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Posts Made By:
KLS
Forum:
Development::Development
01-11-2013, 05:05 PM
Replies:
28
Any chance of a git/github migration?
Views:
34,997
Posted By
KLS
Yeah was using svn2git, but was taking a long...
Yeah was using svn2git, but was taking a long time (45 minutes just for a handful of revisions on my admittedly slow Linux box). Problem is they are busy bees right now with RoF so wanna minimize...
Forum:
Development::Development
01-10-2013, 06:07 PM
Replies:
28
Any chance of a git/github migration?
Views:
34,997
Posted By
KLS
I think we'll probably go with git. Not sure if...
I think we'll probably go with git. Not sure if we're going to do a total repo conversion or just leave the old svn one up if someone wants to see the history. I've taken a crack at conversion...
Forum:
Development::Development
01-10-2013, 12:29 AM
Replies:
28
Any chance of a git/github migration?
Views:
34,997
Posted By
KLS
How many serious developers use Windows? A lot. ...
How many serious developers use Windows? A lot.
There aren't many servers hosted on Windows though. It is vastly easier to develop and debug under though. Also I mention it as something to...
Forum:
Development::Development
01-09-2013, 09:44 PM
Replies:
28
Any chance of a git/github migration?
Views:
34,997
Posted By
KLS
Rather lacking is the nice way of saying it. ...
Rather lacking is the nice way of saying it. I've heard good things from people who have used it so far. I have a few more changes I want to do before I reintegrate the branch but shouldn't be long.
Forum:
Development::Development
01-09-2013, 05:29 PM
Replies:
28
Any chance of a git/github migration?
Views:
34,997
Posted By
KLS
We'll be switching to a new vcs at some point...
We'll be switching to a new vcs at some point after the CMake changes. We haven't decided exactly on the specifics other than it will either be Mercurial or Git.
Git is a bit more mature in some...
Forum:
Development::Development
12-31-2012, 03:34 PM
Replies:
1
perlxs and hash refs
Views:
7,256
Posted By
KLS
Seems like you handled mortality which is the...
Seems like you handled mortality which is the most obvious problem that can arise with regards to memory.
Forum:
Development::Development
12-30-2012, 10:13 PM
Replies:
18
CMake
Views:
22,639
Posted By
KLS
No but you will need to use advanced options to...
No but you will need to use advanced options to manually set libs and directories.
Forum:
Development::Development
12-30-2012, 04:04 PM
Replies:
18
CMake
Views:
22,639
Posted By
KLS
CMake
In a some weeks (at least a month) we will be moving the project over to the CMake build system.
There's a few reasons for that but the difficulty of building and maintaining the project being a...
Forum:
Support::General Support
12-27-2012, 02:43 AM
Replies:
19
Vendor Prices Are Incorrect on Latest Compile
Views:
20,664
Posted By
KLS
Should be addressed now.
Should be addressed now.
Forum:
Support::General Support
12-27-2012, 02:23 AM
Replies:
19
Vendor Prices Are Incorrect on Latest Compile
Views:
20,664
Posted By
KLS
Will be fixed tonight.
Will be fixed tonight.
Forum:
Development::Bug Reports
12-24-2012, 06:14 PM
Replies:
4
Missing -lz flag in zone makefile (trunk from 12/17/12)
Views:
7,665
Posted By
KLS
I thought that too, it'd be a weird MySQL config...
I thought that too, it'd be a weird MySQL config that doesn't support compression is all. Don't see why we can't add it for now (double -flags doesn't break anything).
Forum:
Development::Bug Reports
12-24-2012, 07:07 AM
Replies:
4
Missing -lz flag in zone makefile (trunk from 12/17/12)
Views:
7,665
Posted By
KLS
Odd, as mysql_config --libs (which we use to...
Odd, as mysql_config --libs (which we use to populate our mysql ldopts) should return with -lz.
*shrug*
The whole build system is a mess though... for now.
