
24,692
Posted By
daeken_bb
Well, I just tried it out in WineX and it...
Well, I just tried it out in WineX and it rendered, but it was very glitchy up at the top, and I could neither use the mouse nor keyboard to move/look. I'll test further releases and let you know...
Forum:
Development::Tools
10-02-2004, 09:47 AM
Replies:
17
My EQ zone view program
Views:
24,692
Posted By
daeken_bb
Sweet, I'll let you know how it goes :D
Sweet, I'll let you know how it goes :D
Forum:
Development::Tools
10-02-2004, 09:36 AM
Replies:
17
My EQ zone view program
Views:
24,692
Posted By
daeken_bb
The setup won't run in winex. Perhaps you can...
The setup won't run in winex. Perhaps you can zip up the executable rather than packaging it up in a zip and I'll test it then :)
Forum:
OpenEQ::Development
10-02-2004, 07:25 AM
Replies:
11
OpenEQ Progress report #1: 10/2/04
Views:
15,905
Posted By
daeken_bb
Well, I will try to figure out the new animations...
Well, I will try to figure out the new animations within the next few weeks of no one else does :)
I'm working on some stuff alongside OpenEQ, so I can't devote all of my time to it right now,...
Forum:
OpenEQ::Development
10-02-2004, 07:12 AM
Replies:
11
OpenEQ Progress report #1: 10/2/04
Views:
15,905
Posted By
daeken_bb
Very cool WC, but that's WLD-only, right? ...
Very cool WC, but that's WLD-only, right?
Have you taken a look at the mob animation for the new file formats?
Forum:
Archive::General Discussion
10-02-2004, 06:33 AM
Replies:
26
Questionable Legality?
Views:
27,658
Posted By
daeken_bb
Questionable Legality?
Well, people have been saying for a while that EQEmu might be of questionable legality, and now there is some evidence to back it up......
Forum:
OpenEQ::Development
10-02-2004, 05:56 AM
Replies:
11
OpenEQ Progress report #1: 10/2/04
Views:
15,905
Posted By
daeken_bb
The character model data should be very simple......
The character model data should be very simple... the animation might be a bit more complex, though. I might work on that sometime soon, but I dunno yet.
The lighting data should be very simple...
Showing results 151 to 175 of 387
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