EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 8 of 16
«
First
<
4
5
6
7
8
9
10
11
12
>
Last
»
Showing results 176 to 200 of 387
Search took
0.11
seconds; generated 94 minute(s) ago.
Search:
Posts Made By:
daeken_bb
Forum:
OpenEQ::Development
10-02-2004, 05:34 AM
Replies:
11
OpenEQ Progress report #1: 10/2/04
Views:
15,905
Posted By
daeken_bb
Well, that stuff is quite a while down the road...
Well, that stuff is quite a while down the road still, but if we go with LLs for that, everything will be abstracted with macros. The LL implementation I wrote was for placeable objects, so it's...
Forum:
OpenEQ::Development
10-02-2004, 04:44 AM
Replies:
11
OpenEQ Progress report #1: 10/2/04
Views:
15,905
Posted By
daeken_bb
I would use the STL, but we're pure C, not C++ :)...
I would use the STL, but we're pure C, not C++ :)
Not to mention that whole hatred of the STL and everything associated with it :P
Forum:
Archive::General Support
10-02-2004, 04:17 AM
Replies:
1
Guide
Views:
7,180
Posted By
daeken_bb
Moved to General Support (from OpenEQ Support)
Moved to General Support (from OpenEQ Support)
Forum:
OpenEQ::Development
10-02-2004, 02:07 AM
Replies:
11
OpenEQ Progress report #1: 10/2/04
Views:
15,905
Posted By
daeken_bb
OpenEQ Progress report #1: 10/2/04
Well, development has been moving a bit slowly on the last few days, but it's picking up now. I'm rewriting and redesigning a decent portion of the zone loading code now, as jbb has figured out the...
Forum:
OpenEQ::Development
10-01-2004, 08:56 AM
Replies:
7
Looking for more zone format information
Views:
12,265
Posted By
daeken_bb
Actually, I've seen the TER file be listed far...
Actually, I've seen the TER file be listed far into the ZON file. I don't remember which zone it was, but it has happened. Might be something to look into.
Forum:
Misc::Off Topic
09-30-2004, 10:47 PM
Replies:
156
Poll:
all i have to say is...
Views:
119,779
Posted By
daeken_bb
I would have a lot less of an issue with Bush if...
I would have a lot less of an issue with Bush if he did two things:
1) Gives us reasonable reasons to attack countries, rather than putting everything under the guise of terrorism.
and 2) Stopps...
Forum:
Archive::Windows Servers
09-30-2004, 10:41 PM
Replies:
17
Perl FIXED in 5.9!!!
Views:
16,315
Posted By
daeken_bb
Hacking is any sufficiently skilled programming,...
Hacking is any sufficiently skilled programming, cracking is breaking into systems. Please, don't perpetuate the media's flawed definition of hacking.
I'm a hacker and proud of it.
Forum:
OpenEQ::Development
09-30-2004, 10:27 PM
Replies:
7
Looking for more zone format information
Views:
12,265
Posted By
daeken_bb
Wow, nice work man :) I'll work on...
Wow, nice work man :)
I'll work on implimenting placeable objects into OpenEQ tonight :D
Forum:
OpenEQ::Development
09-30-2004, 11:53 AM
Replies:
3
Debugging malloc/free/realloc implimentation
Views:
14,039
Posted By
daeken_bb
Debugging malloc/free/realloc implimentation
I wrote this wrapper to allow for easier debugging of allocation/reallocation/freeing issues, as well as ease of tracking down memory leaks.
To use, simply build safe_mem.c into your application...
Forum:
OpenEQ::Development
09-30-2004, 11:43 AM
Replies:
0
Memory leak assistant
Views:
6,595
Posted By
daeken_bb
Memory leak assistant
I whipped up a script a few days ago to assist in finding memory leaks. This script will report all instances of malloc() and free() and even tell you where the memory could've been allocated at in...
Forum:
OpenEQ::Development
09-30-2004, 11:18 AM
Replies:
7
Looking for more zone format information
Views:
12,265
Posted By
daeken_bb
I worked on it a bit and still haven't figured it...
I worked on it a bit and still haven't figured it out... I'll let you know if I figure anything out.
Forum:
Archive::Off Topic
09-22-2004, 09:51 AM
Replies:
7
Just a Friendly Reminder....
Views:
23,295
Posted By
daeken_bb
Yes, the electoral college does decide who wins...
