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Search: Posts Made By: DanCanDo
Forum: Support::General Support 09-09-2016, 11:06 AM
Replies: 2
Views: 5,949
Posted By DanCanDo
Have you been able to "try" the Return Home...

Have you been able to "try" the Return Home button at character screen ?
Forum: Support::Windows Servers 09-07-2016, 04:49 PM
Replies: 551
Views: 2,463,750
Posted By DanCanDo
5.86 GB server folder ? Your debug binaries must...

5.86 GB server folder ? Your debug binaries must have a bit of weight ?
Mine is 3.7 GB, I have the MMF files as well, but that map folder takes
up 3.2 GB of it all, which is mainly because of the...
Forum: Quests::Q&A 09-07-2016, 02:53 AM
Replies: 11
Views: 16,537
Posted By DanCanDo
I didn't think so, but I figured it wouldn't hurt...

I didn't think so, but I figured it wouldn't hurt to ask. But Thank You Sir !
Forum: Quests::Q&A 09-07-2016, 02:45 AM
Replies: 11
Views: 16,537
Posted By DanCanDo
Plugin::MM() usage

Just curious about this possiblity. I've been playing around with that plugin and
having fun with it, but I was wondering, is it possible to use this plugin to feed
all world clients , similiar to...
Forum: General::Server Discussion 09-06-2016, 11:49 AM
Replies: 48
Views: 50,723
Posted By DanCanDo
There wasn't any doubt that it would respawn....

There wasn't any doubt that it would respawn. Camp check ? :P
Forum: Support::Windows Servers 09-06-2016, 01:16 AM
Replies: 0
Views: 8,541
Posted By DanCanDo
Thinking of having your own server ?

This post is strictly for those who are brand new to "wanting" their own server,
but do not have any knowledge on the whole concept of how it all comes together.
This post has nothing to do with...
Forum: Quests::Completed 09-06-2016, 12:54 AM
Replies: 5
Views: 34,342
Posted By DanCanDo
WoW, seriously. I just woke up on Christmas...

WoW, seriously. I just woke up on Christmas morning and ran down the stairs to see
what's under the tree. That is very generous of you Noctrnl !!!! Thank you for sharing.
I still have several...
Forum: Quests::Completed 09-05-2016, 10:37 PM
Replies: 5
Views: 34,342
Posted By DanCanDo
I'm one person who can say Thank You for this....

I'm one person who can say Thank You for this. I'm still running around checking npc
functions, for as many as I have time for, aside from other priorities, but something
like this is very much...
Forum: General::Server Discussion 09-05-2016, 10:09 PM
Replies: 48
Views: 50,723
Posted By DanCanDo
That big storm is wreaking havoc is some places....

That big storm is wreaking havoc is some places. Not sure where this server is hosted,
but power may have gone out from storm.
Forum: Support::Windows Servers 09-05-2016, 09:32 AM
Replies: 6
Views: 10,368
Posted By DanCanDo
pets.cpp is a source code file. The source code...

pets.cpp is a source code file. The source code and the database are two seperate things.
The source code is used to compile the binaries (executables) that you use to launch the
server.
Forum: Support::General Support 09-05-2016, 03:58 AM
Replies: 2
Views: 7,177
Posted By DanCanDo
Hadya exists, npcid 202418 BUT, you're going to...

Hadya exists, npcid 202418
BUT, you're going to find many npc's are not in a spawn group. But I hope you're not
expecting "this" peq to have all the content (working), as it is on EQ Live.
Not...
Forum: Support::Windows Servers 09-05-2016, 01:13 AM
Replies: 3
Views: 9,065
Posted By DanCanDo
YES ! Thank you Mortow. I was doing some poking...

YES ! Thank you Mortow. I was doing some poking around before looking for anything
close to a list like this and you, Sir, have just made it easier for me :)
Forum: Misc::Off Topic 08-30-2016, 12:41 AM
Replies: 3
Views: 12,128
Posted By DanCanDo
I remember when I had first learned about EQ way...

