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Old 11-28-2004, 03:49 AM
daeken_bb
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Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
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Quote:
Originally Posted by jbb
This is strange.

Most of Anguish looks fine but there are a number of objects in the sky which don't seem to belong. Now Anguish is an "indoor" zone so it's entirely possible that they are there on live too and just not visible either because you can't get to where they are, or they are hidden for some reason with fog or clipping plane or the shaders don't draw them or something.

Sadly I can't get to Anguish on live as it's a keyed zone I don't have the key for.... But the zones I can get to look pretty flawless. It can be very hard indeed to match up what I can see with what I can see on live because it looks so much better on live with the bump maps, proper lighting and fog etc. But the objects do seem to be in the right place most of the time.

Are you able to post a full copy of your code and I can see if I can get it working on my machine and at least find out where it looks different to my code and what causes thouse differences?
Source is available at http://home.archshadow.com/~daeken/openeq.tar.bz2
It's slow as hell right now because I'm using an octree for drawing but I'm not actually culling yet (I commented it out for the tarball since it's buggy as fuck) but it'll work

Thanks for giving it a shot... hopefully you'll be more successful than I
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