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Showing results 176 to 200 of 500
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Posts Made By:
killspree
Forum:
Archive::Development
08-15-2004, 03:50 PM
Replies:
8
Instance table - ideas and looking for suggestions.
Views:
30,182
Posted By
killspree
Instance table - ideas and looking for suggestions.
So I'm going to take a stab at instancing, and was thinking about storing the info for each instance in a table. I have some ideas for what to add, but I was wondering if anyone had suggestions on...
Forum:
Development::Database/World Building
08-15-2004, 12:01 PM
Replies:
15
Leveling past 65?
Views:
18,389
Posted By
killspree
Agreed.
Agreed.
Forum:
Archive::Quests
08-15-2004, 11:38 AM
Replies:
15
LDoN Recruiter v0.1 Beta (MMC)
Views:
21,907
Posted By
killspree
Something else I'll mention is that this code...
Something else I'll mention is that this code allows for dynamic content, that can change on the fly, by simply repopping the zone. Lets say you want to set up a zone where there's a human settlement...
Forum:
Archive::Quests
08-15-2004, 11:24 AM
Replies:
15
LDoN Recruiter v0.1 Beta (MMC)
Views:
21,907
Posted By
killspree
Ok, here are the changes needed to get this...
Ok, here are the changes needed to get this working. Firstly the code changes.
In zone.cpp ~line 1037 you'll find bool Database::PopulateZoneSpawnList(const char* zone_name, LinkedList<Spawn2*>...
Forum:
Archive::Quests
08-15-2004, 10:52 AM
Replies:
15
LDoN Recruiter v0.1 Beta (MMC)
Views:
21,907
Posted By
killspree
Hmm...after some testing, the variables in your...
Hmm...after some testing, the variables in your script don't work properly. I get no response after the initial run through the quest. Once the qglobals are set he doesn't respond at all - including...
Forum:
Archive::Quests
08-15-2004, 10:25 AM
Replies:
15
LDoN Recruiter v0.1 Beta (MMC)
Views:
21,907
Posted By
killspree
Actually, nevermind that. I'll just add a new...
Actually, nevermind that. I'll just add a new function to update the adventure level in the zone table. It's temporary while I work on instancing - eventually it'll pull it from a new table that...
Forum:
Archive::Quests
08-15-2004, 09:35 AM
Replies:
15
LDoN Recruiter v0.1 Beta (MMC)
Views:
21,907
Posted By
killspree
Ok, it's been so long since I wrote the code that...
Ok, it's been so long since I wrote the code that I'm mistaken on where it goes...it's not in loadspawn2. Anyways, the idea is that it will simply check the same qglobal that the quest script checks...
Forum:
Archive::Quests
08-15-2004, 08:58 AM
Replies:
15
LDoN Recruiter v0.1 Beta (MMC)
Views:
21,907
Posted By
killspree
Right, so this is a simple addition to the...
Right, so this is a simple addition to the loadspawn2 function in zone.cpp. I got bored with what I was doing, so I'm working on it now. It'll load up a certain set of spawns based on the qglobal of...
Forum:
Archive::Quests
08-15-2004, 08:08 AM
Replies:
15
LDoN Recruiter v0.1 Beta (MMC)
Views:
21,907
Posted By
killspree
I had code for an adventure system as well if you...
I had code for an adventure system as well if you want that when I recode it. It was set up so that a number of level ranges could spawn within a zone based on the flag level of the person entering...
Forum:
Archive::Tools
08-14-2004, 03:36 PM
Replies:
13
OpenZone 4.8
Views:
14,121
Posted By
killspree
Wow, very nice!
Wow, very nice!
Forum:
Archive::Quests
08-14-2004, 05:27 AM
Replies:
24
idea for flagging quests?
Views:
20,153
Posted By
killspree
Yeah, I have other ideas of ways to implement it...
Yeah, I have other ideas of ways to implement it that would be better for me...but that's because I have set zones I plan to limit access to based on flags. This way is probably better for your...
Forum:
Archive::Quests
08-14-2004, 05:21 AM
Replies:
24
idea for flagging quests?
Views:
20,153
Posted By
killspree
Here's how I had it set up, brief example to give...
