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Search: Posts Made By: daeken_bb
Forum: Archive::Tools 09-20-2004, 08:07 AM
Replies: 42
Views: 72,327
Posted By daeken_bb
Hrm... yea... I'm really new to doing advanced...

Hrm... yea...
I'm really new to doing advanced OpenGL optimization, so this is all new to me hehe. I'm mainly just experimenting and benchmarking right now to find the best way.
Forum: Archive::Tools 09-20-2004, 07:48 AM
Replies: 42
Views: 72,327
Posted By daeken_bb
Heh, it's so incredibly fast it's not even funny...

Heh, it's so incredibly fast it's not even funny :D

Still stuff I can do... in particular, using vertex buffers where supported. Right now, each end octree node has a compiled display list on it...
Forum: Archive::Tools 09-20-2004, 07:46 AM
Replies: 9
Views: 31,229
Posted By daeken_bb
Hmm... may not be such a bad idea. The main...

Hmm... may not be such a bad idea. The main issue is making it all standardized.
Forum: Archive::Tools 09-19-2004, 11:39 PM
Replies: 9
Views: 31,229
Posted By daeken_bb
Yea... our WLD code doesn't run on Windows as far...

Yea... our WLD code doesn't run on Windows as far as I know.
Forum: Archive::General Discussion 09-19-2004, 11:29 PM
Replies: 4
Views: 5,427
Posted By daeken_bb
Later. Have fun :)

Later. Have fun :)
Forum: Archive::Tools 09-19-2004, 11:15 PM
Replies: 9
Views: 31,229
Posted By daeken_bb
I can't wait to see someone use it hehe. ...

I can't wait to see someone use it hehe.

Btw... the final release isn't really the "final release" ... it's the final release of the first version... there will be an update as soon as possible to...
Forum: Archive::Tools 09-19-2004, 10:43 PM
Replies: 9
Views: 31,229
Posted By daeken_bb
The final release will probably be after...

The final release will probably be after school... gotta output a .ZON file, as well as package it up in a new EQG or in the old s3d.
Forum: Archive::Tools 09-19-2004, 02:34 PM
Replies: 9
Views: 31,229
Posted By daeken_bb
WLD->TER Converter v0.1

Just whipped this up in 15 minutes or so. It takes a zone s3d file and outputs a .TER for it :)

This requires the files s3d.c/.h, wld.c/.h, and ter.h from the OpenEQ source to build, which are...
Forum: Archive::Server Discussion 09-19-2004, 11:59 AM
Replies: 119
Views: 79,461
Posted By daeken_bb
SoE has nothing to do with it. I can't yet...

SoE has nothing to do with it. I can't yet devote all of my time to the project... I have other obligations to meet.
Forum: Archive::Tools 09-19-2004, 11:44 AM
Replies: 42
Views: 72,327
Posted By daeken_bb
Cool, thanks :) Speaking of OpenEQ... I just...

Cool, thanks :)

Speaking of OpenEQ... I just fully finished the octree and culling code... it rocks :D
Forum: Archive::Tools 09-19-2004, 11:35 AM
Replies: 42
Views: 72,327
Posted By daeken_bb
Looks pretty damn good so far. Nice work :)

Looks pretty damn good so far. Nice work :)
Forum: Archive::Server Discussion 09-19-2004, 10:47 AM
Replies: 19
Views: 18,661
Posted By daeken_bb
That's why we are waiting for your baby...

That's why we are waiting for your baby :D[/quote]

Well, the gestation period for such a birth is pretty long... ;)
Hopefully we'll see some multiplayer action soon :D
Forum: Archive::Tools 09-19-2004, 10:35 AM
Replies: 42
Views: 72,327
Posted By daeken_bb
Yep, that's a material group ID. If it's -1,...

Yep, that's a material group ID. If it's -1, then either leave it out, or render it with a pure color, at least until we figure out what we're supposed to do with those.
Forum: Archive::Tools 09-19-2004, 10:15 AM
Replies: 42
Views: 72,327
Posted By daeken_bb
Well, it's a great start :) Just to let you...

Well, it's a great start :)

Just to let you know, we do the same rotation in OpenEQ, so don't feel bad :P

It's just the way they store their vertices I guess.
Forum: Archive::Tools 09-19-2004, 10:05 AM
Replies: 42
Views: 72,327
Posted By daeken_bb
Nice job :) However, you seem to have your...

Nice job :)

However, you seem to have your vertices wrong or something... It looks like it's in a mirror.
Forum: Archive::Server Discussion 09-19-2004, 09:27 AM
Replies: 119
Views: 79,461
Posted By daeken_bb
He does?[/quote] He tries... but he doesn't...

He does?[/quote]

He tries... but he doesn't succeed. lol
Forum: Archive::Windows Servers 09-19-2004, 05:43 AM
Replies: 8
Views: 9,466
Posted By daeken_bb
First, take the 'SERVER' out of your world name,...

First, take the 'SERVER' out of your world name, and second, put in the proper world address.
Forum: Archive::Off Topic 09-19-2004, 05:33 AM
Replies: 8
Views: 9,670
Posted By daeken_bb
OoW rocks for one simple reason: they made their...

OoW rocks for one simple reason: they made their file formats easy to figure out for once haha.
Forum: Archive::Server Discussion 09-19-2004, 05:31 AM
Replies: 19
Views: 18,661
Posted By daeken_bb
Very cool. Can't wait to see it :D BTW, I...

Very cool. Can't wait to see it :D

BTW, I think this would be a perfect example of a case where an OpenEQ-specific server would be in your best interest hehe.
Forum: General::News 09-19-2004, 05:23 AM
Replies: 26
Views: 31,663
Posted By daeken_bb
What is the IP of the new server? Just in case...

What is the IP of the new server? Just in case anyone's DNS fucks up.
Forum: Archive::General Discussion 09-19-2004, 05:20 AM
Replies: 18
Views: 13,987
Posted By daeken_bb
Well, you could always try running EQ in...

Well, you could always try running EQ in Cedega/WineX on linux. Can't hurt.
Forum: Development::Tools 09-19-2004, 04:30 AM
Replies: 57
Views: 86,375
Posted By daeken_bb
The problem with that is that if they sniff...

The problem with that is that if they sniff packets they can pull out the md5, and even though they can't get it back out, they can send it already hashed. Of course, we could defeat that with a...
Forum: Archive::General Discussion 09-18-2004, 04:42 PM
Replies: 20
Views: 24,968
Posted By daeken_bb
You'll be able to play as soon as the patched...

You'll be able to play as soon as the patched version of 5.8 is released. This could be anywhere from a day to a few months (though that's not likely with this patch)
Forum: Archive::Development 09-18-2004, 04:32 PM
Replies: 8
Views: 26,061
Posted By daeken_bb
Current status of OpenEQ is that we're working on...

Current status of OpenEQ is that we're working on getting full support for the new Omens Of War files, complete with octree generation, culling, and collision detection. I have been working pretty...
Forum: Archive::Development 09-18-2004, 11:31 AM
Replies: 8
Views: 26,061
Posted By daeken_bb
Hmm... this just sparked an idea for me. ...

Hmm... this just sparked an idea for me. Eventually I'd like to have it so the server sends a list of races, classes, etc for character creation to the client so everything can be customized :)
...
Showing results 201 to 225 of 387

 
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