I remember when I had first learned about EQ way back when, as someone
explained a bit about the game. Talking about running around all these zones,
the boats, the tradeskills and all the other...
Forum: Development::Development 08-29-2016, 03:42 PM
Replies: 11
Views: 16,394
Posted By DanCanDo
I wasn't trying to make sure "it worked". It was...

I wasn't trying to make sure "it worked". It was simply just for interested
(non-devs) to look at.
Forum: Development::Development 08-29-2016, 02:19 AM
Replies: 11
Views: 16,394
Posted By DanCanDo
I tried out that sql update to add the...

I tried out that sql update to add the display_name to object table.

http://i1036.photobucket.com/albums/a446/dancando/Object-Display_zpsikiknein.jpg...
Forum: Support::General Support 08-29-2016, 12:01 AM
Replies: 3
Views: 5,573
Posted By DanCanDo
Sorry guess I should of elaborated a little. If...

Sorry guess I should of elaborated a little. If you don't have the Import folder, create one.
Forum: Support::General Support 08-28-2016, 11:44 PM
Replies: 3
Views: 5,573
Posted By DanCanDo
If you have an Import folder in your EQ server...

If you have an Import folder in your EQ server folder, put the spell file in there and run
import executable. Also an export folder if you want to utilize the export tool.
Forum: Support::Windows Servers 08-28-2016, 11:42 PM
Replies: 13
Views: 12,808
Posted By DanCanDo
In reference to what Natedog stated, zoning in...

In reference to what Natedog stated, zoning in the regular way (without #zone)
nektulos is what it's supposed to be. But if I use the gm #zone to go in, the
mobs are all wacked in spawns, etc. But...
Forum: Support::Windows Servers 08-28-2016, 04:37 AM
Replies: 5
Views: 7,059
Posted By DanCanDo
Oh ok, makes more sense now, thanks guys !!! :)

Oh ok, makes more sense now, thanks guys !!! :)
Forum: Support::Windows Servers 08-27-2016, 11:47 PM
Replies: 5
Views: 7,059
Posted By DanCanDo
Oh yes, ghanja, I am aware of what the function...

Oh yes, ghanja, I am aware of what the function does, I was just curious as to how
that source update applies along with that option.
Forum: Support::Windows Servers 08-27-2016, 10:24 PM
Replies: 5
Views: 7,059
Posted By DanCanDo
Source update: Force mobs on a depop

I noticed this update to source code with a git pull today in the changelog.

noudess: Force mobs on a depop @ end pathgrid to still do this on idle zones.
This makes them be more random after a...
Forum: Development::Development 08-27-2016, 08:31 PM
Replies: 4
Views: 13,779
Posted By DanCanDo
I like this, but I "assume" that this will be...

I like this, but I "assume" that this will be used more for a disciplinary option for server ops.
"Been a bad boy ? Ok, you can only log on one toon for a month" (chuckle)
Forum: General::Server Discussion 08-26-2016, 05:06 PM
Replies: 17
Views: 18,190
Posted By DanCanDo
Damn RL getting in our way all the time, wanting...

Damn RL getting in our way all the time, wanting us to work, pay bills and eat.
How rude. (chuckle)
Forum: Support::Windows Servers 08-25-2016, 11:51 PM
Replies: 4
Views: 6,307
Posted By DanCanDo
Ya, I love all the extra variables one can add on...

Ya, I love all the extra variables one can add on that site. Many times I've
excluded words, just to get rid of all the crap from other sites that show up
in results.
Forum: General::General Discussion 08-25-2016, 11:43 PM
Replies: 5
Views: 10,142
Posted By DanCanDo
Yes, many outdated solutions infesting the...

Yes, many outdated solutions infesting the archives (chuckle) but threads like
this (with Uleat) help update them ? :P
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