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Posts Made By:
dagulus2
Forum:
Support::Linux Servers
02-04-2014, 03:56 PM
Replies:
5
Mercenaries
Views:
8,728
Posted By
dagulus2
Pretty sure you need SoD or later or the client...
Pretty sure you need SoD or later or the client will not interact with mobs set as liaisons.
Forum:
Quests::Q&A
01-31-2014, 11:42 AM
Replies:
4
LUA Lexicon
Views:
7,112
Posted By
dagulus2
I am mainly just using the scripts that already...
I am mainly just using the scripts that already exist as a reference.
That said, https://github.com/EQEmu/Server/wiki/Lua-General-Functions may help.
Forum:
Development::Development
01-29-2014, 09:16 AM
Replies:
0
Bodytypes and Bane Damage (Banedmgbody)
Views:
7,451
Posted By
dagulus2
Bodytypes and Bane Damage (Banedmgbody)
I have just created daggers of slaying to see how the client (Titanium) displays various mob bodytypes. Some of these are different to what has been recorded before.
Bodytype 1: Humanoid (is...
Forum:
Misc::Screenshots
01-14-2014, 07:57 AM
Replies:
2
Custom elemental skins for Old Elementals
Views:
23,969
Posted By
dagulus2
Sweet, I think these look much better than the...
Sweet, I think these look much better than the official new* elementals.
*should i really be calling things that changed a decade ago new?
Forum:
Development::Database/World Building
03-24-2013, 03:28 PM
Replies:
4
Merchant ID, GeorgeS Tools, Custom Merchants
Views:
8,532
Posted By
dagulus2
One really interesting issue with merchants i...
One really interesting issue with merchants i have just discovered, is that for some reason if the merchantid number is the same number as an item; the merchant will not sell any other item after...
Forum:
Development::Bug Reports
03-23-2013, 10:01 AM
Replies:
14
Faction system, heavily bugged
Views:
15,446
Posted By
dagulus2
well, on the plus side, if there is a limit it is...
well, on the plus side, if there is a limit it is unlikely to be as low as six. I have been looking through the PEQ database, an several factions have 9 npc_faction_enteries, while the Hamburglers...
Forum:
Development::Bug Reports
03-21-2013, 08:15 PM
Replies:
14
Faction system, heavily bugged
Views:
15,446
Posted By
dagulus2
Ah, that would make sense. I will test...
Ah, that would make sense. I will test accordingly.
Yeah, basically what I have done is take all the Qeynos Guards and remove the sub factions and give them all the same faction hits no matter...
Forum:
Development::Bug Reports
03-21-2013, 07:10 AM
Replies:
14
Faction system, heavily bugged
Views:
15,446
Posted By
dagulus2
In answer to the request that seems to have gone...
In answer to the request that seems to have gone walkabout:
I am certainly seeing some oddness here.
The initial factions I added seem to all be working fine. But one later that are not giving...
Forum:
Development::Bug Reports
03-20-2013, 12:29 PM
Replies:
14
Faction system, heavily bugged
Views:
15,446
Posted By
dagulus2
Does anyone know if this issue is still current?
Does anyone know if this issue is still current?
Forum:
Support::General Support
03-19-2013, 09:31 PM
Replies:
7
Guild Tribute Master
Views:
6,046
Posted By
dagulus2
Ah, I misread, - I have only tested the regular...
Ah, I misread, - I have only tested the regular tribute masters.
Forum:
Support::General Support
03-19-2013, 09:07 PM
Replies:
7
Guild Tribute Master
Views:
6,046
Posted By
dagulus2
Works using Titanium for me.
Works using Titanium for me.
Forum:
Support::Windows Servers
03-18-2013, 06:17 PM
Replies:
6
Merchant Pricing way off
Views:
10,385
Posted By
dagulus2
I had this behavior on merchants who did not...
I had this behavior on merchants who did not actually have a merchant list assigned to them.
Forum:
General::General Discussion
03-16-2013, 04:51 PM
Replies:
5
how to generate list of item/object model IT references?
Views:
5,238
Posted By
dagulus2
There is a file called tradeskill_objects.eqg...
There is a file called tradeskill_objects.eqg that seems to have the textures in it at least.
Forum:
General::General Discussion
03-15-2013, 06:07 PM
Replies:
11
Lake Rathe Gnoll camp empty
Views:
9,826
Posted By
dagulus2
Well after poking about some more, it turns out...
Well after poking about some more, it turns out the first in-game year that the Spawn_events are scheduled to take place is 3193, and I was at year 0.
Setting the ingame time with the #date...
Forum:
General::General Discussion
03-14-2013, 07:13 PM
Replies:
11
Lake Rathe Gnoll camp empty
Views:
9,826
Posted By
dagulus2
Finally got around to adding mobs to rathetear...
Finally got around to adding mobs to rathetear and it seems to have the same behavior. Both the live and undead mobs spawn for around 2 seconds, then everything despawns.
Going around the other...
Forum:
General::General Discussion
03-13-2013, 08:22 AM
Replies:
11
Lake Rathe Gnoll camp empty
Views:
9,826
Posted By
dagulus2
If that is the case, do you have the DayNight...
If that is the case, do you have the DayNight condition thing working on your server?
Forum:
General::Server Discussion
03-13-2013, 08:21 AM
Replies:
10
Custom Server Design: Epic Weapons
Views:
13,250
Posted By
dagulus2
They were rare when they first came out, but by...
They were rare when they first came out, but by Luclin pretty much everyone had one as the quests became more and more outleveled.
I pretty much agree with the rest; it was a bad idea by sony to...
Forum:
General::General Discussion
02-27-2013, 09:33 PM
Replies:
12
Why are some zones set with a min_status?
Views:
10,582
Posted By
dagulus2
I think it might be how the client makes sure...
I think it might be how the client makes sure people using Titanium don't end up zoning into revamped zones they do not own the files for.
Forum:
Support::Windows Servers
02-27-2013, 05:34 PM
Replies:
18
NPCs killing other NPCs in Plane of Growth.
Views:
18,072
Posted By
dagulus2
Make sure you have not set the faction to attack...
Make sure you have not set the faction to attack other members of the same faction. In the 'npc_faction_entries' table, the 'npc_value' needs to not be -1 towards the same faction id.
Forum:
Development::GeorgeS's Tools
02-27-2013, 10:48 AM
Replies:
0
npc_loot_edit renaming loottable names
Views:
6,812
Posted By
dagulus2
npc_loot_edit renaming loottable names
Is there any way of turning this off?
Great program, but...
It seems to automatically rewrite the textstring in the name field of the loottable entry with the name of the last NPC edited,...
Showing results 201 to 220 of 220
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