quests are boring and a part of the grind in eq2. they noob you through every step of the quests. you dont have to use your brain one bit to get a quest, keep the quest up, and complete it. its all to automated. not actually looting an item and turning it in, not having to even listen or pay attention to what the npc says, because at the end you get a simplified overview of what exactly to kill and what to do next. and then theres things getting magic items and +2 stat items in the first 5 min of the game. the map with a radar of you on it. the lack of choice and freedom with the gear selection, the way they split solo/group mobs up so 'this is the solo area for level x' .. 'this is the group area'. thats what they have instead of interesting zone and mob placement design. flash's of light in combat and lines coming from your weapon, and uber spell effects for non magic class abilitys. fighter archtype should never be able to make cool particle effects and spells. EVER. unless its because of a magic item maybe... yeahhh... and the character models are rediculous. no character really looks like it fits his race/class description. its hard to make a character actually look like its race should look. i pre-fer preluclin models where you have a selecetion for 4-5 really uniqe faces each with its own personalty that fits the race over the more customizable faces of luclin/eq2. ehhh.. theres the horrible player market system.. the idiot HO wheel ... and theres and theres locked encounters which are the cause of a serious case of not giving a fuck about other players. that and theres not really that many dangerous things low levels are forced to go thruough. less oportunity to really impact other players experience. theres the bell system in the city... the non uniqeness of class's... lots of other use's of strange game mechanics for solutions to problems. ehh.. im done fore now.. but im sure theres lots more ill be unhappy with.
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