Forum:
Development::Development
12-21-2012, 06:01 PM
Replies:
181
Steam RoF Development Tracking
Views:
389,427
Posted By
KLS
Noport helped, black is white, up is down.
Noport helped, black is white, up is down.
Forum:
Development::Development
12-17-2012, 07:47 PM
Replies:
6
How about a jailbreak?
Views:
17,672
Posted By
KLS
In all fairness almost all those projects suck. ...
In all fairness almost all those projects suck. I do agree that it would take a while for it to gain traction (if it ever did). Doesn't mean it isn't something worth doing. I'd love to see...
Forum:
Development::Development
11-16-2012, 06:08 PM
Replies:
256
Mercenaries
Views:
562,159
Posted By
KLS
Could you not add a rule that just makes them not...
Could you not add a rule that just makes them not respond?
Forum:
Development::Development
11-14-2012, 07:28 PM
Replies:
31
Some problems with the combat code:
Views:
51,950
Posted By
KLS
In all fairness so would I but alas. The reason...
In all fairness so would I but alas. The reason why there's a huge jump from ungeared to geared then a small one beyond that is because there are very severe AC softcaps in play.
Forum:
Development::Development
11-13-2012, 09:41 PM
Replies:
256
Mercenaries
Views:
562,159
Posted By
KLS
It's not really anything new, game recreations...
It's not really anything new, game recreations requiring original installs have been around for a long time. Regardless this isn't the place.
Forum:
Development::Development
11-13-2012, 06:59 PM
Replies:
256
Mercenaries
Views:
562,159
Posted By
KLS
I've stuck this since it's currently active. ...
I've stuck this since it's currently active.
Also yeah the client thing is becoming an issue. I think realistically we're going to have to have a discussion about actually creating our own...
Forum:
General::General Discussion
11-13-2012, 06:56 PM
Replies:
194
Anyone interested in client development?
Views:
461,108
Posted By
KLS
Un-sticking this for now as it includes more...
Un-sticking this for now as it includes more closed source development than current open source development. Which is fine but not deserving of a sticky post in a FOSS development forum any longer.
Forum:
Development::Development
11-09-2012, 09:10 PM
Replies:
4
Education question
Views:
9,475
Posted By
KLS
I'm going to go out on a limb and say most the...
I'm going to go out on a limb and say most the people who work on the emulator do not have computer science degrees. I do, but I started working on the emulator before my degree.
You really only...
Forum:
General::Server Discussion
10-27-2012, 06:18 PM
Replies:
41
Varlyndria
Views:
42,155
Posted By
KLS
Green status is basically if someone puts a name...
Green status is basically if someone puts a name forward and Rogean, Cavedude and I give it a green light it becomes green. We have guidelines as to how we approach who should be green or not but...
Forum:
Development::Development
10-23-2012, 05:55 AM
Replies:
256
Mercenaries
Views:
562,159
Posted By
KLS
Just create a mercs table to store stats. A lot...
Just create a mercs table to store stats. A lot of the npc_types info is completely useless to mercs and it sucks having to give up valuable npc type ids.
Forum:
Development: Custom Code
10-23-2012, 05:52 AM
Replies:
3
custom class changes
Views:
4,096
Posted By
KLS
Most of those passive effects are possible(the...
Most of those passive effects are possible(the attack power one is possible but it wont show up correctly in the player screen).
We don't really have any systems setup to really do this sort of...
Forum:
Development::Development
10-18-2012, 06:33 PM
Replies:
11
Calculation Speed vs Efficiency
Views:
14,853
Posted By
KLS
That extra credit is going to give someone a...
That extra credit is going to give someone a brain aneurysm.
Forum:
Development::Development
10-18-2012, 02:55 AM
Replies:
11
Calculation Speed vs Efficiency
Views:
14,853
Posted By
KLS
lerxst's short answer is going to be right 99% of...
lerxst's short answer is going to be right 99% of the time. Just cause I needed a break from hammering out these templates I compiled them both for you and generated the assembly.
Optimizations...
Showing results 201 to 225 of 500
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