Quote:
Originally Posted by jbb
I'm fairly suprised that they don't appear to digitally sign the resource files and exe files for eqlive and have the client check the signatures on startup. It's obviously not foolproof when the software is running on a potential cheat's own computer but it's really easy and would be a very good anti-cheating measure.
OpenEQ will suffer from that even more I suspect as being open source it will be a lot easier to cheat, and frankly a lot of the potential players are exactly the people I would expect to try to cheat  Probably needs some thinking about.
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Opensource games are no easier to cheat on than closed source games if you design the protocols properly. We can't use security through obscurity like SOE does to secure their games. Things like run speed and such will have to be serverside or there's no way we're going to be able to curb the cheating.
OpenEQ being Opensource will only force us to design a smarter protocol and server implementation that, if done properly, will not allow cheating.