Quote:
Originally Posted by jbb
I also changed it to say
Code:
for(j = 0; j < this->model_data->model_count; ++j) {
model_lists[j] = j;
glNewList(this->model_lists[j], GL_COMPILE);
and now I get the placable objects. Although they are all in the wrong places
Now I can look at the actual problem you were having... After I've eaten my pizza!
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Fantastic
I do suggest, however, that you use glGenLists() as it could cause problems with some things if you don't.
Either way, thanks for taking a look... hopefully you'll find something hehe