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Showing results 201 to 225 of 500
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Posts Made By:
Shendare
Forum:
Support::General Support
08-27-2015, 06:01 PM
Replies:
8
How to remove a model from client side?
Views:
9,588
Posted By
Shendare
Some games have built-in automatic options to...
Some games have built-in automatic options to allow you to set it to swap out phobia-prone models for different ones (spiders change to bears, or whatever). It's a shame it's not a universal thing,...
Forum:
Support::General Support
08-27-2015, 05:59 PM
Replies:
8
How to remove a model from client side?
Views:
9,588
Posted By
Shendare
It looks like 1200 npc_types records fall under...
It looks like 1200 npc_types records fall under the race numbers above, out of the 62,802 records that come with the default peq database installation. Removing the .eqg files and .s3d file listed...
Forum:
Support::General Support
08-27-2015, 05:46 PM
Replies:
8
How to remove a model from client side?
Views:
9,588
Posted By
Shendare
Some spider race models can be removed from the...
Some spider race models can be removed from the client to prevent them from showing up in the game. Specifically, spd_chr.s3d, tar.eqg, spq.eqg, lsp.eqg, lsq.eqg, and mta.eqg.
Many older zones,...
Forum:
Support::Windows Servers
08-27-2015, 03:30 PM
Replies:
6
Fresh Server Old Problem - unknown compiler version
Views:
14,759
Posted By
Shendare
Would think. Make sure you've: 1....
Would think.
Make sure you've:
1. Downloaded and installed the dependency for it (Step 4b in the Guide)
2. Checked EQEMU_BUILD_LUA in CMake before compiling (Step 4c7)
3. Copied/moved the...
Forum:
Support::Windows Servers
08-27-2015, 11:54 AM
Replies:
6
Fresh Server Old Problem - unknown compiler version
Views:
14,759
Posted By
Shendare
The "Unknown compiler version" is just one set of...
The "Unknown compiler version" is just one set of many harmless Warnings (which are different from Errors) that result when you have a large codebase that's worked on with several different compilers...
Forum:
Development::Development
08-25-2015, 03:44 PM
Replies:
18
Very simple attack.cpp question (adding crit)
Views:
19,409
Posted By
Shendare
Take a look and Verify the rule values in your...
Take a look and Verify the rule values in your database and the ruleset you're using, and make sure you've shut the server software down and started it back up, with shared_memory being the first...
Forum:
Development::Development
08-25-2015, 02:57 PM
Replies:
18
Very simple attack.cpp question (adding crit)
Views:
19,409
Posted By
Shendare
Really don't see anything wrong there. This...
Really don't see anything wrong there.
This is you playing a Paladin, right? Not a bot or npc or merc?
Forum:
Development::Development
08-25-2015, 02:33 PM
Replies:
18
Very simple attack.cpp question (adding crit)
Views:
19,409
Posted By
Shendare
That certainly doesn't seem to mesh with what...
That certainly doesn't seem to mesh with what you're going for, or what you've coded. It looks like a Paladin shouldn't crit at all until level 15, and then they'd have:
* A 4% base chance from...
Forum:
Development::Development
08-25-2015, 02:12 PM
Replies:
18
Very simple attack.cpp question (adding crit)
Views:
19,409
Posted By
Shendare
No. If you don't define a rule at all, it falls...
No. If you don't define a rule at all, it falls back to the default hard-coded in the server code, which is likely zeroes as well.
So, you're seeing a 20% crit rate on a Paladin with these...
Forum:
Development::Development
08-25-2015, 01:54 PM
Replies:
18
Very simple attack.cpp question (adding crit)
Views:
19,409
Posted By
Shendare
Looks like it's saying that IF you define crit...
Looks like it's saying that IF you define crit chance percentages for MeleeBaseCritChance or ClientBaseCritChance, melees (or everyone) will have an innate chance to crit at level 1, with melees...
Forum:
Development::Development
08-25-2015, 12:26 PM
Replies:
18
Very simple attack.cpp question (adding crit)
Views:
19,409
Posted By
Shendare
... Did it work without the changes I suggested?
... Did it work without the changes I suggested?
Forum:
Development::Development
08-25-2015, 12:23 PM
Replies:
18
Very simple attack.cpp question (adding crit)
Views:
19,409
Posted By
Shendare
Yeah, you left out the condition for the...
Yeah, you left out the condition for the 'elseif', and in C++ it needs a space. The class constants are also all uppercase, per C standards.
