EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 9 of 20
«
First
<
5
6
7
8
9
10
11
12
13
19
>
Last
»
Showing results 201 to 225 of 500
Search took
0.03
seconds; generated 104 minute(s) ago.
Search:
Posts Made By:
John Adams
Forum:
Development::Development
12-26-2007, 08:10 AM
Replies:
6
Fix: Zone_Exp_Multiplier not used to factor XP
Views:
8,868
Posted By
John Adams
Did this fix ever make it into the core? I cannot...
Did this fix ever make it into the core? I cannot find it in the changelogs. It would be a nice addition, if not.
Forum:
Support::Windows Servers
12-26-2007, 08:07 AM
Replies:
2
Setting off Hack Detector
Views:
5,401
Posted By
John Adams
You should probably ask on the forum which hosts...
You should probably ask on the forum which hosts your server. This site doesn't host a server, far as I know.
Forum:
Support::Windows Servers
12-26-2007, 08:06 AM
Replies:
4
EQ Items sourcing
Views:
6,876
Posted By
John Adams
Yes, this is the problem we've all been dreading,...
Yes, this is the problem we've all been dreading, knowing it was coming. Hopefully it will not cause more memory issues than we've already discovered.
Forum:
General::Server Discussion
12-08-2007, 08:59 AM
Replies:
123
Paradigma (PvP,Custom Rules + Content)
Views:
89,919
Posted By
John Adams
This is true. However, I still require source...
This is true. However, I still require source code that I can steal and integrate into my world so I can knock you off your cloud. ;)
~runs~
Forum:
Development::Database/World Building
12-07-2007, 12:31 PM
Replies:
36
Scars of Nalgora DB + Quests
Views:
30,270
Posted By
John Adams
le Bump! Any chance of finding the quest.tar...
le Bump!
Any chance of finding the quest.tar for this DB? I seem to have misplaced my copy. :(
TIA,
-J
Forum:
Development::Database/World Building
11-21-2007, 07:45 AM
Replies:
23
PEQ Ykesha Beta DB and Quests Released
Views:
19,821
Posted By
John Adams
weird = anything not currently supported by the...
weird = anything not currently supported by the emulator, I imagine.
For instance, I started loading up with all the newest Rogue gear, with stats like +500HP, and found my zones crashing. Not...
Forum:
Old Eq
11-21-2007, 07:39 AM
Replies:
77
Original thread - Old Eq
Views:
169,480
Posted By
John Adams
Oh how I have missed tracking "a stonegazer...
Oh how I have missed tracking "a stonegazer cock". Thank you, Sak. This looks awesome ;)
Forum:
General::General Discussion
11-19-2007, 12:08 PM
Replies:
9
Eq Anniversary Edition
Views:
8,563
Posted By
John Adams
Ax is right, while it's not a complete EQ-Live...
Ax is right, while it's not a complete EQ-Live experience, it's hella fun because it's almost more personal. Especially if you run your own server just to screw around. Plus, the customizations some...
Forum:
Development::Database/World Building
11-19-2007, 12:04 PM
Replies:
23
PEQ Ykesha Beta DB and Quests Released
Views:
19,821
Posted By
John Adams
Gosh, I wish I could brag about having something...
Gosh, I wish I could brag about having something to do with this, but I hadn't touched items since June. ;)
I'm also finding that equipping my toon with some of the newer fancy items, I am...
Forum:
Development::GeorgeS's Tools
11-14-2007, 11:26 AM
Replies:
57
New tool - SERVERSTATS
Views:
51,226
Posted By
John Adams
GeorgeS, not sure if you know this, but I think...
GeorgeS, not sure if you know this, but I think those suspicious level 0's are toons that have never fully logged after creation. That's how they appear in my character_ table anyway. I think they...
Forum:
General::General Discussion
11-14-2007, 11:22 AM
Replies:
5
Online players
Views:
6,064
Posted By
John Adams
That is precisely what EQEmuPortal does. fputs /...
That is precisely what EQEmuPortal does. fputs / fgets
Forum:
Old Eq
11-14-2007, 11:20 AM
Replies:
77
Original thread - Old Eq
Views:
169,480
Posted By
John Adams
He must be referring to nearly every public WoW...
He must be referring to nearly every public WoW community. ;)
Forum:
General::General Discussion
11-13-2007, 04:06 PM
Replies:
5
Online players
Views:
6,064
Posted By
John Adams
What I did was get Magoth's EQEmuPortal web app...
