No I mean, I remember for some reason having to get the pieces to turn into one NPC, and then I had to turn in the item he gave me to another NPC to get the key. I could be wrong, though.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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