Quote:
Originally Posted by mysticalninjajesus
why make a replacement for the offical everquest client? is there any advantages? whats the difference?
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Advantages:
1) It's opensource so it can be analyzed by anyone
2) It will run natively on Linux, Windows, Mac OS X, BeOS, etc
3) It will allow us to add new features to the client and server without waiting for Sony to implement them first or using some cheap hack
4) It will support our own custom content far better without cheap hacks such as ZoneProxy (that said, ZoneProxy is damn cool

)
5) It will allow us to take complete control over the protocol. We don't have to reverse-engineer the packets and crypto since we define them ourselves in the client.
Disadvantages:
1) It will take time, and a decent bit of it
2) It will require a lot of work, but for quite a lot of return (simply not being a slave to Sony's protocol is a good enough reason to justify the work)
Those are the main advantages and disadvantages. If anyone has any to add, post them please
