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Showing results 201 to 225 of 500
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Posts Made By:
killspree
Forum:
Archive::Quests
08-10-2004, 06:14 AM
Replies:
2
Simple teleport player script for newcomers
Views:
11,223
Posted By
killspree
Those 0's after the npcid are for guildwars...
Those 0's after the npcid are for guildwars server NPCs, if I recall.
Forum:
Archive::Quests
08-10-2004, 06:11 AM
Replies:
8
having mobs give back multiple items?
Views:
8,885
Posted By
killspree
Yeah, what sotonin said is right, it should be...
Yeah, what sotonin said is right, it should be working. It creates a queue of sorts on the cursor(not sure if there's a limit, but I'd assume so)...you have to place each item into your inventory...
Forum:
Archive::Quests
08-10-2004, 06:06 AM
Replies:
31
Nice quest npcs?
Views:
29,163
Posted By
killspree
Anyone tried this yet? Curious if it's working ok.
Anyone tried this yet? Curious if it's working ok.
Forum:
Archive::General Discussion
08-10-2004, 05:19 AM
Replies:
28
Still Screwed?
Views:
16,483
Posted By
killspree
Try the various patchers like others have...
Try the various patchers like others have suggested. If that doesn't work then yes, you're screwed.
Forum:
Archive::Tools
08-10-2004, 05:14 AM
Replies:
4
zone converter
Views:
8,703
Posted By
killspree
Oh, just reread it. Yeah, I had that problem too...
Oh, just reread it. Yeah, I had that problem too once. Make sure you've selected a model from the dropdown list, you can't export the entire .wld file at once, you have to export each model one at a...
Forum:
Archive::Tools
08-09-2004, 11:59 PM
Replies:
4
zone converter
Views:
8,703
Posted By
killspree
Use s3dspy instead.
Use s3dspy instead.
Forum:
Archive::Tools
08-09-2004, 06:24 PM
Replies:
2
Looking for some help with heightmaps in openzone
Views:
7,521
Posted By
killspree
Yeah that was the problem. Figured it out last...
Yeah that was the problem. Figured it out last night.
Forum:
Archive::Tools
08-08-2004, 11:12 PM
Replies:
9
Weapon/NPC model editing?
Views:
12,158
Posted By
killspree
Actually I'm pretty sure white for weapons/items...
Actually I'm pretty sure white for weapons/items etc = transparent if no texture is there. If you look at quite a few items in kaiyodo's old model viewer it makes a lot of sense that white =...
Forum:
Archive::Tools
08-08-2004, 07:32 PM
Replies:
2
Looking for some help with heightmaps in openzone
Views:
7,521
Posted By
killspree
Looking for some help with heightmaps in openzone
I've tried several heightmaps, including the two that come with openzone, and can't get any of them to work. I'm wondering if anyone that has used them can help me out figuring out what I did wrong....
Forum:
Archive::Tools
08-08-2004, 07:16 PM
Replies:
3
OpenZone 4.7
Views:
9,187
Posted By
killspree
Hmm, a bug I've found so far is that in ground...
Hmm, a bug I've found so far is that in ground editor mode, the texture displayed on the ground editing surface isn't the texture that you've actually selected. It seems to be placing them on the...
Forum:
Archive::Tools
08-08-2004, 06:50 PM
Replies:
9
Weapon/NPC model editing?
Views:
12,158
Posted By
killspree
Models aren't possible to create yet. Windcatcher...
Models aren't possible to create yet. Windcatcher is working on figuring out how to animate them though, I believe. Weapons I'm not sure...khan said he was trying to get that to work recently, I...
Forum:
Archive::Tools
08-08-2004, 06:27 PM
Replies:
27
OpenZone 4.6
Views:
21,935
Posted By
killspree
Ah cool, I've had a problem importing ground...
Ah cool, I've had a problem importing ground meshes from other programs is why I ask. That and I can't seem to get heightmaps working correctly(using a heightmap to create the zone that is).
