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Search: Posts Made By: dagulus2
Forum: Support::Linux Servers 02-04-2014, 03:56 PM
Replies: 5
Views: 8,728
Posted By dagulus2
Pretty sure you need SoD or later or the client...

Pretty sure you need SoD or later or the client will not interact with mobs set as liaisons.
Forum: Quests::Q&A 01-31-2014, 11:42 AM
Replies: 4
Views: 7,112
Posted By dagulus2
I am mainly just using the scripts that already...

I am mainly just using the scripts that already exist as a reference.

That said, https://github.com/EQEmu/Server/wiki/Lua-General-Functions may help.
Forum: Development::Development 01-29-2014, 09:16 AM
Replies: 0
Views: 7,451
Posted By dagulus2
Bodytypes and Bane Damage (Banedmgbody)

I have just created daggers of slaying to see how the client (Titanium) displays various mob bodytypes. Some of these are different to what has been recorded before.


Bodytype 1: Humanoid (is...
Forum: Misc::Screenshots 01-14-2014, 07:57 AM
Replies: 2
Views: 23,969
Posted By dagulus2
Sweet, I think these look much better than the...

Sweet, I think these look much better than the official new* elementals.


*should i really be calling things that changed a decade ago new?
Forum: Development::Database/World Building 03-24-2013, 03:28 PM
Replies: 4
Views: 8,532
Posted By dagulus2
One really interesting issue with merchants i...

One really interesting issue with merchants i have just discovered, is that for some reason if the merchantid number is the same number as an item; the merchant will not sell any other item after...
Forum: Development::Bug Reports 03-23-2013, 10:01 AM
Replies: 14
Views: 15,446
Posted By dagulus2
well, on the plus side, if there is a limit it is...

well, on the plus side, if there is a limit it is unlikely to be as low as six. I have been looking through the PEQ database, an several factions have 9 npc_faction_enteries, while the Hamburglers...
Forum: Development::Bug Reports 03-21-2013, 08:15 PM
Replies: 14
Views: 15,446
Posted By dagulus2
Ah, that would make sense. I will test...

Ah, that would make sense. I will test accordingly.



Yeah, basically what I have done is take all the Qeynos Guards and remove the sub factions and give them all the same faction hits no matter...
Forum: Development::Bug Reports 03-21-2013, 07:10 AM
Replies: 14
Views: 15,446
Posted By dagulus2
In answer to the request that seems to have gone...

In answer to the request that seems to have gone walkabout:

I am certainly seeing some oddness here.

The initial factions I added seem to all be working fine. But one later that are not giving...
Forum: Development::Bug Reports 03-20-2013, 12:29 PM
Replies: 14
Views: 15,446
Posted By dagulus2
Does anyone know if this issue is still current?

Does anyone know if this issue is still current?
Forum: Support::General Support 03-19-2013, 09:31 PM
Replies: 7
Views: 6,046
Posted By dagulus2
Ah, I misread, - I have only tested the regular...

Ah, I misread, - I have only tested the regular tribute masters.
Forum: Support::General Support 03-19-2013, 09:07 PM
Replies: 7
Views: 6,046
Posted By dagulus2
Works using Titanium for me.

Works using Titanium for me.
Forum: Support::Windows Servers 03-18-2013, 06:17 PM
Replies: 6
Views: 10,385
Posted By dagulus2
I had this behavior on merchants who did not...

I had this behavior on merchants who did not actually have a merchant list assigned to them.
Forum: General::General Discussion 03-16-2013, 04:51 PM
Replies: 5
Views: 5,238
Posted By dagulus2
There is a file called tradeskill_objects.eqg...

There is a file called tradeskill_objects.eqg that seems to have the textures in it at least.
Forum: General::General Discussion 03-15-2013, 06:07 PM
Replies: 11
Views: 9,826
Posted By dagulus2
Well after poking about some more, it turns out...

Well after poking about some more, it turns out the first in-game year that the Spawn_events are scheduled to take place is 3193, and I was at year 0.

Setting the ingame time with the #date...
Forum: General::General Discussion 03-14-2013, 07:13 PM
Replies: 11
Views: 9,826
Posted By dagulus2
Finally got around to adding mobs to rathetear...

Finally got around to adding mobs to rathetear and it seems to have the same behavior. Both the live and undead mobs spawn for around 2 seconds, then everything despawns.

Going around the other...
Forum: General::General Discussion 03-13-2013, 08:22 AM
Replies: 11
Views: 9,826
Posted By dagulus2
If that is the case, do you have the DayNight...

If that is the case, do you have the DayNight condition thing working on your server?
Forum: General::Server Discussion 03-13-2013, 08:21 AM
Replies: 10
Views: 13,250
Posted By dagulus2
They were rare when they first came out, but by...

They were rare when they first came out, but by Luclin pretty much everyone had one as the quests became more and more outleveled.

I pretty much agree with the rest; it was a bad idea by sony to...
Forum: General::General Discussion 02-27-2013, 09:33 PM
Replies: 12
Views: 10,582
Posted By dagulus2
I think it might be how the client makes sure...

I think it might be how the client makes sure people using Titanium don't end up zoning into revamped zones they do not own the files for.
Forum: Support::Windows Servers 02-27-2013, 05:34 PM
Replies: 18
Views: 18,072
Posted By dagulus2
Make sure you have not set the faction to attack...

Make sure you have not set the faction to attack other members of the same faction. In the 'npc_faction_entries' table, the 'npc_value' needs to not be -1 towards the same faction id.
Forum: Development::GeorgeS's Tools 02-27-2013, 10:48 AM
Replies: 0
Views: 6,812
Posted By dagulus2
Exclamation npc_loot_edit renaming loottable names

Is there any way of turning this off?

Great program, but...

It seems to automatically rewrite the textstring in the name field of the loottable entry with the name of the last NPC edited,...
Showing results 201 to 220 of 220

 
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