What I did was get Magoth's EQEmuPortal web app and disect it, and found the routines that send commands to the world and parse the returned strings. It's all the emu currently provides, but I...
Forum:
Development::Bug Reports
11-12-2007, 01:23 PM
Replies:
14
Bank Bug and Hair Bug
Views:
13,991
Posted By
John Adams
I live in Active Directory where the boldest...
I live in Active Directory where the boldest Admins fear to tread.
Forum:
Development::Database/World Building
11-12-2007, 01:15 PM
Replies:
23
PEQ Ykesha Beta DB and Quests Released
Views:
19,821
Posted By
John Adams
Nice work on the DB and quests, guys. PEQ is my...
Nice work on the DB and quests, guys. PEQ is my favorite DB. ;)
That night/day shift thing looks awfully complex. There really is no provision in the emulator to handle it internally? I know I...
Forum:
Support::General Support
11-10-2007, 06:09 AM
Replies:
4
setting up server
Views:
6,702
Posted By
John Adams
Read the changelog.txt. You will find additional...
Read the changelog.txt. You will find additional changes recently made to the SQL structures that are not yet in the CVS (graveyard stuff).
Forum:
General::Server Discussion
11-08-2007, 10:39 AM
Replies:
10
Where Are The Servers
Views:
11,013
Posted By
John Adams
You could get banned for that. Could be...
You could get banned for that. Could be considered "alcohol abuse".
Forum:
General::Server Discussion
11-03-2007, 07:57 AM
Replies:
123
Paradigma (PvP,Custom Rules + Content)
Views:
89,919
Posted By
John Adams
Aww damnit, the one server I was monitoring with...
Aww damnit, the one server I was monitoring with feverish interest seems to have vanished? The web links are all dead. :(
Please tell me this server isn't dead. Or, can I have your stuff? ;)
Forum:
Development::Server Code Submissions
11-03-2007, 07:51 AM
Replies:
9
Break Invis/Hide when Looting Corpse
Views:
9,989
Posted By
John Adams
Very true, sorry for my tangent. Split the posts...
Very true, sorry for my tangent. Split the posts off if necessary, cuz this is a valid issue as well - related to invis, just not on the same level.
Forum:
Development::Bug Reports
11-03-2007, 07:50 AM
Replies:
8
I hope your corpse rots! ;)
Views:
9,716
Posted By
John Adams
In that case, could you just put your "rot timer"...
In that case, could you just put your "rot timer" to something horribly low, since if a raid wipes and does not rez and get back to business within, say, 30 mins, the corpses poof? I understand it's...
Forum:
Development::Development
11-03-2007, 07:48 AM
Replies:
19
Non-combat mob regen
Views:
19,072
Posted By
John Adams
Yes, a lot of work, and no I am not saying a dev...
Yes, a lot of work, and no I am not saying a dev should fix DB mob regen rates - just how they effect the proposed rule. If we think about it, admins could get a generic "this is how it is... 5% per...
Forum:
Development::Server Code Submissions
11-03-2007, 07:44 AM
Replies:
9
Break Invis/Hide when Looting Corpse
Views:
9,989
Posted By
John Adams
Yeah, there's lots of things about the GMHide...
Yeah, there's lots of things about the GMHide feature I do not like. Either it's very precise in it's configuration, or not working quite right. I can be in #gm on mode, and players can do a /who all...
Forum:
Development::Bug Reports
11-03-2007, 05:56 AM
Replies:
8
I hope your corpse rots! ;)
Views:
9,716
Posted By
John Adams
Gernblan, do you make your players retreive their...
Gernblan, do you make your players retreive their corpses after death, or leave naked corpses? I know you can turn off corpses altogether, but that might not be what you need for your server rules.
Forum:
Development::Development
11-03-2007, 05:54 AM
Replies:
19
Non-combat mob regen
Views:
19,072
Posted By
John Adams
Actually, if it could be on a per-mob basis, that...
Actually, if it could be on a per-mob basis, that would be best, don't you think? What if you want some mobs to regen faster, some slower? Or is that what the mobs individual Regen values would use...
Forum:
Development::Feature Requests
11-02-2007, 07:25 AM
Replies:
28
Request for new # command please
Views:
29,480
Posted By
John Adams
Thank you, Magoth! If for nothing else, a little...
Thank you, Magoth! If for nothing else, a little tutorial on how to play with commands. :)
Showing results 201 to 225 of 500
Page 9 of 20
«
First
<
5
6
7
8
9
10
11
12
13
19
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
11:59 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3