I'll take a look at it. The hang error sounds like a deadlock issue. I was having problems with deadlocking when entering the ground editor and I thought I had fixed it...
EDIT: If it keeps locking, could you post what's in glenginelog.txt? I'm not sure how much debugging I have turned on, but it might help me figure out what's going on.
EDIT #2: Well I tried loading your file and found that it was taking forever to load...so I redesigned one of the routines in the 3DS-MAX importer and it imports like 1,000 times faster now, without crashing (I changed the algorithm that handles smooth groups from an O(n^2) algorithm to an O(nlogn) one). I don't know if that was the problem or not, but the file you posted loads fine for me with it (I didn't bother trying it with the old one -- it was taking forever). I'm going to assume this was the problem with importing MAX files and look at that deadlock issue now.
Last edited by Windcatcher; 02-26-2005 at 01:55 AM..
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