Forum:
Archive::Development
08-08-2004, 04:14 PM
Replies:
13
Items toward bottom of loot table not dropping fix
Views:
11,734
Posted By
killspree
Nice work!
Nice work!
Forum:
Archive::Quests
08-08-2004, 03:52 PM
Replies:
31
Nice quest npcs?
Views:
29,163
Posted By
killspree
I've come up with a "fix" for the problem of...
I've come up with a "fix" for the problem of quest items sticking with an npc - it's a temp fix for now until I have more time to take a look at options to the "npc's can equip items" code. Basically...
Forum:
Archive::Quests
08-08-2004, 01:00 PM
Replies:
31
Nice quest npcs?
Views:
29,163
Posted By
killspree
Ok it looks like I'll need to dig a little deeper...
Ok it looks like I'll need to dig a little deeper than expected. It appears the item doesn't go into the loot table of the NPC until after the trade...so the RemoveItem() function won't work in this...
Forum:
Archive::Quests
08-08-2004, 12:02 PM
Replies:
31
Nice quest npcs?
Views:
29,163
Posted By
killspree
Well the problem with that is that it's the trade...
Well the problem with that is that it's the trade code that allows pets to use weapons, so I'll write up a temp fix for you guys to use while mulling over the options of how to fix it without borking...
Forum:
Archive::Quests
08-08-2004, 11:55 AM
Replies:
31
Nice quest npcs?
Views:
29,163
Posted By
killspree
Hmm...perhaps some code that deletes the item...
Hmm...perhaps some code that deletes the item from the npc's loot table is in order. I'll take a look and see what I can come up with, thanks for bringing that up!
Forum:
Archive::General Support
08-08-2004, 11:53 AM
Replies:
60
Compiled source and combined database
Views:
68,447
Posted By
killspree
Are you using an EQLive patched client?
Are you using an EQLive patched client?
Forum:
Archive::Tools
08-08-2004, 11:51 AM
Replies:
27
OpenZone 4.6
Views:
21,935
Posted By
killspree
khan, has astral plane been designed fully in...
khan, has astral plane been designed fully in openzone(other than what OZ can't do atm)?
Forum:
Archive::Tools
08-08-2004, 11:48 AM
Replies:
3
OpenZone 4.7
Views:
9,187
Posted By
killspree
I'm using it, just started work on a few custom...
I'm using it, just started work on a few custom zones for Evertorn a few days ago.
Forum:
Archive::Tools
08-08-2004, 11:43 AM
Replies:
25
REQUEST: LoS fix (serious request, info inside)
Views:
23,242
Posted By
killspree
That's cool to hear, khan.
That's cool to hear, khan.
Forum:
Archive::General Discussion
08-06-2004, 02:58 PM
Replies:
58
Getting old skeletons back possible?
Views:
48,882
Posted By
killspree
There are ways to do pretty much everything....
There are ways to do pretty much everything. However, messing with current EverQuest copyright material in any way could be pushing the wrong buttons, so I suggest you don't even bother with it for...
Forum:
Archive::Quests
08-06-2004, 02:35 PM
Replies:
26
Scribespell
Views:
24,732
Posted By
killspree
Guys, this forum isn't for critiqing whatever...
Guys, this forum isn't for critiqing whatever elementary school teachings there are in various countries - it's for quest creation. Lets keep it to that, thanks!
Forum:
Archive::Tools
08-06-2004, 02:30 PM
Replies:
27
OpenZone 4.6
Views:
21,935
Posted By
killspree
Haven't had a problem with this myself. Or did...
Haven't had a problem with this myself. Or did you mean importing directly from bsp to openzone?
Forum:
Archive::Quests
08-06-2004, 04:06 AM
Replies:
31
Nice quest npcs?
Views:
29,163
Posted By
killspree
That part isn't wrong. Test it. I have, and it...
That part isn't wrong. Test it. I have, and it works fine.
Showing results 201 to 225 of 500
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