Quote:
Originally Posted by fathernitwit
theres no issue per-se, I know it works for live-like skill caps up around level 60. I would just rather have a system that is more flexible. Allowing people to put as many differernt caps at as many different levels as they want, with whatever formula they want to use in between each milestone. Gives us better flexibility into the future, and for custom servers.
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Could always do something like:
table: (skillid, class, race, level, max)
And code that takes the entry >= your skilllevel and the entry closest to your level and < your level. Calculate the difference between the two caps / the difference between the two levels.
So you have a skill with a cap of 10 at level 10 and a cap of 50 at level 20. You can gain 1 in it per level up to 10, then 4 per level up to 20, so your cap at level 12 would be 18.
I'm not really inclined to split my table entries or do the writing-up for it though :P