You'd want that line to read:
And you'd want to...
Forum:
Support::General Support
08-23-2015, 12:59 AM
Replies:
11
Finding my build date?
Views:
11,053
Posted By
Shendare
Yeah, that's the build date I show for the RoF2...
Yeah, that's the build date I show for the RoF2 client, which is compatible with EQEmu.
Forum:
Support::General Support
08-23-2015, 12:17 AM
Replies:
11
Finding my build date?
Views:
11,053
Posted By
Shendare
Not a huge amount. SoF client has a build...
Not a huge amount.
SoF client has a build date of 9/7/2007 and a modified date of 9/27/2007.
Forum:
Support::General Support
08-22-2015, 11:26 PM
Replies:
11
Finding my build date?
Views:
11,053
Posted By
Shendare
That'll give you the modified date, but that's...
That'll give you the modified date, but that's not the same as the build date.
Uleat's right that the easiest way is to run the client and see what it shows at the top of the logs/dbg.txt file.
...
Forum:
Support::General Support
08-22-2015, 08:29 PM
Replies:
15
Can't See any server list
Views:
22,458
Posted By
Shendare
This is truth. I have played with VPN services...
This is truth. I have played with VPN services turned on, and sometimes I had the exact same problem connecting through my VPN via the West Coast, but the moment I switched to the East Coast node,...
Forum:
General::General Discussion
08-19-2015, 02:29 PM
Replies:
20
EQemu on Android?
Views:
56,312
Posted By
Shendare
Ah, I misread "I am just interested in playing it...
Ah, I misread "I am just interested in playing it right now" and was too lazy to read over the whole thread.
Android is built on Java, an interpreted language, running on a flavor of Linux. It's...
Forum:
General::General Discussion
08-19-2015, 02:09 PM
Replies:
20
EQemu on Android?
Views:
56,312
Posted By
Shendare
The EverQuest game client was designed and built...
The EverQuest game client was designed and built for use on Windows only. It can be used on Linux-based operating systems only with a Windows emulator (emu-ception!)
There is no Windows emulator...
Forum:
Support::General Support
08-19-2015, 12:03 AM
Replies:
7
Sub EVENT_GAIN_EXP
Views:
8,792
Posted By
Shendare
Sweet! Glad I was able to get you started in the...
Sweet! Glad I was able to get you started in the right direction.
Forum:
Support::General Support
08-18-2015, 11:51 PM
Replies:
7
Sub EVENT_GAIN_EXP
Views:
8,792
Posted By
Shendare
Well, crud. Hopefully somebody else has a more...
Well, crud. Hopefully somebody else has a more helpful suggestion!
Forum:
Support::General Support
08-18-2015, 10:06 PM
Replies:
7
Sub EVENT_GAIN_EXP
Views:
8,792
Posted By
Shendare
Aha. Looks like you could do a level con check in...
Aha. Looks like you could do a level con check in EVENT_KILLED_MERIT (which fires for each player who got credit for the kill), to see if the npc was grey to them or not.
It looks like what you'd...
Forum:
Support::General Support
08-18-2015, 09:54 PM
Replies:
7
Sub EVENT_GAIN_EXP
Views:
8,792
Posted By
Shendare
Hmm... I wonder whether Kill_Merit takes into...
Hmm... I wonder whether Kill_Merit takes into account whether you got xp or not.
sub EVENT_KILLED_MERIT
Triggered on NPC death when a client is in a group credited with doing the most damage to...
Forum:
General::General Discussion
08-18-2015, 11:25 AM
Replies:
8
Treading water
Views:
7,903
Posted By
Shendare
Ah, that's the falling glitch. Low framerate...
Ah, that's the falling glitch. Low framerate causes you to sink with lev, too, and causes falling damage to be higher than it would be with a higher framerate. Something about it calculating...
Forum:
General::General Discussion
08-17-2015, 11:32 AM
Replies:
8
Treading water
Views:
7,903
Posted By
Shendare
I definitely remember that when the game was...
I definitely remember that when the game was still new, if you ran out of stamina, you sank. I thought it was awesome. Apparently at some point it was decided that it was inconvenient.
Forum:
General::General Discussion
08-17-2015, 01:51 AM
Replies:
89
EQ Music: Reimagined
Views:
91,834
Posted By
Shendare
Wondered how things were going for you. Thanks...
Wondered how things were going for you. Thanks for the update and the download link.
Sounds like you're having fun!
Showing results 201 to 225 of 500
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