Here's how I had it set up, brief example to give you an idea:
Firstly I had a new table that stored flags for various zones. If a zone required special flags for entry, it was in this table. It...
Forum:
Archive::Tools
08-13-2004, 02:57 PM
Replies:
4
gates of discord monster models
Views:
10,050
Posted By
killspree
They're scattered around in various...
They're scattered around in various 3letter_chr.s3d files heh...
Forum:
Archive::Quests
08-13-2004, 07:55 AM
Replies:
9
Making NPC Scribe Spells
Views:
10,806
Posted By
killspree
Yeah you have to have a level value within...
Yeah you have to have a level value within quest::scribespells()
Forum:
Archive::Bugs
08-13-2004, 04:49 AM
Replies:
12
Instanced Zones
Views:
12,132
Posted By
killspree
Actually, the PoN hedgemaze quest isn't really...
Actually, the PoN hedgemaze quest isn't really instancing. They just created multiple mazes above the zone area which look exactly the same. There was a limit of I believe 2 or 3 max raids that could...
Forum:
Archive::Quests
08-13-2004, 04:02 AM
Replies:
24
idea for flagging quests?
Views:
20,153
Posted By
killspree
You'd have to do additional coding other than...
You'd have to do additional coding other than just adding a perl function. I had flagging coded for Evertorn before I lost the source when I had to reformat. I'll rewrite it eventually and share it...
Forum:
Development::Development
08-12-2004, 11:36 AM
Replies:
14
Complete Tradeskill Rewrite
Views:
13,118
Posted By
killspree
Works great so far with the testing I've done....
Works great so far with the testing I've done. Very nice work!
Forum:
Development::Development
08-12-2004, 08:49 AM
Replies:
14
Complete Tradeskill Rewrite
Views:
13,118
Posted By
killspree
That I know of, the skill gains formula is based...
That I know of, the skill gains formula is based on researching various eqlive info sources, so it's probably about as correct as it can get currently. I'll add this to my code and do some testing...
Forum:
Archive::Quests
08-12-2004, 12:39 AM
Replies:
10
emote animations
Views:
10,531
Posted By
killspree
doanim() numbers: 1 - Kick 2 - Piercing ...
doanim() numbers:
1 - Kick
2 - Piercing
3 - 2h slash
4 - 2h blunt/piercing
5 - Throw
6 - Offhand attack
7 - Bash/Dragon Punch
8 - Mainhand slash
Forum:
Archive::General Discussion
08-11-2004, 02:40 PM
Replies:
7
Server Help
Views:
4,832
Posted By
killspree
You don't really need to know any programming to...
You don't really need to know any programming to host a server as long as you use pre-compiled binaries. The quality of the server(s) is dependant on how large of a playerbase you want to attract....
Forum:
Archive::General Discussion
08-11-2004, 02:26 PM
Replies:
10
H3!p m3 pl3rz
Views:
7,596
Posted By
killspree
Wow
Wow
Forum:
Development::Tools
08-11-2004, 02:11 PM
Replies:
13
Mongrel: Spell Editor request
Views:
19,781
Posted By
killspree
Mongrel: Spell Editor request
I'm not sure if you're still working on the spell editor, but if you are, I have a few requests if they're possible. Is there any chance you could set up the editor so it pulls the "New Spell...
Forum:
Archive::Tools
08-10-2004, 08:56 AM
Replies:
61
FreakU/EQClient progress
Views:
104,627
Posted By
killspree
Agreed. That's the first thing I thought when I...
Agreed. That's the first thing I thought when I noticed it.
Forum:
Archive::Tools
08-10-2004, 07:31 AM
Replies:
61
FreakU/EQClient progress
Views:
104,627
Posted By
killspree
I guess I should be a bit more clear - but yeah,...
I guess I should be a bit more clear - but yeah, don't patch. This is only for the beta atm, and it's only the OOW zones. Some of them are quite large though, it's pretty odd. One of the files is...
Forum:
Archive::Tools
08-10-2004, 07:23 AM
Replies:
61
FreakU/EQClient progress
Views:
104,627
Posted By
killspree
Hmm, the OOW expansion appears to be ushering in...
Hmm, the OOW expansion appears to be ushering in a new file type for EQ, looks like all of the zone files are compressed into a single file now, .eqg.
Showing results 176 to 200 of 500
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