I also changed it to say
Code:
for(j = 0; j < this->model_data->model_count; ++j) {
model_lists[j] = j;
glNewList(this->model_lists[j], GL_COMPILE);
and now I get the placable objects. Although they are all in the wrong places
Now I can look at the actual problem you were having... After I've eaten my pizza!