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Search: Posts Made By: killspree
Forum: Archive::General Discussion 08-26-2004, 09:20 AM
Replies: 15
hm
Views: 10,300
Posted By killspree
Man the drama queens sure do flock together when...

Man the drama queens sure do flock together when things happen...
Forum: Archive::General Discussion 08-26-2004, 05:18 AM
Replies: 13
Views: 8,773
Posted By killspree
By warning he means there will be an update on...

By warning he means there will be an update on the EQLive website about the patcher going live prior to it doing so, so that everyone knows it's being changed and what to expect. They've done this...
Forum: Archive::Database/World Building 08-25-2004, 09:28 PM
Replies: 1
Views: 7,380
Posted By killspree
Couple questions: 1) How did you create the...

Couple questions:

1) How did you create the NPC? In-game with the #spawn command or using EQAdmin?
2) Did you make sure to use #npcspawn create for the npc if it was the first time creating a...
Forum: Archive::General Discussion 08-25-2004, 09:54 AM
Replies: 157
Views: 111,331
Posted By killspree
who cares?? i personally dont like wiz.. and if...

who cares?? i personally dont like wiz.. and if he left there wouldnt be no love lost at all.. his attitude and his constant lying about money that he gets on his server..

contributions? what did...
Forum: Archive::General Discussion 08-25-2004, 04:07 AM
Replies: 44
Views: 31,954
Posted By killspree
No, loginserver does nothing at all for the play...

No, loginserver does nothing at all for the play experience so it doesn't do any harm having it closed source.
Forum: Archive::General Discussion 08-25-2004, 03:37 AM
Replies: 157
Views: 111,331
Posted By killspree
No kidding...you don't look innocent at all...

No kidding...you don't look innocent at all really by saying what you just did.
Forum: Archive::General Discussion 08-24-2004, 03:04 PM
Replies: 157
Views: 111,331
Posted By killspree
You act as if image is the only capable coder to...

You act as if image is the only capable coder to ever grace the project. Granted, he did a lot of things, but there are also the people that do lots of things that really don't care about attention....
Forum: Archive::General Discussion 08-24-2004, 02:59 PM
Replies: 157
Views: 111,331
Posted By killspree
Hi patreecia...you seem new. I'll clue you in on...

Hi patreecia...you seem new. I'll clue you in on something: Wiz has been around a long time too, perhaps you're the one that should look for a bit of respect when speaking to people.

Just because...
Forum: Archive::Bugs 08-22-2004, 07:28 PM
Replies: 18
Views: 17,605
Posted By killspree
Yep, what Cisyouc said. It puts it in both -...

Yep, what Cisyouc said. It puts it in both - check the code. :P
Forum: Archive::Tools 08-22-2004, 02:43 PM
Replies: 13
Views: 13,680
Posted By killspree
I talked with cofruben about that in irc...I...

I talked with cofruben about that in irc...I believe he said he'll take a look at it to try and lower the cpu usage.
Forum: Archive::Bugs 08-22-2004, 02:41 PM
Replies: 18
Views: 17,605
Posted By killspree
Try using create instead of add - it seems to...

Try using create instead of add - it seems to work fine.
Forum: Archive::Development 08-19-2004, 01:53 PM
Replies: 46
Views: 59,343
Posted By killspree
What exactly does that begging code do? It takes...

What exactly does that begging code do? It takes the money you have on you and converts it into damage and throws it?
Forum: Archive::General Discussion 08-19-2004, 11:07 AM
Replies: 58
Views: 48,882
Posted By killspree
Be sure to confirm that the skeleton model is the...

Be sure to confirm that the skeleton model is the only one in the file you're planning on deleting, otherwise you may lose out on global models you might want to use eventually.
Forum: Archive::General Discussion 08-19-2004, 11:04 AM
Replies: 6
Views: 5,896
Posted By killspree
There really needs to be a better screening...

There really needs to be a better screening process for who gets moderation rights so that kind of stuff doesn't happen anymore. That was probably one of the most helpful posts for folks getting...
Forum: Archive::Tools 08-19-2004, 11:01 AM
Replies: 61
Views: 104,627
Posted By killspree
Cisyouc, I think the major thing FreakU will...

Cisyouc, I think the major thing FreakU will offer above the EQClient is a truly custom world over what we can currently do now. There are many limitations due to client hardcoding that are a pain to...
Forum: Archive::Tools 08-19-2004, 10:56 AM
Replies: 9
Views: 31,055
Posted By killspree
I placed them with the lighting option. However,...

I placed them with the lighting option. However, it seems some zones(outdoor for example) have natural lighting provided by the EQ Client in addition to anything you place in OpenZone, so it may be a...
Forum: Archive::General Discussion 08-19-2004, 10:51 AM
Replies: 15
Views: 12,957
Posted By killspree
I'd really love to see a modeling database open...

I'd really love to see a modeling database open up where folks can get models. I'll gladly contribute once I get a little more experience at it. I'm just starting out currently.
Forum: Archive::Tools 08-17-2004, 07:33 AM
Replies: 13
Views: 14,121
Posted By killspree
That's pretty sweet.

That's pretty sweet.
Forum: Archive::Development 08-16-2004, 01:33 PM
Replies: 34
Views: 61,004
Posted By killspree
WR has/had line of sight, but I don't know if it...

WR has/had line of sight, but I don't know if it was ever added to cvs.
Forum: Archive::Development 08-16-2004, 07:54 AM
Replies: 8
Views: 30,182
Posted By killspree
Ok some new ideas, going by your suggestions. ...

Ok some new ideas, going by your suggestions.

1. add a field to zone that dictates whether or not the zone in question is an instance style zone. 1 = yes, 0 = no. Basically yes means that there...
Forum: Archive::Development 08-16-2004, 07:13 AM
Replies: 8
Views: 30,182
Posted By killspree
Hmm, I'd probably rather the instance ID be in...

Hmm, I'd probably rather the instance ID be in the character_ table instead of the account table if it was removed from the instance table. What were your thoughts exactly on the various tables? I'm...
Forum: Archive::Development 08-16-2004, 06:46 AM
Replies: 8
Views: 10,685
Posted By killspree
Well I definitely think it will be useful...I was...

Well I definitely think it will be useful...I was planning on expanding it eventually but not until I had other things working correctly.
Forum: Archive::Quests 08-16-2004, 06:41 AM
Replies: 15
Views: 21,907
Posted By killspree
Yeah everything was non-static. Let me check and...

Yeah everything was non-static. Let me check and see if it works now, I didn't realize some of the things required a server reboot to work correctly...

No errors, no.
Forum: Archive::Development 08-16-2004, 06:37 AM
Replies: 8
Views: 10,685
Posted By killspree
I actually made a change to be able to do most of...

I actually made a change to be able to do most of this and posted it in a thread in quest creation which was about the subject(somewhat). It was a pretty basic implementation right now, I just added...
Forum: Archive::Development 08-15-2004, 04:09 PM
Replies: 8
Views: 30,182
Posted By killspree
Each instance will be usable by multiple...

Each instance will be usable by multiple characters, it's just that each character can only have one instance ID associated with them. So a person can't have multiple instances they can enter at one...
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