Thread: EqEMU 0.2.0
View Single Post
  #6  
Old 02-23-2005, 03:56 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Quote:
My goal is to make the emu to where sony can never break it again.
Unless you write a new -CLIENT-, this is just technically impossible. Wouldn't you think the devs would have done this if they could?

Also, this was moved to off topic because its about EverQuest II, not EverQuest / EQEMulator. If you look in the forum, all EQ2 threads are moved here.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
Reply With Quote