Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 176 to 200 of 387
Search took 0.11 seconds; generated 94 minute(s) ago.
Search: Posts Made By: daeken_bb
Forum: OpenEQ::Development 10-02-2004, 05:34 AM
Replies: 11
Views: 15,905
Posted By daeken_bb
Well, that stuff is quite a while down the road...

Well, that stuff is quite a while down the road still, but if we go with LLs for that, everything will be abstracted with macros. The LL implementation I wrote was for placeable objects, so it's...
Forum: OpenEQ::Development 10-02-2004, 04:44 AM
Replies: 11
Views: 15,905
Posted By daeken_bb
I would use the STL, but we're pure C, not C++ :)...

I would use the STL, but we're pure C, not C++ :)

Not to mention that whole hatred of the STL and everything associated with it :P
Forum: Archive::General Support 10-02-2004, 04:17 AM
Replies: 1
Views: 7,180
Posted By daeken_bb
Moved to General Support (from OpenEQ Support)

Moved to General Support (from OpenEQ Support)
Forum: OpenEQ::Development 10-02-2004, 02:07 AM
Replies: 11
Views: 15,905
Posted By daeken_bb
OpenEQ Progress report #1: 10/2/04

Well, development has been moving a bit slowly on the last few days, but it's picking up now. I'm rewriting and redesigning a decent portion of the zone loading code now, as jbb has figured out the...
Forum: OpenEQ::Development 10-01-2004, 08:56 AM
Replies: 7
Views: 12,265
Posted By daeken_bb
Actually, I've seen the TER file be listed far...

Actually, I've seen the TER file be listed far into the ZON file. I don't remember which zone it was, but it has happened. Might be something to look into.
Forum: Misc::Off Topic 09-30-2004, 10:47 PM
Replies: 156
Views: 119,779
Posted By daeken_bb
I would have a lot less of an issue with Bush if...

I would have a lot less of an issue with Bush if he did two things:
1) Gives us reasonable reasons to attack countries, rather than putting everything under the guise of terrorism.
and 2) Stopps...
Forum: Archive::Windows Servers 09-30-2004, 10:41 PM
Replies: 17
Views: 16,315
Posted By daeken_bb
Hacking is any sufficiently skilled programming,...

Hacking is any sufficiently skilled programming, cracking is breaking into systems. Please, don't perpetuate the media's flawed definition of hacking.

I'm a hacker and proud of it.
Forum: OpenEQ::Development 09-30-2004, 10:27 PM
Replies: 7
Views: 12,265
Posted By daeken_bb
Wow, nice work man :) I'll work on...

Wow, nice work man :)

I'll work on implimenting placeable objects into OpenEQ tonight :D
Forum: OpenEQ::Development 09-30-2004, 11:53 AM
Replies: 3
Views: 14,039
Posted By daeken_bb
Debugging malloc/free/realloc implimentation

I wrote this wrapper to allow for easier debugging of allocation/reallocation/freeing issues, as well as ease of tracking down memory leaks.

To use, simply build safe_mem.c into your application...
Forum: OpenEQ::Development 09-30-2004, 11:43 AM
Replies: 0
Views: 6,595
Posted By daeken_bb
Memory leak assistant

I whipped up a script a few days ago to assist in finding memory leaks. This script will report all instances of malloc() and free() and even tell you where the memory could've been allocated at in...
Forum: OpenEQ::Development 09-30-2004, 11:18 AM
Replies: 7
Views: 12,265
Posted By daeken_bb
I worked on it a bit and still haven't figured it...

I worked on it a bit and still haven't figured it out... I'll let you know if I figure anything out.
Forum: Archive::Off Topic 09-22-2004, 09:51 AM
Replies: 7
Views: 23,295
Posted By daeken_bb
Yes, the electoral college does decide who wins...

Yes, the electoral college does decide who wins the election, but they have always voted the same as the people.[/quote]

That's actually not true. There have been times when they have voted...
Forum: Archive::Tools 09-22-2004, 08:54 AM
Replies: 13
Views: 34,178
Posted By daeken_bb
Looks like you may be using the wrong mipmapping...

Looks like you may be using the wrong mipmapping level perhaps? I dunno... m'be the bump mapping is neccesary to make it look good...
Forum: Archive::Tools 09-21-2004, 11:28 PM
Replies: 13
Views: 34,178
Posted By daeken_bb
*blinks* Um... you're right... congrats... lol ...

*blinks* Um... you're right... congrats... lol

Damn man... I can't believe I didn't see that before. Nice work :D
Forum: Archive::Tools 09-21-2004, 12:16 PM
Replies: 13
Views: 34,178
Posted By daeken_bb
I updated the guide (not the parent post, but one...

I updated the guide (not the parent post, but one of the comments) to fix the material loading... basically, all you have to do is make sure that the base texture given isn't an e_ entry :)
Forum: Archive::General Discussion 09-21-2004, 10:44 AM
Replies: 17
Views: 13,656
Posted By daeken_bb
An 'Ignore Retard' system would be OK for me, so...

An 'Ignore Retard' system would be OK for me, so they could post, but I wouldn't have to read it. :)[/quote]

That'd work too :D
Forum: Archive::General Discussion 09-21-2004, 10:08 AM
Replies: 17
Views: 13,656
Posted By daeken_bb
Ok... who's implimenting a vote-ban system for...

Ok... who's implimenting a vote-ban system for phpbb? ;)
Forum: Archive::Server Discussion 09-21-2004, 10:07 AM
Replies: 119
Views: 79,461
Posted By daeken_bb
Ok... now this is just getting stupid. If you...

Ok... now this is just getting stupid. If you _honestly_ think you're going to be able to modify the official client, you have _no_ clue about the limitations of what you can do by disassembling/hex...
Forum: Archive::Bugs 09-21-2004, 07:43 AM
Replies: 8
Views: 21,960
Posted By daeken_bb
Happened quite a few times to me in the 3rd party...

Happened quite a few times to me in the 3rd party tools forum.
Forum: Archive::Tools 09-20-2004, 10:41 PM
Replies: 42
Views: 72,327
Posted By daeken_bb
Yea, it's very easy to do frustum culling using...

Yea, it's very easy to do frustum culling using the octree. If you want, pull octree.c/octree.h from OpenEQ's source... should help you quite a bit. It's released under the GPL, btw, though I...
Forum: Archive::Tools 09-20-2004, 12:20 PM
Replies: 42
Views: 72,327
Posted By daeken_bb
No problem, it looks great :D

No problem, it looks great :D
Forum: Archive::Tools 09-20-2004, 11:06 AM
Replies: 42
Views: 72,327
Posted By daeken_bb
Looks great man. Nice work :D

Looks great man. Nice work :D
Forum: Archive::Tools 09-20-2004, 10:42 AM
Replies: 42
Views: 72,327
Posted By daeken_bb
So it works now? Cool :) I gotta go to the...

So it works now? Cool :)

I gotta go to the doctor in a few, but I'll be back shortly hehe.
Forum: Archive::Tools 09-20-2004, 10:22 AM
Replies: 42
Views: 72,327
Posted By daeken_bb
Are you skipping past the unknown data before the...

Are you skipping past the unknown data before the vertex list?
Forum: Archive::Tools 09-20-2004, 08:54 AM
Replies: 1
Views: 27,318
Posted By daeken_bb
WLD->TER Converter v0.1b

Just finished work on the latest version of the WLD convertor. I actually tested it this time ;)

It gives you almost a godly feeling to be able to take poknowledge and make it into a .ter file ;)...
Showing results 176 to 200 of 387

 
Forum Jump
   

All times are GMT -4. The time now is 11:58 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3