Yes, the electoral college does decide who wins the election, but they have always voted the same as the people.[/quote]
That's actually not true. There have been times when they have voted...
Forum:
Archive::Tools
09-22-2004, 08:54 AM
Replies:
13
Omens Of War .TER File Format
Views:
34,178
Posted By
daeken_bb
Looks like you may be using the wrong mipmapping...
Looks like you may be using the wrong mipmapping level perhaps? I dunno... m'be the bump mapping is neccesary to make it look good...
Forum:
Archive::Tools
09-21-2004, 11:28 PM
Replies:
13
Omens Of War .TER File Format
Views:
34,178
Posted By
daeken_bb
*blinks* Um... you're right... congrats... lol ...
*blinks* Um... you're right... congrats... lol
Damn man... I can't believe I didn't see that before. Nice work :D
Forum:
Archive::Tools
09-21-2004, 12:16 PM
Replies:
13
Omens Of War .TER File Format
Views:
34,178
Posted By
daeken_bb
I updated the guide (not the parent post, but one...
I updated the guide (not the parent post, but one of the comments) to fix the material loading... basically, all you have to do is make sure that the base texture given isn't an e_ entry :)
Forum:
Archive::General Discussion
09-21-2004, 10:44 AM
Replies:
17
Good Bye.
Views:
13,656
Posted By
daeken_bb
An 'Ignore Retard' system would be OK for me, so...
An 'Ignore Retard' system would be OK for me, so they could post, but I wouldn't have to read it. :)[/quote]
That'd work too :D
Forum:
Archive::General Discussion
09-21-2004, 10:08 AM
Replies:
17
Good Bye.
Views:
13,656
Posted By
daeken_bb
Ok... who's implimenting a vote-ban system for...
Ok... who's implimenting a vote-ban system for phpbb? ;)
Forum:
Archive::Server Discussion
09-21-2004, 10:07 AM
Replies:
119
The Path of Chaos .:: News ::.
Views:
79,461
Posted By
daeken_bb
Ok... now this is just getting stupid. If you...
Ok... now this is just getting stupid. If you _honestly_ think you're going to be able to modify the official client, you have _no_ clue about the limitations of what you can do by disassembling/hex...
Forum:
Archive::Bugs
09-21-2004, 07:43 AM
Replies:
8
Forum error.....
Views:
21,960
Posted By
daeken_bb
Happened quite a few times to me in the 3rd party...
Happened quite a few times to me in the 3rd party tools forum.
Forum:
Archive::Tools
09-20-2004, 10:41 PM
Replies:
42
S3D format question
Views:
72,327
Posted By
daeken_bb
Yea, it's very easy to do frustum culling using...
Yea, it's very easy to do frustum culling using the octree. If you want, pull octree.c/octree.h from OpenEQ's source... should help you quite a bit. It's released under the GPL, btw, though I...
Forum:
Archive::Tools
09-20-2004, 12:20 PM
Replies:
42
S3D format question
Views:
72,327
Posted By
daeken_bb
No problem, it looks great :D
No problem, it looks great :D
Forum:
Archive::Tools
09-20-2004, 11:06 AM
Replies:
42
S3D format question
Views:
72,327
Posted By
daeken_bb
Looks great man. Nice work :D
Looks great man. Nice work :D
Forum:
Archive::Tools
09-20-2004, 10:42 AM
Replies:
42
S3D format question
Views:
72,327
Posted By
daeken_bb
So it works now? Cool :) I gotta go to the...
So it works now? Cool :)
I gotta go to the doctor in a few, but I'll be back shortly hehe.
Forum:
Archive::Tools
09-20-2004, 10:22 AM
Replies:
42
S3D format question
Views:
72,327
Posted By
daeken_bb
Are you skipping past the unknown data before the...
Are you skipping past the unknown data before the vertex list?
Forum:
Archive::Tools
09-20-2004, 08:54 AM
Replies:
1
WLD->TER Converter v0.1b
Views:
27,318
Posted By
daeken_bb
WLD->TER Converter v0.1b
Just finished work on the latest version of the WLD convertor. I actually tested it this time ;)
It gives you almost a godly feeling to be able to take poknowledge and make it into a .ter file ;)...
Showing results 176 to 200 of 387
Page 8 of 16
«
First
<
4
5
6
7
8
9
10
11
12
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
11:58 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3