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Search: Posts Made By: TheLieka
Forum: Development::Server Code Submissions 12-26-2007, 09:59 AM
Replies: 4
Views: 9,433
Posted By TheLieka
Ok, for a rules based fix: add the line in...

Ok, for a rules based fix:

add the line in red to .\common\ruletypes.h
RULE_CATEGORY( NPC )
RULE_INT ( NPC, MinorNPCCorpseDecayTimeMS, 450000 ) //level<55
RULE_INT ( NPC,...
Forum: General::Server Discussion 12-26-2007, 09:10 AM
Replies: 123
Views: 88,772
Posted By TheLieka
I left PMs too, but haven't gotten a response. ...

I left PMs too, but haven't gotten a response. 8(

I'd like to see what they were doing over there.

Dax
Forum: Support::Windows Servers 12-26-2007, 09:06 AM
Replies: 2
Views: 5,364
Posted By TheLieka
My guess is: that's my server. Post your...

My guess is: that's my server. Post your questions to http://forums.pwnedemu.com and give specifics (i.e. zone, character name, approx time) so we can look into it.

Thanks,
Dax
Forum: Development::Server Code Submissions 12-26-2007, 05:41 AM
Replies: 4
Views: 9,433
Posted By TheLieka
Got tied up for the holidays (of course), I look...

Got tied up for the holidays (of course), I look into this today.

Dax
Forum: Development::Server Code Submissions 12-21-2007, 04:20 AM
Replies: 4
Views: 9,433
Posted By TheLieka
I'll take a look at the coding for the rules...

I'll take a look at the coding for the rules system and see what I can do.

Dax
Forum: Development::Server Code Submissions 12-20-2007, 08:30 AM
Replies: 4
Views: 9,433
Posted By TheLieka
NPC Out of Combat Regen

Request from thread:
http://www.eqemulator.net/forums/showthread.php?t=23824

On Live NPCs regen at a much higher rate when they are out of combat, on Emu they regen at the same rate, inside or...
Forum: Development::Development 12-20-2007, 08:22 AM
Replies: 19
Views: 18,936
Posted By TheLieka
I am posting my fix for this in the code...

I am posting my fix for this in the code submissions forum. I put in a variable for it, so you can turn it off / adjust it if you want.

Dax
Forum: General::Server Discussion 12-20-2007, 04:15 AM
Replies: 148
Views: 140,350
Posted By TheLieka
12-19-2007 ...

12-19-2007
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Lots of NPC merchant fixes
Resist Revamp
Mana removed from pvp deaths
Fixed issue with corpses...
Forum: Development::Bug Reports 12-17-2007, 05:38 AM
Replies: 8
Views: 8,807
Posted By TheLieka
We're still having this problem too.

We're still having this problem too.
Forum: Development::Server Code Submissions 12-10-2007, 05:35 AM
Replies: 7
Views: 12,470
Posted By TheLieka
Ogres Immune to Frontal Melee Stuns

Ogres are immune to stuns from frontal melee damage, such as bash.

in .\zone\attack.cpp change:
//check stun chances if bashing
if (skill_used == BASH && GetLevel() < 56) {
int...
Forum: General::Server Discussion 12-10-2007, 03:13 AM
Replies: 148
Views: 140,350
Posted By TheLieka
Combine Res... I just got goosebumps. =) Good...

Combine Res... I just got goosebumps. =) Good times sir. Good times.

I was in mostly random darkie purist guilds until my 50s when I joined up with Macabre, Silent Souls, and ran with Vexare...
Forum: Development::Database/World Building 12-03-2007, 08:19 AM
Replies: 8
Views: 7,361
Posted By TheLieka
The boats are solid now? I did some testing and...

The boats are solid now? I did some testing and was able to get the boats solid, but it only works with one texture (default texture for gender 0), and it's a really big boat, which wouldn't work...
Forum: General::Server Discussion 12-03-2007, 04:35 AM
Replies: 148
Views: 140,350
Posted By TheLieka
Development on FearPlane and HatePlane will be...

Development on FearPlane and HatePlane will be finished shortly. Drop by if you haven't done so yet:

http://forums.pwnedemu.com

Dax
Forum: Development::GeorgeS's Tools 12-03-2007, 04:32 AM
Replies: 57
Views: 50,705
Posted By TheLieka
PMed you a link. Thanks, Dax

PMed you a link.

Thanks,
Dax
Forum: Development::GeorgeS's Tools 12-02-2007, 08:44 AM
Replies: 57
Views: 50,705
Posted By TheLieka
I love this tool George, I use it all the time. ...

I love this tool George, I use it all the time. How hard would it be to make it possible to view / modify / search the contents of player corpses?

That would be really nice.

Dax
Forum: General::Server Discussion 11-28-2007, 02:16 AM
Replies: 200
Views: 190,616
Posted By TheLieka
#help <3, Dax

#help

<3,
Dax
Forum: Development::GeorgeS's Tools 11-24-2007, 05:36 AM
Replies: 57
Views: 50,705
Posted By TheLieka
I think it's pretty straight forward, no need for...

I think it's pretty straight forward, no need for a help file. I know it sounds goofy, but I have gotten a lot of use out of the "reference" sections as well.

Dax
Forum: Development::GeorgeS's Tools 11-18-2007, 08:42 AM
Replies: 57
Views: 50,705
Posted By TheLieka
I've been using this tool a lot lately, and I am...

I've been using this tool a lot lately, and I am very impressed. This is yet another great contribution. Thanks again George!

Dax
Forum: Development::Development 11-15-2007, 07:13 AM
Replies: 5
Views: 6,663
Posted By TheLieka
This one is a database issue. There's a field in...

This one is a database issue. There's a field in the npc_types table that specified if a mob can see_invis_undead. I can't speak to the current builds of PEQ, but I know my old AX db had them all...
Forum: General::General Discussion 11-14-2007, 07:51 AM
Replies: 2
Views: 5,139
Posted By TheLieka
Forum Support

Ok, whoever runs or has ftp access to www.eqemulator.net. Please do us a quick favor and

copy:

http://forums.pwnedemu.com/images/buttons/viewpost.gif

into:
the target folder for:...
Forum: Development::GeorgeS's Tools 11-14-2007, 07:46 AM
Replies: 57
Views: 50,705
Posted By TheLieka
Wooot! Downloading it now! I'm giddy! Dax

Wooot! Downloading it now! I'm giddy!

Dax
Forum: General::General Discussion 11-10-2007, 11:24 AM
Replies: 12
Views: 9,117
Posted By TheLieka
aah, gotcha. Dax

aah, gotcha.

Dax
Forum: Development::GeorgeS's Tools 11-10-2007, 10:35 AM
Replies: 57
Views: 50,705
Posted By TheLieka
Thanks George. I just installed the new build on...

Thanks George. I just installed the new build on my dev server (Windows Server 2003 R2 SP2) and it needed mscomct2.ocx. Again, I just downloaded and registered it.

Dax
Forum: General::General Discussion 11-10-2007, 07:49 AM
Replies: 12
Views: 9,117
Posted By TheLieka
Icky, you split from the login server?

Icky, you split from the login server?
Forum: Development::GeorgeS's Tools 11-09-2007, 02:45 PM
Replies: 57
Views: 50,705
Posted By TheLieka
I'm running XP Pro, and mine was missing...

I'm running XP Pro, and mine was missing "mschrt20.ocx". I found and downloaded it online, then registered it, and all was well.

Dax
Showing results 176 to 200 of 288

 
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