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  #11  
Old 11-18-2004, 07:38 AM
sdabbs65
Dragon
 
Join Date: Dec 2003
Location: Earth
Posts: 818
Default

well thats a lot of info.

this is what controls spawntimes.

SPAWNGROUP: 154001 X: -458.000000 Y: 182.000000 Z: -9.750000 RESPAWN: 150 GRID: 1 TIMER:100

you can find a lot of info here.
http://www.eqemulator.net/forums/viewforum.php?f=21

and here.

http://www.eqemulator.net/forums/viewtopic.php?t=4692

Wandering is handled through a few simple commands.

#wpinfo 0-49 - Target an NPC and use this to retrieve WP information assigned to it for waypoints 0-49.
#gassign grid_num - Target an NPC and use this to assign it's spawn2 point to grid grid_num.
#grid add/delete grid_num wandertype pausetype - Adds grid grid_num with the wandertype/pausetype as follows:

Wandertype
0: Circular. NPC will cycle waypoints in order, then head back to the first waypoint.
1: Random 10. NPC will pick a random of the nearest 10 waypoints and go to it.
2: Random. NPCwill pick a random waypoint in the grid and go to it.
3: Patrol. NPC will walk the waypoints to the end, then turn and backtrack.

Pausetype
0: Random half. NPC pauses for half of it's pause time + random of half it's pause time.
1: Full. NPC pauses for full pause time.
2: Random. NPC pauses for random of it's pause time.

or deletes grid number grid_num.

#wp add/delete grid_num pause wp_num - Adds waypoint number wp_num to grid grid_num with a pause of pause on the location you're standing at, or deletes waypoint number wp_num in grid number grid_num (just leave pause at 0)

To setup an NPC to a grid, simply #gassign an NPC spawned by a certain spawn2 point, and all NPC's spawned by that point will adhere to the selected grid. An NPC assigned to a grid will simply start wandering it after spawning.
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