View Single Post
  #6  
Old 03-31-2005, 10:52 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Quote:
Originally Posted by Virus11
I'm going to have to argue with that, EverQuest is, and will always be big. Even though World of Warcraft and EverQuest 2, two games 100x better are still around people still stay and play EverQuest (thinking they are 'rebels' or something).
Existant, but not big.



Quote:
Yes, they are going to release a code that made them millions and millions of dollars to an organization with no more than 200 active members.
Only 200? I doubt that, actually.



Quote:
EverQuest will be around for many years to come, and they will never merge it with EQ2. Also, people may be quitting, but thats not enough to shut a million+ player game down.
No, it wont merge with eq.

EverQuest Expansion #15:
"EverQuest: Destruction of Luclin"

Join the Wayfarer's Brotherhood in an exciting new adventure in the EverQuest storyline! It's been 300 years since the Sleeper was awoken. A large burst of fire erupts in the evening sky of Slaughterday, the Thirty-first. To the Norrathian's shock, Luclin has exploded!

New Features:
-Unearth mighty arcane spells and items for levels 75+!

-More broken content and nerfs unmentioned until after they go live!

-Shadows of Luclin will be removed from your account, free of charge!

-New seemingly random features that have nothing to do with this expansion!

-Sky effect with Luclin Exploded! ($4.95 extra; Free for Station Pass members)

-All-new commands!
/beer -- Orders a beer from your local liquor store.
/pizza -- You've heard so much about in in EQ2, and its available now!
/payless -- Order shoes online from Payless!
/jcpenny -- Shop for clothes using our exclusive JC-Penny online catalog.
and much much more!

Buy Now! ($59.95)
Buy the Collectors Edition! ($89.95) (Free JC-PENNY SHEILD)
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
Reply With Quote