Right here, sir:
Quote:
Quote:
You are barely making the mix between a 3D Modeler software and a 3D World/Object editor, when sorry, its two different software.
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i am barely making the mix? I understand the difference between the two if thats what you mean. The first can do everything the second can do, and the second is for noobs.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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