yeah i have:
APP=zone
SF=.obj/EQNetwork.o \
../common/timer.o ../common/packet_dump.o ../common/packet_functions.o \
../common/unix.o ../common/packet_dump_file.o ../common/Mutex.o ../common/MiscFunctions.o \
zone.o entity.o mob.o client.o client_process.o npc.o net.o spawn2.o attack.o hate_list.o \
../common/serverinfo.o ../common/moremath.o worldserver.o spells.o spawngroup.o loottables.o \
faction.o Map.o PlayerCorpse.o petitions.o MobAI.o Object.o ../common/eqtime.o \
groups.o ../common/classes.o ../common/races.o ../common/TCPConnection.o forage.o \
../common/crc32.o ../common/md5.o ../common/dbcore.o \
../common/dbasync.o zonedbasync.o parser.o beacon.o\
../common/EMuShareMem.o ../common/EQEMuError.o ../common/ptimer.o \
.obj/debug.o .obj/database.o .obj/Item.o .obj/misc.o \
doors.o command.o AA.o client_packet.o tribute.o zone_profile.o \
bonuses.o trading.o spdat.o spell_effects.o aggro.o guilds.o \
inventory.o client_mods.o tradeskills.o waypoints.o pets.o \
effects.o trap.o perl_client.o perl_entity.o perl_mob.o perl_npc.o \
perl_PlayerCorpse.o perl_groups.o questmgr.o client_logs.o perlparser.o \
../common/rdtsc.o ../common/extprofile.o horse.o exp.o fearpath.o \
special_attacks.o ../common/timeoutmgr.o ../common/Condition.o pathing.o
but does it change anything with the zone crashing when using a DR2 world server with DR3 zone servers? i tried the DR2 world with the DR2 zones but i wasnt able to use the beta DB then only the fresh one
but i'd like to play with mobs and npcs
