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Search: Posts Made By: killspree
Forum: Archive::Quests 08-10-2004, 06:14 AM
Replies: 2
Views: 11,223
Posted By killspree
Those 0's after the npcid are for guildwars...

Those 0's after the npcid are for guildwars server NPCs, if I recall.
Forum: Archive::Quests 08-10-2004, 06:11 AM
Replies: 8
Views: 8,885
Posted By killspree
Yeah, what sotonin said is right, it should be...

Yeah, what sotonin said is right, it should be working. It creates a queue of sorts on the cursor(not sure if there's a limit, but I'd assume so)...you have to place each item into your inventory...
Forum: Archive::Quests 08-10-2004, 06:06 AM
Replies: 31
Views: 29,163
Posted By killspree
Anyone tried this yet? Curious if it's working ok.

Anyone tried this yet? Curious if it's working ok.
Forum: Archive::General Discussion 08-10-2004, 05:19 AM
Replies: 28
Views: 16,483
Posted By killspree
Try the various patchers like others have...

Try the various patchers like others have suggested. If that doesn't work then yes, you're screwed.
Forum: Archive::Tools 08-10-2004, 05:14 AM
Replies: 4
Views: 8,703
Posted By killspree
Oh, just reread it. Yeah, I had that problem too...

Oh, just reread it. Yeah, I had that problem too once. Make sure you've selected a model from the dropdown list, you can't export the entire .wld file at once, you have to export each model one at a...
Forum: Archive::Tools 08-09-2004, 11:59 PM
Replies: 4
Views: 8,703
Posted By killspree
Use s3dspy instead.

Use s3dspy instead.
Forum: Archive::Tools 08-09-2004, 06:24 PM
Replies: 2
Views: 7,521
Posted By killspree
Yeah that was the problem. Figured it out last...

Yeah that was the problem. Figured it out last night.
Forum: Archive::Tools 08-08-2004, 11:12 PM
Replies: 9
Views: 12,158
Posted By killspree
Actually I'm pretty sure white for weapons/items...

Actually I'm pretty sure white for weapons/items etc = transparent if no texture is there. If you look at quite a few items in kaiyodo's old model viewer it makes a lot of sense that white =...
Forum: Archive::Tools 08-08-2004, 07:32 PM
Replies: 2
Views: 7,521
Posted By killspree
Looking for some help with heightmaps in openzone

I've tried several heightmaps, including the two that come with openzone, and can't get any of them to work. I'm wondering if anyone that has used them can help me out figuring out what I did wrong....
Forum: Archive::Tools 08-08-2004, 07:16 PM
Replies: 3
Views: 9,187
Posted By killspree
Hmm, a bug I've found so far is that in ground...

Hmm, a bug I've found so far is that in ground editor mode, the texture displayed on the ground editing surface isn't the texture that you've actually selected. It seems to be placing them on the...
Forum: Archive::Tools 08-08-2004, 06:50 PM
Replies: 9
Views: 12,158
Posted By killspree
Models aren't possible to create yet. Windcatcher...

Models aren't possible to create yet. Windcatcher is working on figuring out how to animate them though, I believe. Weapons I'm not sure...khan said he was trying to get that to work recently, I...
Forum: Archive::Tools 08-08-2004, 06:27 PM
Replies: 27
Views: 21,935
Posted By killspree
Ah cool, I've had a problem importing ground...

Ah cool, I've had a problem importing ground meshes from other programs is why I ask. That and I can't seem to get heightmaps working correctly(using a heightmap to create the zone that is).
Forum: Archive::Development 08-08-2004, 04:14 PM
Replies: 13
Views: 11,734
Posted By killspree
Nice work!

Nice work!
Forum: Archive::Quests 08-08-2004, 03:52 PM
Replies: 31
Views: 29,163
Posted By killspree
I've come up with a "fix" for the problem of...

I've come up with a "fix" for the problem of quest items sticking with an npc - it's a temp fix for now until I have more time to take a look at options to the "npc's can equip items" code. Basically...
Forum: Archive::Quests 08-08-2004, 01:00 PM
Replies: 31
Views: 29,163
Posted By killspree
Ok it looks like I'll need to dig a little deeper...

Ok it looks like I'll need to dig a little deeper than expected. It appears the item doesn't go into the loot table of the NPC until after the trade...so the RemoveItem() function won't work in this...
Forum: Archive::Quests 08-08-2004, 12:02 PM
Replies: 31
Views: 29,163
Posted By killspree
Well the problem with that is that it's the trade...

Well the problem with that is that it's the trade code that allows pets to use weapons, so I'll write up a temp fix for you guys to use while mulling over the options of how to fix it without borking...
Forum: Archive::Quests 08-08-2004, 11:55 AM
Replies: 31
Views: 29,163
Posted By killspree
Hmm...perhaps some code that deletes the item...

Hmm...perhaps some code that deletes the item from the npc's loot table is in order. I'll take a look and see what I can come up with, thanks for bringing that up!
Forum: Archive::General Support 08-08-2004, 11:53 AM
Replies: 60
Views: 68,447
Posted By killspree
Are you using an EQLive patched client?

Are you using an EQLive patched client?
Forum: Archive::Tools 08-08-2004, 11:51 AM
Replies: 27
Views: 21,935
Posted By killspree
khan, has astral plane been designed fully in...

khan, has astral plane been designed fully in openzone(other than what OZ can't do atm)?
Forum: Archive::Tools 08-08-2004, 11:48 AM
Replies: 3
Views: 9,187
Posted By killspree
I'm using it, just started work on a few custom...

I'm using it, just started work on a few custom zones for Evertorn a few days ago.
Forum: Archive::Tools 08-08-2004, 11:43 AM
Replies: 25
Views: 23,242
Posted By killspree
That's cool to hear, khan.

That's cool to hear, khan.
Forum: Archive::General Discussion 08-06-2004, 02:58 PM
Replies: 58
Views: 48,882
Posted By killspree
There are ways to do pretty much everything....

There are ways to do pretty much everything. However, messing with current EverQuest copyright material in any way could be pushing the wrong buttons, so I suggest you don't even bother with it for...
Forum: Archive::Quests 08-06-2004, 02:35 PM
Replies: 26
Views: 24,732
Posted By killspree
Guys, this forum isn't for critiqing whatever...

Guys, this forum isn't for critiqing whatever elementary school teachings there are in various countries - it's for quest creation. Lets keep it to that, thanks!
Forum: Archive::Tools 08-06-2004, 02:30 PM
Replies: 27
Views: 21,935
Posted By killspree
Haven't had a problem with this myself. Or did...

Haven't had a problem with this myself. Or did you mean importing directly from bsp to openzone?
Forum: Archive::Quests 08-06-2004, 04:06 AM
Replies: 31
Views: 29,163
Posted By killspree
That part isn't wrong. Test it. I have, and it...

That part isn't wrong. Test it. I have, and it works fine.
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