Quote:
Originally Posted by jbb
I'm well confused now.
The good news is that I've stepped through your code and my code with a breakpoint on the code which draws each object and the (x, y, z) and (rx, ry, rz) is identical in every case. You're trying to draw *exactly* the same thing right down to the low level drawing code.
The bad news is that it looks right on mine and wrong on yours still.
The only thing I can think of is that opengl has a right handed coordinate system and direct 3d a left handed (by default). Maybe it's something to do with that.
My brain hurts now so I'm taking a break.
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Well, at least we now know that there's nothing completely off-the-wall happening here
Thanks for giving it a shot and giving me some confirmation that I'm not doing something horrendously stupid
I'll look into a bit more later today, but right now I'm trying to finish frustum culling... it's not cooperating lol