View Single Post
  #15  
Old 11-23-2004, 03:43 AM
Dvinn
Fire Beetle
 
Join Date: Nov 2004
Location: The Emerald City, Oz
Posts: 20
Default Re: Noob question

Quote:
Originally Posted by Aich
woundering how I cna get all the models to load using #race
Here's a quote from the Guidebook v1.3:

Quote:
If you view your EverQuest directory, you’ll notice a few files named:

zonename_chr.txt

Typically, the _chr.txt files will only be listed for the latest zones (LDoN, revamped zones, etc.) What I have discovered is that the only apparent “check” made against changing these files is a first line of text that tells eqgame.exe how many models it should be loading.

Great news! You can customize the newer zones - or at least that’s what I first though. Once I started playing around even further I really got excited. I discovered that eqgame.exe is apparently hardcoded to accept a *_chr.txt file for every zone even if they don’t have one now! This means that even though global_chr.s3d and freportw_chr.s3d are loaded when you zone to West Freeport, IF freportw_chr.txt exists the client will force load any and all models specified in that file!

How to add models to any zone

A zonename_chr.txt file contains the following type of information:

6 <---- Line 1 tells the client how many models will be loaded.
gol,qeynos_chr <---- Lines 2+ specify which models to load and
gia,commons_chr from which _chr.s3d file(s).
bet,ecommons_chr format: model_id,file_id (no spaces!)
spi,ecommons_chr
gob,butcher_chr
imp,steamfont_chr

It is this file that you can manually change to force load any model(s) you wish to be available in that zone as long as you know the model_id and file_id for loading them (EQEMu Guidebook 1.3 will have a listing). the s3d file extension should not be used when specifying the file_id. Also, I cannot stress enough, do not use spaces!

NOTE: If you use an incorrect model_id, file_id, use spaces, use a period instead of a comma or type anything incorrectly, you will crash any client zoning into the zone with a bad zonename_chr.txt file. Because of this, I highly suggest you only add 2-3 models at a time (even if using the Guidebook's information) to ensure everything is correct. It's much easier to locate a problem in 3 entries than it is in 30.

Example of use:

Open Notepad or any text editor.

On Line #1 type the following: 3
On Line #2 type the following: skb,skb_chr
On Line #3 type the following: fgh,fgh_chr
On Line #4 type the following: scr,scr_chr

Now save the file (as ANSI text) into your EverQuest directory as freporte_chr.txt

The next time you zone into E. Freeport, you will be able to spawn and see Kunark Scorpions, PoNightmare Banshees and LDoN Froglok Ghosts in East Freeport. It’s that easy!

As mentioned previously, you can also add/remove files from pre-existing zonename_chr.txt files. And remember, the zone will still load all global models as well as any models in its zonename_chr.s3d file (providing it has one. Later zones do not).
Reply With Quote