I don't think the NPC looting and the merchant one are the same but, but the NPC looting is fixed in dev CVS.. Should be on SF in a few hours.
But here is the patch to loottables.cpp:
Code:
*** loottables-orig.cpp Mon Nov 8 19:11:03 2004
--- loottables.cpp Thu Nov 18 16:39:27 2004
***************
*** 599,604 ****
--- 599,609 ----
item->item_id = item2->ItemNumber;
item->charges = charges;
+ item->aug1 = 0;
+ item->aug2 = 0;
+ item->aug3 = 0;
+ item->aug4 = 0;
+ item->aug5 = 0;
if (equipit) {
uint8 eslot = 0xFF;
//const Item_Struct* item2 = database.GetItem(item->item_id);
Sorry about that.. Thought I caught all ServerLootItem_Structs, but missed setting the augments to 0 on the NPC loot.